diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2020-03-06 17:24:15 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-03-06 17:24:15 +0300 |
commit | 69d4aec55f9c5bc64c58e43edefc6687fcb9d08b (patch) | |
tree | ded4a8da676e18914499a2b125226d2231308f87 /source/blender/editors/sculpt_paint/sculpt_intern.h | |
parent | b201a67faa350ef1f8f7a27997b82ec19551c11d (diff) |
Cleanup: Use the SCULPT_ prefix in all sculpt_intern functions
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_intern.h')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_intern.h | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h index 9a7d32c0200..f5bd327a615 100644 --- a/source/blender/editors/sculpt_paint/sculpt_intern.h +++ b/source/blender/editors/sculpt_paint/sculpt_intern.h @@ -43,11 +43,11 @@ struct bContext; enum ePaintSymmetryFlags; -bool sculpt_mode_poll(struct bContext *C); -bool sculpt_mode_poll_view3d(struct bContext *C); +bool SCULPT_mode_poll(struct bContext *C); +bool SCULPT_mode_poll_view3d(struct bContext *C); /* checks for a brush, not just sculpt mode */ -bool sculpt_poll(struct bContext *C); -bool sculpt_poll_view3d(struct bContext *C); +bool SCULPT_poll(struct bContext *C); +bool SCULPT_poll_view3d(struct bContext *C); /* Updates */ @@ -65,19 +65,19 @@ typedef struct SculptCursorGeometryInfo { float active_vertex_co[3]; } SculptCursorGeometryInfo; -bool sculpt_stroke_get_location(struct bContext *C, float out[3], const float mouse[2]); -bool sculpt_cursor_geometry_info_update(bContext *C, +bool SCULPT_stroke_get_location(struct bContext *C, float out[3], const float mouse[2]); +bool SCULPT_cursor_geometry_info_update(bContext *C, SculptCursorGeometryInfo *out, const float mouse[2], bool use_sampled_normal); -void sculpt_geometry_preview_lines_update(bContext *C, struct SculptSession *ss, float radius); +void SCULPT_geometry_preview_lines_update(bContext *C, struct SculptSession *ss, float radius); /* Sculpt PBVH abstraction API */ -void sculpt_vertex_random_access_init(struct SculptSession *ss); +void SCULPT_vertex_random_access_init(struct SculptSession *ss); -int sculpt_vertex_count_get(struct SculptSession *ss); -const float *sculpt_vertex_co_get(struct SculptSession *ss, int index); -float sculpt_vertex_mask_get(struct SculptSession *ss, int index); +int SCULPT_vertex_count_get(struct SculptSession *ss); +const float *SCULPT_vertex_co_get(struct SculptSession *ss, int index); +float SCULPT_vertex_mask_get(struct SculptSession *ss, int index); #define SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY 256 typedef struct SculptVertexNeighborIter { @@ -96,14 +96,14 @@ typedef struct SculptVertexNeighborIter { bool is_duplicate; } SculptVertexNeighborIter; -void sculpt_vertex_neighbors_get(struct SculptSession *ss, +void SCULPT_vertex_neighbors_get(struct SculptSession *ss, const int index, const bool include_duplicates, SculptVertexNeighborIter *iter); /* Iterator over neighboring vertices. */ #define sculpt_vertex_neighbors_iter_begin(ss, v_index, neighbor_iterator) \ - sculpt_vertex_neighbors_get(ss, v_index, false, &neighbor_iterator); \ + SCULPT_vertex_neighbors_get(ss, v_index, false, &neighbor_iterator); \ for (neighbor_iterator.i = 0; neighbor_iterator.i < neighbor_iterator.size; \ neighbor_iterator.i++) { \ neighbor_iterator.index = ni.neighbors[ni.i]; @@ -240,8 +240,8 @@ struct SculptPoseIKChain *SCULPT_pose_ik_chain_init(struct Sculpt *sd, void SCULPT_pose_ik_chain_free(struct SculptPoseIKChain *ik_chain); /* Sculpt Visibility API */ -void sculpt_visibility_sync_all_face_sets_to_vertices(struct SculptSession *ss); -void sculpt_visibility_sync_all_vertex_to_face_sets(struct SculptSession *ss); +void SCULPT_visibility_sync_all_face_sets_to_vertices(struct SculptSession *ss); +void