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authorPablo Dobarro <pablodp606@gmail.com>2020-04-03 22:05:20 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-04-03 22:05:54 +0300
commitf2f30db98dacf2821fce3389952798c597bffe11 (patch)
tree33755f02a048f439341eec33ad1f5d66a42cc1d5 /source/blender/editors/sculpt_paint/sculpt_smooth.c
parentd38023f2f38ccfc81a1c0394b0982514df352b3c (diff)
Cleanup: Move Mesh Filter, Smooth and Automasking to their own files
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_smooth.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_smooth.c603
1 files changed, 603 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_smooth.c b/source/blender/editors/sculpt_paint/sculpt_smooth.c
new file mode 100644
index 00000000000..0f629320333
--- /dev/null
+++ b/source/blender/editors/sculpt_paint/sculpt_smooth.c
@@ -0,0 +1,603 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edsculpt
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_hash.h"
+#include "BLI_math.h"
+#include "BLI_task.h"
+
+#include "DNA_brush_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_brush.h"
+#include "BKE_context.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_mapping.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
+#include "BKE_pbvh.h"
+#include "BKE_scene.h"
+
+#include "DEG_depsgraph.h"
+
+#include "WM_api.h"
+#include "WM_message.h"
+#include "WM_toolsystem.h"
+#include "WM_types.h"
+
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_sculpt.h"
+#include "paint_intern.h"
+#include "sculpt_intern.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "bmesh.h"
+
+#include <math.h>
+#include <stdlib.h>
+
+
+
+/* For the smooth brush, uses the neighboring vertices around vert to calculate
+ * a smoothed location for vert. Skips corner vertices (used by only one
+ * polygon). */
+void SCULPT_neighbor_average(SculptSession *ss, float avg[3], uint vert)
+{
+ const MeshElemMap *vert_map = &ss->pmap[vert];
+ const MVert *mvert = ss->mvert;
+ float(*deform_co)[3] = ss->deform_cos;
+
+ /* Don't modify corner vertices. */
+ if (vert_map->count > 1) {
+ int total = 0;
+
+ zero_v3(avg);
+
+ for (int i = 0; i < vert_map->count; i++) {
+ const MPoly *p = &ss->mpoly[vert_map->indices[i]];
+ uint f_adj_v[2];
+
+ if (poly_get_adj_loops_from_vert(p, ss->mloop, vert, f_adj_v) != -1) {
+ for (int j = 0; j < ARRAY_SIZE(f_adj_v); j += 1) {
+ if (vert_map->count != 2 || ss->pmap[f_adj_v[j]].count <= 2) {
+ add_v3_v3(avg, deform_co ? deform_co[f_adj_v[j]] : mvert[f_adj_v[j]].co);
+
+ total++;
+ }
+ }
+ }
+ }
+
+ if (total > 0) {
+ mul_v3_fl(avg, 1.0f / total);
+ return;
+ }
+ }
+
+ copy_v3_v3(avg, deform_co ? deform_co[vert] : mvert[vert].co);
+}
+
+/* Same logic as neighbor_average(), but for bmesh rather than mesh. */
+void SCULPT_bmesh_neighbor_average(float avg[3], BMVert *v)
+{
+ /* logic for 3 or more is identical. */
+ const int vfcount = BM_vert_face_count_at_most(v, 3);
+
+ /* Don't modify corner vertices. */
+ if (vfcount > 1) {
+ BMIter liter;
+ BMLoop *l;
+ int total = 0;
+
+ zero_v3(avg);
+
+ BM_ITER_ELEM (l, &liter, v, BM_LOOPS_OF_VERT) {
+ const BMVert *adj_v[2] = {l->prev->v, l->next->v};
+
+ for (int i = 0; i < ARRAY_SIZE(adj_v); i++) {
+ const BMVert *v_other = adj_v[i];
+ if (vfcount != 2 || BM_vert_face_count_at_most(v_other, 2) <= 2) {
+ add_v3_v3(avg, v_other->co);
+ total++;
+ }
+ }
+ }
+
+ if (total > 0) {
+ mul_v3_fl(avg, 1.0f / total);
+ return;
+ }
+ }
+
+ copy_v3_v3(avg, v->co);
+}
+
+/* For bmesh: Average surrounding verts based on an orthogonality measure.
