diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-06 13:07:27 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-16 20:55:33 +0300 |
commit | 34ab90f546f097cada951b2c9ca22bf271996980 (patch) | |
tree | ebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/editors/sculpt_paint/sculpt_intern.h | |
parent | 0c495005dd83913864acb510c1d4194a2275dbb0 (diff) |
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.
This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.
Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_intern.h')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_intern.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h index ba39d51700d..bca33ad8014 100644 --- a/source/blender/editors/sculpt_paint/sculpt_intern.h +++ b/source/blender/editors/sculpt_paint/sculpt_intern.h @@ -61,15 +61,15 @@ bool sculpt_stroke_get_location(struct bContext *C, float out[3], const float mo void sculpt_pbvh_clear(Object *ob); void sculpt_dyntopo_node_layers_add(struct SculptSession *ss); void sculpt_update_after_dynamic_topology_toggle( - const struct EvaluationContext *eval_ctx, + struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob); void sculpt_dynamic_topology_enable_ex( - const struct EvaluationContext *eval_ctx, + struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob); void sculpt_dynamic_topology_enable(bContext *C); void sculpt_dynamic_topology_disable_ex( - const struct EvaluationContext *eval_ctx, + struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct SculptUndoNode *unode); void sculpt_dynamic_topology_disable(bContext *C, struct SculptUndoNode *unode); |