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authorJoseph Eagar <joeedh@gmail.com>2022-06-27 02:13:09 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-06-27 02:15:40 +0300
commit4c3b984b3daa58e25e77864fc430917d4448ce71 (patch)
tree1b046568a5c598b00079a491ebba4f8d93803910 /source/blender/editors/sculpt_paint/sculpt_smooth.c
parent77f10fceb2b00969905b9cc5ffd52fff995b9b9f (diff)
Fix T99100: Undo/redo bugs with paint and gravity
You can now push multiple sculpt undo nodes of different types. This is necassary to handle paint tools that have gravity enabled.
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_smooth.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_smooth.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_smooth.c b/source/blender/editors/sculpt_paint/sculpt_smooth.c
index 53babc3d36d..c31863d892f 100644
--- a/source/blender/editors/sculpt_paint/sculpt_smooth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_smooth.c
@@ -460,7 +460,7 @@ static void SCULPT_do_surface_smooth_brush_laplacian_task_cb_ex(
ss, &test, data->brush->falloff_shape);
const int thread_id = BLI_task_parallel_thread_id(tls);
- SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]);
+ SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[n], SCULPT_UNDO_COORDS);
BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
SCULPT_orig_vert_data_update(&orig_data, &vd);