+ * Naturally converges to a quad-like structure. */
+void SCULPT_bmesh_four_neighbor_average(float avg[3], float direction[3], BMVert *v)
+{
+
+ float avg_co[3] = {0.0f, 0.0f, 0.0f};
+ float tot_co = 0.0f;
+
+ BMIter eiter;
+ BMEdge *e;
+
+ BM_ITER_ELEM (e, &eiter, v, BM_EDGES_OF_VERT) {
+ if (BM_edge_is_boundary(e)) {
+ copy_v3_v3(avg, v->co);
+ return;
+ }
+ BMVert *v_other = (e->v1 == v) ? e->v2 : e->v1;
+ float vec[3];
+ sub_v3_v3v3(vec, v_other->co, v->co);
+ madd_v3_v3fl(vec, v->no, -dot_v3v3(vec, v->no));
+ normalize_v3(vec);
+
+ /* fac is a measure of how orthogonal or parallel the edge is
+ * relative to the direction. */
+ float fac = dot_v3v3(vec, direction);
+ fac = fac * fac - 0.5f;
+ fac *= fac;
+ madd_v3_v3fl(avg_co, v_other->co, fac);
+ tot_co += fac;
+ }
+
+ /* In case vert has no Edge s. */
+ if (tot_co > 0.0f) {
+ mul_v3_v3fl(avg, avg_co, 1.0f / tot_co);
+
+ /* Preserve volume. */
+ float vec[3];
+ sub_v3_v3(avg, v->co);
+ mul_v3_v3fl(vec, v->no, dot_v3v3(avg, v->no));
+ sub_v3_v3(avg, vec);
+ add_v3_v3(avg, v->co);
+ }
+ else {
+ zero_v3(avg);
+ }
+}
+
+/* Generic functions for laplacian smoothing. These functions do not take boundary vertices into account. */
+
+void SCULPT_neighbor_coords_average(SculptSession *ss, float result[3], int index)
+{
+ float avg[3] = {0.0f, 0.0f, 0.0f};
+ int total = 0;
+
+ SculptVertexNeighborIter ni;
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, index, ni) {
+ add_v3_v3(avg, SCULPT_vertex_co_get(ss, ni.index));
+ total++;
+ }
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
+
+ if (total > 0) {
+ mul_v3_v3fl(result, avg, 1.0f / (float)total);
+ }
+ else {
+ copy_v3_v3(result, SCULPT_vertex_co_get(ss, index));
+ }
+}
+
+float SCULPT_neighbor_mask_average(SculptSession *ss, int index)
+{
+ float avg = 0.0f;
+ int total = 0;
+
+ SculptVertexNeighborIter ni;
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, index, ni) {
+ avg += SCULPT_vertex_mask_get(ss, ni.index);
+ total++;
+ }
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
+
+ if (total > 0) {
+ return avg / (float)total;
+ }
+ else {
+ return SCULPT_vertex_mask_get(ss, index);
+ }
+}
+
+static void do_smooth_brush_mesh_task_cb_ex(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict tls)
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ Sculpt *sd = data->sd;
+ const Brush *brush = data->brush;
+ const bool smooth_mask = data->smooth_mask;
+ float bstrength = data->strength;
+
+ PBVHVertexIter vd;
+
+ CLAMP(bstrength, 0.0f, 1.0f);
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, data->brush->falloff_shape);
+
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ const float fade = bstrength * SCULPT_brush_strength_factor(
+ ss,
+ brush,
+ vd.co,
+ sqrtf(test.dist),
+ vd.no,
+ vd.fno,
+ smooth_mask ? 0.0f : (vd.mask ? *vd.mask : 0.0f),
+ vd.index,
+ tls->thread_id);
+ if (smooth_mask) {
+ float val = SCULPT_neighbor_mask_average(ss, vd.vert_indices[vd.i]) - *vd.mask;
+ val *= fade * bstrength;
+ *vd.mask += val;
+ CLAMP(*vd.mask, 0.0f, 1.0f);
+ }
+ else {
+ float avg[3], val[3];
+
+ SCULPT_neighbor_average(ss, avg, vd.vert_indices[vd.i]);
+ sub_v3_v3v3(val, avg, vd.co);
+
+ madd_v3_v3v3fl(val, vd.co, val, fade);
+
+ SCULPT_clip(sd, ss, vd.co, val);
+ }
+
+ if (vd.mvert) {
+ vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+static void do_smooth_brush_bmesh_task_cb_ex(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict tls)
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ Sculpt *sd = data->sd;
+ const Brush *brush = data->brush;
+ const bool smooth_mask = data->smooth_mask;
+ float bstrength = data->strength;
+
+ PBVHVertexIter vd;
+
+ CLAMP(bstrength, 0.0f, 1.0f);
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, data->brush->falloff_shape);
+
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ const float fade = bstrength * SCULPT_brush_strength_factor(ss,
