diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2020-08-12 18:23:20 +0300 |
---|---|---|
committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-08-12 19:04:06 +0300 |
commit | ff4b5d00e4da54b1bcca232211fe17c8a8bf2c49 (patch) | |
tree | 235e049fbb176698eb747a2f5a2e2da2a890a9d8 /source/blender/editors/sculpt_paint/sculpt_smooth.c | |
parent | 010911d7226894455023f0f1051a0d5fd2b8bb56 (diff) |
Cleanup: Remove explicit float casts in sculpt code
Differential Revision: https://developer.blender.org/D8553
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_smooth.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_smooth.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_smooth.c b/source/blender/editors/sculpt_paint/sculpt_smooth.c index fd4006ce2d3..2b93298ac4a 100644 --- a/source/blender/editors/sculpt_paint/sculpt_smooth.c +++ b/source/blender/editors/sculpt_paint/sculpt_smooth.c @@ -150,7 +150,7 @@ void SCULPT_neighbor_coords_average(SculptSession *ss, float result[3], int inde SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); if (total > 0) { - mul_v3_v3fl(result, avg, 1.0f / (float)total); + mul_v3_v3fl(result, avg, 1.0f / total); } else { copy_v3_v3(result, SCULPT_vertex_co_get(ss, index)); @@ -170,7 +170,7 @@ float SCULPT_neighbor_mask_average(SculptSession *ss, int index) SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); if (total > 0) { - return avg / (float)total; + return avg / total; } return SCULPT_vertex_mask_get(ss, index); } @@ -188,7 +188,7 @@ void SCULPT_neighbor_color_average(SculptSession *ss, float result[4], int index SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); if (total > 0) { - mul_v4_v4fl(result, avg, 1.0f / (float)total); + mul_v4_v4fl(result, avg, 1.0f / total); } else { copy_v4_v4(result, SCULPT_vertex_color_get(ss, index)); @@ -343,7 +343,7 @@ void SCULPT_surface_smooth_displace_step(SculptSession *ss, } SCULPT_VERTEX_NEIGHBORS_ITER_END(ni); if (total > 0) { - mul_v3_v3fl(b_current_vertex, b_avg, (1.0f - beta) / (float)total); + mul_v3_v3fl(b_current_vertex, b_avg, (1.0f - beta) / total); madd_v3_v3fl(b_current_vertex, laplacian_disp[v_index], beta); mul_v3_fl(b_current_vertex, clamp_f(fade, 0.0f, 1.0f)); sub_v3_v3(co, b_current_vertex); |