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authorPablo Dobarro <pablodp606@gmail.com>2019-10-02 17:51:57 +0300
committerPablo Dobarro <pablodp606@gmail.com>2019-10-02 17:58:53 +0300
commita1f16ba67fc2decb3fdb755531aafa9043c046a7 (patch)
tree8a2f5932c2aa34fc50eedd17cd262dc8128b7cd5 /source/blender/editors/sculpt_paint/sculpt_intern.h
parent02ad256f9aaf032bcac93b5c4c60ef7a9003a8bf (diff)
Use PBVH_FullyMasked flag in mesh filter
We don't need to filter the fully masked nodes here after adding the flag Reviewed By: brecht Differential Revision: https://developer.blender.org/D5973
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_intern.h')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index e9af49a0b5a..cbc13e5f0d2 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -194,7 +194,6 @@ typedef struct SculptThreadedTaskData {
int filter_type;
float filter_strength;
- int *node_mask;
/* 0=towards view, 1=flipped */
float (*area_cos)[3];