+ brush,
+ vd.co,
+ sqrtf(test.dist),
+ vd.no,
+ vd.fno,
+ smooth_mask ? 0.0f : *vd.mask,
+ vd.index,
+ tls->thread_id);
+ if (smooth_mask) {
+ float val = SCULPT_neighbor_mask_average(ss, vd.vert_indices[vd.i]) - *vd.mask;
+ val *= fade * bstrength;
+ *vd.mask += val;
+ CLAMP(*vd.mask, 0.0f, 1.0f);
+ }
+ else {
+ float avg[3], val[3];
+
+ SCULPT_bmesh_neighbor_average(avg, vd.bm_vert);
+ sub_v3_v3v3(val, avg, vd.co);
+
+ madd_v3_v3v3fl(val, vd.co, val, fade);
+
+ SCULPT_clip(sd, ss, vd.co, val);
+ }
+
+ if (vd.mvert) {
+ vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+static void do_smooth_brush_multires_task_cb_ex(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict tls)
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ Sculpt *sd = data->sd;
+ const Brush *brush = data->brush;
+ const bool smooth_mask = data->smooth_mask;
+ float bstrength = data->strength;
+
+ PBVHVertexIter vd;
+
+ CLAMP(bstrength, 0.0f, 1.0f);
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, data->brush->falloff_shape);
+
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ const float fade = bstrength * SCULPT_brush_strength_factor(
+ ss,
+ brush,
+ vd.co,
+ sqrtf(test.dist),
+ vd.no,
+ vd.fno,
+ smooth_mask ? 0.0f : (vd.mask ? *vd.mask : 0.0f),
+ vd.index,
+ tls->thread_id);
+ if (smooth_mask) {
+ float val = SCULPT_neighbor_mask_average(ss, vd.index) - *vd.mask;
+ val *= fade * bstrength;
+ *vd.mask += val;
+ CLAMP(*vd.mask, 0.0f, 1.0f);
+ }
+ else {
+ float avg[3], val[3];
+ SCULPT_neighbor_coords_average(ss, avg, vd.index);
+ sub_v3_v3v3(val, avg, vd.co);
+ madd_v3_v3v3fl(val, vd.co, val, fade);
+ SCULPT_clip(sd, ss, vd.co, val);
+ }
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+void SCULPT_smooth(Sculpt *sd,
+ Object *ob,
+ PBVHNode **nodes,
+ const int totnode,
+ float bstrength,
+ const bool smooth_mask)
+{
+ SculptSession *ss = ob->sculpt;
+ Brush *brush = BKE_paint_brush(&sd->paint);
+
+ const int max_iterations = 4;
+ const float fract = 1.0f / max_iterations;
+ PBVHType type = BKE_pbvh_type(ss->pbvh);
+ int iteration, count;
+ float last;
+
+ CLAMP(bstrength, 0.0f, 1.0f);
+
+ count = (int)(bstrength * max_iterations);
+ last = max_iterations * (bstrength - count * fract);
+
+ if (type == PBVH_FACES && !ss->pmap) {
+ BLI_assert(!"sculpt smooth: pmap missing");
+ return;
+ }
+
+ for (iteration = 0; iteration <= count; iteration++) {
+ const float strength = (iteration != count) ? 1.0f : last;
+
+ SculptThreadedTaskData data = {
+ .sd = sd,
+ .ob = ob,
+ .brush = brush,
+ .nodes = nodes,
+ .smooth_mask = smooth_mask,
+ .strength = strength,
+ };
+
+ PBVHParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, (sd->flags & SCULPT_USE_OPENMP), totnode);
+
+ switch (type) {
+ case PBVH_GRIDS:
+ BKE_pbvh_parallel_range(0, totnode, &data, do_smooth_brush_multires_task_cb_ex, &settings);
+ break;
+ case PBVH_FACES:
+ BKE_pbvh_parallel_range(0, totnode, &data, do_smooth_brush_mesh_task_cb_ex, &settings);
+ break;
+ case PBVH_BMESH:
+ BKE_pbvh_parallel_range(0, totnode, &data, do_smooth_brush_bmesh_task_cb_ex, &settings);
+ break;
+ }
+ }
+}
+
+void SCULPT_do_smooth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
+{
+ SculptSession *ss = ob->sculpt;
+ SCULPT_smooth(sd, ob, nodes, totnode, ss->cache->bstrength, false);
+}
+
+/* HC Smooth Algorithm. */
+/* From: Improved Laplacian Smoothing of Noisy Surface Meshes */
+
+void SCULPT_surface_smooth_laplacian_step(SculptSession *ss,
+ float *disp,
+ const float co[3],
+ float (*laplacian_disp)[3],
+ const int v_index,
+ const float origco[3],
+ const float alpha)
+{
+ float laplacian_smooth_co[3];
+ float weigthed_o[3], weigthed_q[3], d[3];
+ SCULPT_neighbor_coords_average(ss, laplacian_smooth_co, v_index);
+
+ mul_v3_v3fl(weigthed_o, origco, alpha);
+ mul_v3_v3fl(weigthed_q, co, 1.0f - alpha);
+ add_v3_v3v3(d, weigthed_o, weigthed_q);
