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authorPablo Dobarro <pablodp606@gmail.com>2020-03-06 18:00:33 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-03-06 18:00:33 +0300
commitf2f8c5b2bd984f1034f4ba9999bdc5d3fe72d45a (patch)
tree6d2e19a727e917eb4ebe6734f210316ef6c8a472 /source/blender/editors/sculpt_paint/sculpt_multiplane_scrape.c
parent40ac8250b246743f73010152671b9e60c83c8883 (diff)
Cleanup: Move Multiplane Scrape brush to its own file
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_multiplane_scrape.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_multiplane_scrape.c464
1 files changed, 464 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_multiplane_scrape.c b/source/blender/editors/sculpt_paint/sculpt_multiplane_scrape.c
new file mode 100644
index 00000000000..038d0e5a08c
--- /dev/null
+++ b/source/blender/editors/sculpt_paint/sculpt_multiplane_scrape.c
@@ -0,0 +1,464 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edsculpt
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+#include "BLI_blenlib.h"
+#include "BLI_task.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_brush_types.h"
+
+#include "BKE_brush.h"
+#include "BKE_ccg.h"
+#include "BKE_colortools.h"
+#include "BKE_context.h"
+#include "BKE_mesh.h"
+#include "BKE_multires.h"
+#include "BKE_node.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
+#include "BKE_pbvh.h"
+#include "BKE_scene.h"
+
+#include "paint_intern.h"
+#include "sculpt_intern.h"
+
+#include "GPU_draw.h"
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
+#include "GPU_matrix.h"
+#include "GPU_state.h"
+
+#include "bmesh.h"
+
+#include <math.h>
+#include <stdlib.h>
+
+
+typedef struct MultiplaneScrapeSampleData {
+ float area_cos[2][3];
+ float area_nos[2][3];
+ int area_count[2];
+} MultiplaneScrapeSampleData;
+
+static void calc_multiplane_scrape_surface_task_cb(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict tls)
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ const Brush *brush = data->brush;
+ MultiplaneScrapeSampleData *mssd = tls->userdata_chunk;
+ float(*mat)[4] = data->mat;
+
+ PBVHVertexIter vd;
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, brush->falloff_shape);
+
+ /* Apply the brush normal radius to the test before sampling. */
+ float test_radius = sqrtf(test.radius_squared);
+ test_radius *= brush->normal_radius_factor;
+ test.radius_squared = test_radius * test_radius;
+
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ float local_co[3];
+ float normal[3];
+ if (vd.no) {
+ normal_short_to_float_v3(normal, vd.no);
+ }
+ else {
+ copy_v3_v3(normal, vd.fno);
+ }
+ mul_v3_m4v3(local_co, mat, vd.co);
+ /* Use the brush falloff to weight the sampled normals. */
+ const float fade = SCULPT_brush_strength_factor(ss,
+ brush,
+ vd.co,
+ sqrtf(test.dist),
+ vd.no,
+ vd.fno,
+ vd.mask ? *vd.mask : 0.0f,
+ vd.index,
+ tls->thread_id);
+
+ /* Sample the normal and area of the +X and -X axis individually. */
+ if (local_co[0] > 0.0f) {
+ madd_v3_v3fl(mssd->area_nos[0], normal, fade);
+ add_v3_v3(mssd->area_cos[0], vd.co);
+ mssd->area_count[0]++;
+ }
+ else {
+ madd_v3_v3fl(mssd->area_nos[1], normal, fade);
+ add_v3_v3(mssd->area_cos[1], vd.co);
+ mssd->area_count[1]++;
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+ }
+}
+
+static void calc_multiplane_scrape_surface_reduce(const void *__restrict UNUSED(userdata),
+ void *__restrict chunk_join,
+ void *__restrict chunk)
+{
+ MultiplaneScrapeSampleData *join = chunk_join;
+ MultiplaneScrapeSampleData *mssd = chunk;
+
+ add_v3_v3(join->area_cos[0], mssd->area_cos[0]);
+ add_v3_v3(join->area_cos[1], mssd->area_cos[1]);
+
+ add_v3_v3(join->area_nos[0], mssd->area_nos[0]);
+ add_v3_v3(join->area_nos[1], mssd->area_nos[1]);
+
+ join->area_count[0] += mssd->area_count[0];
