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authorPablo Dobarro <pablodp606@gmail.com>2020-08-10 18:57:01 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-08-10 19:04:00 +0300
commited9c0464bae66411384c216ba3f34f65658e0f68 (patch)
treeb0a5004801180bbf67ae220f92932d007397671f /source/blender/editors/sculpt_paint/sculpt_intern.h
parent71639cc8627fb26e50233b9bb942776a950b6ab1 (diff)
Sculpt: Boundary Brush
This brush includes a set of deformation modes designed to deform and control the shape of the mesh boundaries, which are really hard to do with regular sculpt brushes (and even in edit mode). This is useful for creating cloth assets and hard surface base meshes. The brush detects the mesh boundary closest to the active vertex and propagates the deformation using the brush falloff into the mesh. It includes bend, expand, inflate, grab and twist deform modes. The main use cases of this brush are the Bend and Expand deformation modes, which depend on a grid topology to create the best results. In order to do further adjustments and tweaks to the result of these deformation modes, the brush also includes the Inflate, Grab and Twist deformation modes, which do not depend that much on the topology. Grab and Inflate are the same operation that is implemented in the Grab and Inflate tools, they are also available in the boundary brush as producing deformations with regular brushes in these areas is very hard to control. Even if this brush can produce deformations in triangle meshes and meshes with a non-regular quad grid, the more regular and clean the topology is, the better. Most of the assets this brush is intended to deform are always created from a cylindrical or plane quad grid, so it should be fine. Also, its algorithms can be improved in future versions to handle more corner cases and topology patterns. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8356
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_intern.h')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h22
1 files changed, 22 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 74feaa8ca00..79b1a5bde7b 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -392,6 +392,22 @@ struct SculptPoseIKChain *SCULPT_pose_ik_chain_init(struct Sculpt *sd,
const float radius);
void SCULPT_pose_ik_chain_free(struct SculptPoseIKChain *ik_chain);
+/* Boundary Brush. */
+struct SculptBoundary *SCULPT_boundary_data_init(Object *object,
+ const int initial_vertex,
+ const float radius);
+void SCULPT_boundary_data_free(struct SculptBoundary *bdata);
+void SCULPT_do_boundary_brush(struct Sculpt *sd,
+ struct Object *ob,
+ struct PBVHNode **nodes,
+ int totnode);
+
+void SCULPT_boundary_edges_preview_draw(const uint gpuattr,
+ struct SculptSession *ss,
+ const float outline_col[3],
+ const float outline_alpha);
+void SCULPT_boundary_pivot_line_preview_draw(const uint gpuattr, struct SculptSession *ss);
+
/* Multiplane Scrape Brush. */
void SCULPT_do_multiplane_scrape_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
void SCULPT_multiplane_scrape_preview_draw(const uint gpuattr,
@@ -630,6 +646,9 @@ typedef struct SculptThreadedTaskData {
float transform_mats[8][4][4];
+ /* Boundary brush */
+ float boundary_deform_strength;
+
float cloth_time_step;
SculptClothSimulation *cloth_sim;
float *cloth_sim_initial_location;
@@ -855,6 +874,9 @@ typedef struct StrokeCache {
float initial_normal[3];
float true_initial_normal[3];
+ /* Boundary brush */
+ struct SculptBoundary *bdata[PAINT_SYMM_AREAS];
+
/* Surface Smooth Brush */
/* Stores the displacement produced by the laplacian step of HC smooth. */
float (*surface_smooth_laplacian_disp)[3];