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author | Sergey Sharybin <sergey@blender.org> | 2022-05-23 16:20:44 +0300 |
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committer | Sergey Sharybin <sergey@blender.org> | 2022-05-23 16:22:08 +0300 |
commit | 09292b89c3354dc099f3f1f1c37ad3bfbdb53dff (patch) | |
tree | 21df473e0ad3621288a878fed4caf4786e87e6ff /source/blender/editors/sculpt_paint/sculpt_ops.c | |
parent | 00506d7a86a8e66aebbc89c0934ef23917acab91 (diff) |
Fix wrong mouse tolerance in mask editor
There are two issues. The biggest one was that a pixel value was used
to compare a squared distance meaning the tolerance was too strict.
The other issue was that the tolerance in pixels was different to what
the tracking mode is using.
The user-level change is that now it should be easier to tweak the
mask shape.
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_ops.c')
0 files changed, 0 insertions, 0 deletions