+ sub_v3_v3v3(laplacian_disp[v_index], laplacian_smooth_co, d);
+
+ sub_v3_v3v3(disp, laplacian_smooth_co, co);
+}
+
+void SCULPT_surface_smooth_displace_step(SculptSession *ss,
+ float *co,
+ float (*laplacian_disp)[3],
+ const int v_index,
+ const float beta,
+ const float fade)
+{
+ float b_avg[3] = {0.0f, 0.0f, 0.0f};
+ float b_current_vertex[3];
+ int total = 0;
+ SculptVertexNeighborIter ni;
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, v_index, ni) {
+ add_v3_v3(b_avg, laplacian_disp[ni.index]);
+ total++;
+ }
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
+ if (total > 0) {
+ mul_v3_v3fl(b_current_vertex, b_avg, (1.0f - beta) / (float)total);
+ madd_v3_v3fl(b_current_vertex, laplacian_disp[v_index], beta);
+ mul_v3_fl(b_current_vertex, clamp_f(fade, 0.0f, 1.0f));
+ sub_v3_v3(co, b_current_vertex);
+ }
+}
+
+static void SCULPT_do_surface_smooth_brush_laplacian_task_cb_ex(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict tls)
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ const Brush *brush = data->brush;
+ const float bstrength = ss->cache->bstrength;
+ float alpha = brush->surface_smooth_shape_preservation;
+
+ PBVHVertexIter vd;
+ SculptOrigVertData orig_data;
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, data->brush->falloff_shape);
+
+ SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]);
+
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ SCULPT_orig_vert_data_update(&orig_data, &vd);
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ const float fade =
+ bstrength *
+ SCULPT_brush_strength_factor(
+ ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, 0.0f, vd.index, tls->thread_id);
+
+ float disp[3];
+ SCULPT_surface_smooth_laplacian_step(ss,
+ disp,
+ vd.co,
+ ss->cache->surface_smooth_laplacian_disp,
+ vd.index,
+ orig_data.co,
+ alpha);
+ madd_v3_v3fl(vd.co, disp, clamp_f(fade, 0.0f, 1.0f));
+ }
+ BKE_pbvh_vertex_iter_end;
+ }
+}
+
+static void SCULPT_do_surface_smooth_brush_displace_task_cb_ex(void *__restrict userdata,
+ const int n,
+ const TaskParallelTLS *__restrict tls)
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ const Brush *brush = data->brush;
+ const float bstrength = ss->cache->bstrength;
+ const float beta = brush->surface_smooth_current_vertex;
+
+ PBVHVertexIter vd;
+
+ SculptBrushTest test;
+ SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape(
+ ss, &test, data->brush->falloff_shape);
+
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
+ {
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ const float fade =
+ bstrength *
+ SCULPT_brush_strength_factor(
+ ss, brush, vd.co, sqrtf(test.dist), vd.no, vd.fno, 0.0f, vd.index, tls->thread_id);
+ SCULPT_surface_smooth_displace_step(
+ ss, vd.co, ss->cache->surface_smooth_laplacian_disp, vd.index, beta, fade);
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
+void SCULPT_do_surface_smooth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
+{
+ Brush *brush = BKE_paint_brush(&sd->paint);
+ SculptSession *ss = ob->sculpt;
+
+ if (ss->cache->first_time && ss->cache->mirror_symmetry_pass == 0 &&
+ ss->cache->radial_symmetry_pass == 0) {
+ BLI_assert(ss->cache->surface_smooth_laplacian_disp == NULL);
+ ss->cache->surface_smooth_laplacian_disp = MEM_callocN(
+ SCULPT_vertex_count_get(ss) * 3 * sizeof(float), "HC smooth laplacian b");
+ }
+
+ /* Threaded loop over nodes. */
+ SculptThreadedTaskData data = {
+ .sd = sd,
+ .ob = ob,
+ .brush = brush,
+ .nodes = nodes,
+ };
+
+ PBVHParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, (sd->flags & SCULPT_USE_OPENMP), totnode);
+ for (int i = 0; i < brush->surface_smooth_iterations; i++) {
+ BKE_pbvh_parallel_range(
+ 0, totnode, &data, SCULPT_do_surface_smooth_brush_laplacian_task_cb_ex, &settings);
+ BKE_pbvh_parallel_range(
+ 0, totnode, &data, SCULPT_do_surface_smooth_brush_displace_task_cb_ex, &settings);
+ }
+}
+
+