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author | Campbell Barton <ideasman42@gmail.com> | 2021-06-01 05:49:20 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-06-01 05:49:53 +0300 |
commit | f71cf996165a81030a92e3e26610bf2e6fa2fc44 (patch) | |
tree | ba683e74b592256d06f80ca69f181d0e8f95adcd /source/blender/editors/sculpt_paint/sculpt_intern.h | |
parent | c145cb799897d7db89b1c75dc46fb71c33abfe00 (diff) |
GPU: add 2D projection function
When projecting into screen space Z value isn't always needed.
Add 2D projection functions, renaming them to avoid accidents
happening again.
- Add GPU_matrix_project_2fv
- Add ED_view3d_project_v2
- Rename ED_view3d_project to ED_view3d_project_v3
- Use the 2D versions of these functions when the Z value isn't used.
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_intern.h')
0 files changed, 0 insertions, 0 deletions