diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2020-10-20 14:44:30 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-10-20 22:41:32 +0300 |
commit | 3e5a354333adcaaf095b24777fd0d52f4d4bb75d (patch) | |
tree | e006783e0fde3075e14b922435da9545378e9c16 /source/blender/editors/sculpt_paint/sculpt_intern.h | |
parent | 98540511b18b10d79fd816dc3e00ca452917d591 (diff) |
Fix sculpt pen tilt support changing the brush strength
SCULPT_tilt_apply_to_normal expects a normal, and offset was already
scaled by radius. The funcion returns a normalized vector, so the
strength of the brush was changed.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9275
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_intern.h')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_intern.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h index 4216f23bea4..6313c934774 100644 --- a/source/blender/editors/sculpt_paint/sculpt_intern.h +++ b/source/blender/editors/sculpt_paint/sculpt_intern.h @@ -814,6 +814,9 @@ void SCULPT_tilt_apply_to_normal(float r_normal[3], struct StrokeCache *cache, const float tilt_strength); +/* Get effective surface normal with pen tilt and tilt strength applied to it. */ +void SCULPT_tilt_effective_normal_get(const SculptSession *ss, const Brush *brush, float r_no[3]); + /* just for vertex paint. */ bool SCULPT_pbvh_calc_area_normal(const struct Brush *brush, Object *ob, |