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author | Pablo Dobarro <pablodp606@gmail.com> | 2020-08-18 14:27:58 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-08-18 14:28:37 +0300 |
commit | 4814836120e50cce4a23e037a9bbb6a1e53de890 (patch) | |
tree | b2df8d63398e454e11a85dce9a68636e239879e9 /source/blender/editors/sculpt_paint/sculpt_intern.h | |
parent | 976f0113e008b4ff2d96760b0e83d5466dda8c54 (diff) |
Sculpt: Option to limit the forces axis in the Cloth Filter
This uses the same concept of the Mesh Filter but for applying the cloth
filter forces, so now it can be limited to a specific axis.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8567
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_intern.h')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_intern.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h index f233a9085e2..14928ba933a 100644 --- a/source/blender/editors/sculpt_paint/sculpt_intern.h +++ b/source/blender/editors/sculpt_paint/sculpt_intern.h @@ -946,6 +946,7 @@ typedef struct StrokeCache { typedef struct FilterCache { bool enabled_axis[3]; + bool enabled_force_axis[3]; int random_seed; /* Used for alternating between filter operations in filters that need to apply different ones to |