SCULPT_visibility_sync_all_vertex_to_face_sets(struct SculptSession *ss); /* Undo */ @@ -447,36 +447,36 @@ typedef struct { struct DistRayAABB_Precalc *dist_ray_to_aabb_precalc; } SculptSearchCircleData; -void sculpt_brush_test_init(struct SculptSession *ss, SculptBrushTest *test); -bool sculpt_brush_test_sphere(SculptBrushTest *test, const float co[3]); -bool sculpt_brush_test_sphere_sq(SculptBrushTest *test, const float co[3]); -bool sculpt_brush_test_sphere_fast(const SculptBrushTest *test, const float co[3]); -bool sculpt_brush_test_cube(SculptBrushTest *test, +void SCULPT_brush_test_init(struct SculptSession *ss, SculptBrushTest *test); +bool SCULPT_brush_test_sphere(SculptBrushTest *test, const float co[3]); +bool SCULPT_brush_test_sphere_sq(SculptBrushTest *test, const float co[3]); +bool SCULPT_brush_test_sphere_fast(const SculptBrushTest *test, const float co[3]); +bool SCULPT_brush_test_cube(SculptBrushTest *test, const float co[3], const float local[4][4], const float roundness); -bool sculpt_brush_test_circle_sq(SculptBrushTest *test, const float co[3]); -bool sculpt_search_sphere_cb(PBVHNode *node, void *data_v); -bool sculpt_search_circle_cb(PBVHNode *node, void *data_v); +bool SCULPT_brush_test_circle_sq(SculptBrushTest *test, const float co[3]); +bool SCULPT_search_sphere_cb(PBVHNode *node, void *data_v); +bool SCULPT_search_circle_cb(PBVHNode *node, void *data_v); -SculptBrushTestFn sculpt_brush_test_init_with_falloff_shape(SculptSession *ss, +SculptBrushTestFn SCULPT_brush_test_init_with_falloff_shape(SculptSession *ss, SculptBrushTest *test, char falloff_shape); -const float *sculpt_brush_frontface_normal_from_falloff_shape(SculptSession *ss, +const float *SCULPT_brush_frontface_normal_from_falloff_shape(SculptSession *ss, char falloff_shape); -float tex_strength(struct SculptSession *ss, - const struct Brush *br, - const float point[3], - const float len, - const short vno[3], - const float fno[3], - const float mask, - const int vertex_index, - const int thread_id); +float SCULPT_brush_strength_factor(struct SculptSession *ss, + const struct Brush *br, + const float point[3], + const float len, + const short vno[3], + const float fno[3], + const float mask, + const int vertex_index, + const int thread_id); /* just for vertex paint. */ -bool sculpt_pbvh_calc_area_normal(const struct Brush *brush, +bool SCULPT_pbvh_calc_area_normal(const struct Brush *brush, Object *ob, PBVHNode **nodes, int totnode, @@ -633,21 +633,21 @@ typedef struct FilterCache { int active_face_set; } FilterCache; -void sculpt_cache_calc_brushdata_symm(StrokeCache *cache, +void SCULPT_cache_calc_brushdata_symm(StrokeCache *cache, const char symm, const char axis, const float angle); -void sculpt_cache_free(StrokeCache *cache); +void SCULPT_cache_free(StrokeCache *cache); -SculptUndoNode *sculpt_undo_push_node(Object *ob, PBVHNode *node, SculptUndoType type); -SculptUndoNode *sculpt_undo_get_node(PBVHNode *node); -void sculpt_undo_push_begin(const char *name); -void sculpt_undo_push_end(void); +SculptUndoNode *SCULPT_undo_push_node(Object *ob, PBVHNode *node, SculptUndoType type); +SculptUndoNode *SCULPT_undo_get_node(PBVHNode *node); +void SCULPT_undo_push_begin(const char *name); +void SCULPT_undo_push_end(void); -void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, const float (*vertCos)[3]); +void SCULPT_vertcos_to_key(Object *ob, KeyBlock *kb, const float (*vertCos)[3]); -void sculpt_update_object_bounding_box(struct Object *ob); +void SCULPT_update_object_bounding_box(struct Object *ob); -bool sculpt_get_redraw_rect(struct ARegion *ar, struct RegionView3D *rv3d, Object *ob, rcti *rect); +bool SCULPT_get_redraw_rect(struct ARegion *ar, struct RegionView3D *rv3d, Object *ob, rcti *rect); #endif |