+ join->area_count[1] += mssd->area_count[1];
+}
+
+static void do_multiplane_scrape_brush_task_cb_ex(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict tls)
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ const Brush *brush = data->brush;
+ float(*mat)[4] = data->mat;
+ float(*scrape_planes)[4] = data->multiplane_scrape_planes;
+
+ float angle = data->multiplane_scrape_angle;
+
+ PBVHVertexIter vd;
+ float(*proxy)[3];
+ const float bstrength = fabsf(ss->cache->bstrength);
+
+ proxy = BKE_pbvh_node_add_proxy(ss->pbvh, data->nodes[n])->co;
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, data->brush->falloff_shape);
+
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ float local_co[3];
+ bool deform = false;
+
+ mul_v3_m4v3(local_co, mat, vd.co);
+
+ if (local_co[0] > 0.0f) {
+ deform = !SCULPT_plane_point_side(vd.co, scrape_planes[0]);
+ }
+ else {
+ deform = !SCULPT_plane_point_side(vd.co, scrape_planes[1]);
+ }
+
+ if (angle < 0.0f) {
+ deform = true;
+ }
+
+ if (deform) {
+ float intr[3];
+ float val[3];
+
+ if (local_co[0] > 0.0f) {
+ closest_to_plane_normalized_v3(intr, scrape_planes[0], vd.co);
+ }
+ else {
+ closest_to_plane_normalized_v3(intr, scrape_planes[1], vd.co);
+ }
+
+ sub_v3_v3v3(val, intr, vd.co);
+ if (SCULPT_plane_trim(ss->cache, brush, val)) {
+ /* Deform the local space along the Y axis to avoid artifacts on curved strokes. */
+ /* This produces a not round brush tip. */
+ local_co[1] *= 2.0f;
+ const float fade = bstrength * SCULPT_brush_strength_factor(ss,
+ brush,
+ vd.co,
+ len_v3(local_co),
+ vd.no,
+ vd.fno,
+ vd.mask ? *vd.mask : 0.0f,
+ vd.index,
+ tls->thread_id);
+
+ mul_v3_v3fl(proxy[vd.i], val, fade);
+
+ if (vd.mvert) {
+ vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
+ }
+ }
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+
+/* Public functions. */
+
+/* Main Brush Function. */
+void SCULPT_do_multiplane_scrape_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
+{
+ SculptSession *ss = ob->sculpt;
+ Brush *brush = BKE_paint_brush(&sd->paint);
+
+ const bool flip = (ss->cache->bstrength < 0.0f);
+ const float radius = flip ? -ss->cache->radius : ss->cache->radius;
+ const float offset = SCULPT_brush_plane_offset_get(sd, ss);
+ const float displace = -radius * offset;
+
+ /* The sculpt-plane normal (whatever its set to) */
+ float area_no_sp[3];
+
+ /* Geometry normal. */
+ float area_no[3];
+ float area_co[3];
+
+ float temp[3];
+ float mat[4][4];
+
+ SCULPT_calc_brush_plane(sd, ob, nodes, totnode, area_no_sp, area_co);
+
+ if (brush->sculpt_plane != SCULPT_DISP_DIR_AREA || (brush->flag & BRUSH_ORIGINAL_NORMAL)) {
+ SCULPT_calc_area_normal(sd, ob, nodes, totnode, area_no);
+ }
+ else {
+ copy_v3_v3(area_no, area_no_sp);
+ }
+
+ /* Delay the first daub because grab delta is not setup. */
+ if (ss->cache->first_time) {
+ ss->cache->multiplane_scrape_angle = 0.0f;
+ return;
+ }
+
+ if (is_zero_v3(ss->cache->grab_delta_symmetry)) {
+ return;
+ }
+
+ mul_v3_v3v3(temp, area_no_sp, ss->cache->scale);
+ mul_v3_fl(temp, displace);
+ add_v3_v3(area_co, temp);
+
+ /* Init brush local space matrix. */
+ cross_v3_v3v3(mat[0], area_no, ss->cache->grab_delta_symmetry);
+ mat[0][3] = 0.0f;
+ cross_v3_v3v3(mat[1], area_no, mat[0]);
+ mat[1][3] = 0.0f;
+ copy_v3_v3(mat[2], area_no);
+ mat[2][3] = 0.0f;
+ copy_v3_v3(mat[3], ss->cache->location);
+ mat[3][3] = 1.0f;
+ normalize_m4(mat);
+ invert_m4(mat);
+
+ /* Update matrix for the cursor preview. */
+ if (ss->cache->mirror_symmetry_pass == 0 && ss->cache->radial_symmetry_pass == 0) {
+ copy_m4_m4(ss->cache->stroke_local_mat, mat);
+ }
+
+ /* Dynamic mode. */
+
+ if (brush->flag2 & BRUSH_MULTIPLANE_SCRAPE_DYNAMIC) {
+ /* Sample the individual normal and area center of the two areas at both sides of the cursor.
