diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-02-29 19:00:37 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-02-29 19:00:37 +0400 |
commit | 7cc206ddca5fd240f87210d6dfb311c81ca4ac65 (patch) | |
tree | a4dfc6d6dd1a21c9016390d339855a19d16ee335 /source/blender/editors/sculpt_paint/sculpt_intern.h | |
parent | 0cec655b290b1151087b86c37cc1f51b7d58f261 (diff) |
Code Cleanup: remove non existing function declarations.
added some missing functions too - which are not used yep but should be there for api completeness.
* CDDM_set_mloop
* CDDM_set_mpoly
* BLI_mempool_count
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_intern.h')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_intern.h | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h index 94ec0d17bb9..8ece42b7d2f 100644 --- a/source/blender/editors/sculpt_paint/sculpt_intern.h +++ b/source/blender/editors/sculpt_paint/sculpt_intern.h @@ -50,15 +50,8 @@ struct Sculpt; struct SculptStroke; /* Interface */ -void sculptmode_selectbrush_menu(void); -void sculptmode_draw_mesh(int); -void sculpt_paint_brush(char clear); -void sculpt_stroke_draw(struct SculptStroke *); -void sculpt_radialcontrol_start(int mode); struct MultiresModifierData *sculpt_multires_active(struct Scene *scene, struct Object *ob); -struct Brush *sculptmode_brush(void); - void sculpt(Sculpt *sd); int sculpt_poll(struct bContext *C); @@ -68,11 +61,6 @@ void sculpt_update_mesh_elements(struct Scene *scene, struct Sculpt *sd, struct void free_sculptsession_deformMats(struct SculptSession *ss); /* Stroke */ -struct SculptStroke *sculpt_stroke_new(const int max); -void sculpt_stroke_free(struct SculptStroke *); -void sculpt_stroke_add_point(struct SculptStroke *, const short x, const short y); -void sculpt_stroke_apply(struct Sculpt *sd, struct SculptStroke *); -void sculpt_stroke_apply_all(struct Sculpt *sd, struct SculptStroke *); int sculpt_stroke_get_location(bContext *C, float out[3], float mouse[2]); /* Undo */ |