diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2010-06-22 00:10:59 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2010-06-22 00:10:59 +0400 |
commit | 425da6206f75b9218cf4123ac1b9cdeaf7f86bb1 (patch) | |
tree | bb8639d387efd6a37899c520efdd397f67ddb0c7 /source/blender/editors/sculpt_paint/sculpt_intern.h | |
parent | 72d21c35adcea937bbf2e2423472c9ca5ed315c6 (diff) |
[#22262] Sculpting shape keys using the Smooth brush switches the shape to the Basis
PBVH used the same verts array as mesh data and shape key/reference key coords
were applying on the mesh data, so on some refreshing undeformed mesh was
displayed.
Added utility functions to get vert coords from key block, apply new vert coords
on keyblock and function to apply coords on bpvh, so now pbvh uses it's ovn
vertex array and no changes are making to the mesh data.
Additional change:
Store key block name in SculptUndoNode, so now shape wouldn't be copied to
wrong keyblock on undo
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_intern.h')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_intern.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h index d8043d2c988..c7c6833b695 100644 --- a/source/blender/editors/sculpt_paint/sculpt_intern.h +++ b/source/blender/editors/sculpt_paint/sculpt_intern.h @@ -58,8 +58,6 @@ void sculpt(Sculpt *sd); int sculpt_poll(struct bContext *C); void sculpt_update_mesh_elements(struct Scene *scene, struct Object *ob, int need_fmap); -void sculpt_key_to_mesh(struct KeyBlock *kb, struct Object *ob); -void sculpt_mesh_to_key(struct Object *ob, struct KeyBlock *kb); /* Stroke */ struct SculptStroke *sculpt_stroke_new(const int max); |