diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2020-06-29 19:16:15 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-06-29 19:20:09 +0300 |
commit | 5d31ef08205768f6e591e838d0a42520f6c62efe (patch) | |
tree | 805cb52a17ab9903876f1ed36aa7f534a3bad0f6 /source/blender/editors/sculpt_paint/sculpt_smooth.c | |
parent | 3aced11d79cd44c17732e80bf997f700df341bc4 (diff) |
Remove Threaded Sculpt option
Threaded Sculpt is now always enabled by default. If it causes
performance problems compared single threaded sculpt it should be
considered a bug.
Reviewed By: sergey
Maniphest Tasks: T77638
Differential Revision: https://developer.blender.org/D7960
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_smooth.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_smooth.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_smooth.c b/source/blender/editors/sculpt_paint/sculpt_smooth.c index 3ef8c43ee56..aa82ae1d7ad 100644 --- a/source/blender/editors/sculpt_paint/sculpt_smooth.c +++ b/source/blender/editors/sculpt_paint/sculpt_smooth.c @@ -453,7 +453,7 @@ void SCULPT_smooth(Sculpt *sd, }; TaskParallelSettings settings; - BKE_pbvh_parallel_range_settings(&settings, (sd->flags & SCULPT_USE_OPENMP), totnode); + BKE_pbvh_parallel_range_settings(&settings, true, totnode); switch (type) { case PBVH_GRIDS: @@ -628,7 +628,7 @@ void SCULPT_do_surface_smooth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, in }; TaskParallelSettings settings; - BKE_pbvh_parallel_range_settings(&settings, (sd->flags & SCULPT_USE_OPENMP), totnode); + BKE_pbvh_parallel_range_settings(&settings, true, totnode); for (int i = 0; i < brush->surface_smooth_iterations; i++) { BLI_task_parallel_range( 0, totnode, &data, SCULPT_do_surface_smooth_brush_laplacian_task_cb_ex, &settings); |