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author | Antonio Vazquez <blendergit@gmail.com> | 2020-07-01 19:54:52 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2020-07-01 19:55:02 +0300 |
commit | bf5a656ff6840bdaf911abf5692271845377e2d9 (patch) | |
tree | 574d8edcc536c4d26038283b2a905fac566034da /source/blender/editors/sculpt_paint/sculpt_paint_color.c | |
parent | 11a1ddfd30784f42dc785f6d7e01f32cc4cdcd26 (diff) |
GPencil: Fix unreported primitive color always set as Vertex Color
When drawing a primitive, the color was always assigned as vertex color, so it was impossible to change it in the material settings.
Now, the color is set to material color or vertex color as expected.
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_paint_color.c')
0 files changed, 0 insertions, 0 deletions