+ */
+ SculptThreadedTaskData sample_data = {
+ .sd = NULL,
+ .ob = ob,
+ .brush = brush,
+ .nodes = nodes,
+ .totnode = totnode,
+ .mat = mat,
+ };
+
+ MultiplaneScrapeSampleData mssd = {{{0}}};
+
+ PBVHParallelSettings sample_settings;
+ BKE_pbvh_parallel_range_settings(&sample_settings, (sd->flags & SCULPT_USE_OPENMP), totnode);
+ sample_settings.func_reduce = calc_multiplane_scrape_surface_reduce;
+ sample_settings.userdata_chunk = &mssd;
+ sample_settings.userdata_chunk_size = sizeof(MultiplaneScrapeSampleData);
+
+ BKE_pbvh_parallel_range(
+ 0, totnode, &sample_data, calc_multiplane_scrape_surface_task_cb, &sample_settings);
+
+ float sampled_plane_normals[2][3];
+ float sampled_plane_co[2][3];
+ float sampled_cv[2][3];
+ float mid_co[3];
+
+ /* Use the area center of both planes to detect if we are sculpting along a concave or convex
+ * edge. */
+ mul_v3_v3fl(sampled_plane_co[0], mssd.area_cos[0], 1.0f / (float)mssd.area_count[0]);
+ mul_v3_v3fl(sampled_plane_co[1], mssd.area_cos[1], 1.0f / (float)mssd.area_count[1]);
+ mid_v3_v3v3(mid_co, sampled_plane_co[0], sampled_plane_co[1]);
+
+ /* Calculate the scrape planes angle based on the sampled normals. */
+ mul_v3_v3fl(sampled_plane_normals[0], mssd.area_nos[0], 1.0f / (float)mssd.area_count[0]);
+ mul_v3_v3fl(sampled_plane_normals[1], mssd.area_nos[1], 1.0f / (float)mssd.area_count[1]);
+ normalize_v3(sampled_plane_normals[0]);
+ normalize_v3(sampled_plane_normals[1]);
+
+ float sampled_angle = angle_v3v3(sampled_plane_normals[0], sampled_plane_normals[1]);
+ copy_v3_v3(sampled_cv[0], area_no);
+ sub_v3_v3v3(sampled_cv[1], ss->cache->location, mid_co);
+
+ sampled_angle += DEG2RADF(brush->multiplane_scrape_angle) * ss->cache->pressure;
+
+ /* Invert the angle if we are sculpting along a concave edge. */
+ if (dot_v3v3(sampled_cv[0], sampled_cv[1]) < 0.0f) {
+ sampled_angle = -sampled_angle;
+ }
+
+ /* In dynamic mode, set the angle to 0 when inverting the brush, so you can trim plane
+ * surfaces without changing the brush. */
+ if (flip) {
+ sampled_angle = 0.0f;
+ }
+ else {
+ copy_v3_v3(area_co, ss->cache->location);
+ }
+
+ /* Interpolate between the previous and new sampled angles to avoid artifacts when if angle
+ * difference between two samples is too big. */
+ ss->cache->multiplane_scrape_angle = interpf(
+ RAD2DEGF(sampled_angle), ss->cache->multiplane_scrape_angle, 0.2f);
+ }
+ else {
+
+ /* Standard mode: Scrape with the brush property fixed angle. */
+ copy_v3_v3(area_co, ss->cache->location);
+ ss->cache->multiplane_scrape_angle = brush->multiplane_scrape_angle;
+ if (flip) {
+ ss->cache->multiplane_scrape_angle *= -1.0f;
+ }
+ }
+
+ SculptThreadedTaskData data = {
+ .sd = sd,
+ .ob = ob,
+ .brush = brush,
+ .nodes = nodes,
+ .mat = mat,
+ .multiplane_scrape_angle = ss->cache->multiplane_scrape_angle,
+ };
+
+ /* Calculate the final left and right scrape planes. */
+ float plane_no[3];
+ float plane_no_rot[3];
+ float y_axis[3] = {0.0f, 1.0f, 0.0f};
+ float mat_inv[4][4];
+ invert_m4_m4(mat_inv, mat);
+
+ mul_v3_mat3_m4v3(plane_no, mat, area_no);
+ rotate_v3_v3v3fl(
+ plane_no_rot, plane_no, y_axis, DEG2RADF(-ss->cache->multiplane_scrape_angle * 0.5f));
+ mul_v3_mat3_m4v3(plane_no, mat_inv, plane_no_rot);
+ normalize_v3(plane_no);
+ plane_from_point_normal_v3(data.multiplane_scrape_planes[1], area_co, plane_no);
+
+ mul_v3_mat3_m4v3(plane_no, mat, area_no);
+ rotate_v3_v3v3fl(
+ plane_no_rot, plane_no, y_axis, DEG2RADF(ss->cache->multiplane_scrape_angle * 0.5f));
+ mul_v3_mat3_m4v3(plane_no, mat_inv, plane_no_rot);
+ normalize_v3(plane_no);
+ plane_from_point_normal_v3(data.multiplane_scrape_planes[0], area_co, plane_no);
+
+ PBVHParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, (sd->flags & SCULPT_USE_OPENMP), totnode);
+ BKE_pbvh_parallel_range(0, totnode, &data, do_multiplane_scrape_brush_task_cb_ex, &settings);
+}
+
+void SCULPT_multiplane_scrape_preview_draw(const uint gpuattr,
+ SculptSession *ss,
+ const float outline_col[3],
+ const float outline_alpha)
+{
+ float local_mat_inv[4][4];
+ invert_m4_m4(local_mat_inv, ss->cache->stroke_local_mat);
+ GPU_matrix_mul(local_mat_inv);
+ float angle = ss->cache->multiplane_scrape_angle;
+ if (ss->cache->pen_flip || ss->cache->invert) {
+ angle = -angle;
+ }
+
+ float offset = ss->cache->radius * 0.25f;
+
+ float p[3] = {0.0f, 0.0f, ss->cache->radius};
+ float y_axis[3] = {0.0f, 1.0f, 0.0f};
+ float p_l[3];
+ float p_r[3];
+ float area_center[3] = {0.0f, 0.0f, 0.0f};
+ rotate_v3_v3v3fl(p_r, p, y_axis, DEG2RADF((angle + 180) * 0.5f));
+ rotate_v3_v3v3fl(p_l, p, y_axis, DEG2RADF(-(angle + 180) * 0.5f));
+
+ immBegin(GPU_PRIM_LINES, 14);
+ immVertex3f(gpuattr, area_center[0], area_center[1] + offset, area_center[2]);
+ immVertex3f(gpuattr, p_r[0], p_r[1] + offset, p_r[2]);
+ immVertex3f(gpuattr, area_center[0], area_center[1] + offset, area_center[2]);
+ immVertex3f(gpuattr, p_l[0], p_l[1] + offset, p_l[2]);
+
+ immVertex3f(gpuattr, area_center[0], area_center[1] - offset, area_center[2]);
+ immVertex3f(gpuattr, p_r[0], p_r[1] - offset, p_r[2]);
+ immVertex3f(gpuattr, area_center[0], area_center[1] - offset, area_center[2]);
+ immVertex3f(gpuattr, p_l[0], p_l[1] - offset, p_l[2]);
+
+ immVertex3f(gpuattr, area_center[0], area_center[1] - offset, area_center[2]);
+ immVertex3f(gpuattr, area_center[0], area_center[1] + offset, area_center[2]);
+
+ immVertex3f(gpuattr, p_r[0], p_r[1] - offset, p_r[2]);
+ immVertex3f(gpuattr, p_r[0], p_r[1] + offset, p_r[2]);
+
+ immVertex3f(gpuattr, p_l[0], p_l[1] - offset, p_l[2]);
+ immVertex3f(gpuattr, p_l[0], p_l[1] + offset, p_l[2]);
+
+ immEnd();
+
+ immUniformColor3fvAlpha(outline_col, outline_alpha * 0.1f);
+ immBegin(GPU_PRIM_TRIS, 12);
+ immVertex3f(gpuattr, area_center[0], area_center[1] + offset, area_center[2]);
+ immVertex3f(gpuattr, p_r[0], p_r[1] + offset, p_r[2]);
+ immVertex3f(gpuattr, p_r[0], p_r[1] - offset, p_r[2]);
+ immVertex3f(gpuattr, area_center[0], area_center[1] + offset, area_center[2]);
+ immVertex3f(gpuattr, area_center[0], area_center[1] - offset, area_center[2]);
+ immVertex3f(gpuattr, p_r[0], p_r[1] - offset, p_r[2]);
+
+ immVertex3f(gpuattr, area_center[0], area_center[1] + offset, area_center[2]);
+ immVertex3f(gpuattr, p_l[0], p_l[1] + offset, p_l[2]);
+ immVertex3f(gpuattr, p_l[0], p_l[1] - offset, p_l[2]);
+ immVertex3f(gpuattr, area_center[0], area_center[1] + offset, area_center[2]);
+ immVertex3f(gpuattr, area_center[0], area_center[1] - offset, area_center[2]);
+ immVertex3f(gpuattr, p_l[0], p_l[1] - offset, p_l[2]);
+
+ immEnd();
+}