Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJoseph Eagar <joeedh@gmail.com>2022-07-30 05:01:32 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-07-30 05:03:51 +0300
commitd7cfb6ac71e4225a654487ab134c89051dad03ed (patch)
tree28aeec264ad7dac127e8a5542cb3147a1e88c34e /source/blender/editors/sculpt_paint/sculpt_smooth.c
parent27a16abe81a63c4ac72c218bef19b1a85d2eec4b (diff)
Sculpt: Opaque vertex type for sculpt
This is a port of sculpt-dev's `SculptVertRef` refactor (note that `SculptVertRef was renamed to PBVHVertRef`) to master. `PBVHVertRef` is a structure that abstracts the concept of a vertex in the sculpt code; it's simply an `intptr_t` wrapped in a struct. For `PBVH_FACES` and `PBVH_GRIDS` this struct stores a vertex index, but for `BMesh` it stores a direct pointer to a BMVert. The intptr_t is wrapped in a struct to prevent the accidental usage of it as an index. There are many reasons to do this: * Right now `BMesh` verts are not logical sculpt verts; to use the sculpt API they must first be converted to indices. This requires a lot of indirect lookups into tables, leading to performance loss. It has also led to greater code complexity and duplication. * Having an abstract vertex type makes it feasible to have one unified temporary attribute API for all three PBVH modes, which in turn made it rather trivial to port sculpt brushes to DynTopo in sculpt-dev (e.g. the layer brush, draw sharp, the smooth brushes, the paint brushes, etc). This attribute API will be in a future patch. * We need to do this anyway for the eventual move to C++. Differential Revision: https://developer.blender.org/D14272 Reviewed By: Brecht Van Lommel Ref D14272
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_smooth.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_smooth.c83
1 files changed, 46 insertions, 37 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_smooth.c b/source/blender/editors/sculpt_paint/sculpt_smooth.c
index c31863d892f..1ebb33ec690 100644
--- a/source/blender/editors/sculpt_paint/sculpt_smooth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_smooth.c
@@ -46,26 +46,28 @@
#include <math.h>
#include <stdlib.h>
-void SCULPT_neighbor_coords_average_interior(SculptSession *ss, float result[3], int index)
+void SCULPT_neighbor_coords_average_interior(SculptSession *ss,
+ float result[3],
+ PBVHVertRef vertex)
{
float avg[3] = {0.0f, 0.0f, 0.0f};
int total = 0;
int neighbor_count = 0;
- const bool is_boundary = SCULPT_vertex_is_boundary(ss, index);
+ const bool is_boundary = SCULPT_vertex_is_boundary(ss, vertex);
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, index, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vertex, ni) {
neighbor_count++;
if (is_boundary) {
/* Boundary vertices use only other boundary vertices. */
- if (SCULPT_vertex_is_boundary(ss, ni.index)) {
- add_v3_v3(avg, SCULPT_vertex_co_get(ss, ni.index));
+ if (SCULPT_vertex_is_boundary(ss, ni.vertex)) {
+ add_v3_v3(avg, SCULPT_vertex_co_get(ss, ni.vertex));
total++;
}
}
else {
/* Interior vertices use all neighbors. */
- add_v3_v3(avg, SCULPT_vertex_co_get(ss, ni.index));
+ add_v3_v3(avg, SCULPT_vertex_co_get(ss, ni.vertex));
total++;
}
}
@@ -73,13 +75,13 @@ void SCULPT_neighbor_coords_average_interior(SculptSession *ss, float result[3],
/* Do not modify corner vertices. */
if (neighbor_count <= 2 && is_boundary) {
- copy_v3_v3(result, SCULPT_vertex_co_get(ss, index));
+ copy_v3_v3(result, SCULPT_vertex_co_get(ss, vertex));
return;
}
/* Avoid division by 0 when there are no neighbors. */
if (total == 0) {
- copy_v3_v3(result, SCULPT_vertex_co_get(ss, index));
+ copy_v3_v3(result, SCULPT_vertex_co_get(ss, vertex));
return;
}
@@ -134,14 +136,14 @@ void SCULPT_bmesh_four_neighbor_average(float avg[3], float direction[3], BMVert
/* Generic functions for laplacian smoothing. These functions do not take boundary vertices into
* account. */
-void SCULPT_neighbor_coords_average(SculptSession *ss, float result[3], int index)
+void SCULPT_neighbor_coords_average(SculptSession *ss, float result[3], PBVHVertRef vertex)
{
float avg[3] = {0.0f, 0.0f, 0.0f};
int total = 0;
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, index, ni) {
- add_v3_v3(avg, SCULPT_vertex_co_get(ss, ni.index));
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vertex, ni) {
+ add_v3_v3(avg, SCULPT_vertex_co_get(ss, ni.vertex));
total++;
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
@@ -150,18 +152,18 @@ void SCULPT_neighbor_coords_average(SculptSession *ss, float result[3], int inde
mul_v3_v3fl(result, avg, 1.0f / total);
}
else {
- copy_v3_v3(result, SCULPT_vertex_co_get(ss, index));
+ copy_v3_v3(result, SCULPT_vertex_co_get(ss, vertex));
}
}
-float SCULPT_neighbor_mask_average(SculptSession *ss, int index)
+float SCULPT_neighbor_mask_average(SculptSession *ss, PBVHVertRef vertex)
{
float avg = 0.0f;
int total = 0;
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, index, ni) {
- avg += SCULPT_vertex_mask_get(ss, ni.index);
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vertex, ni) {
+ avg += SCULPT_vertex_mask_get(ss, ni.vertex);
total++;
}
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
@@ -169,19 +171,19 @@ float SCULPT_neighbor_mask_average(SculptSession *ss, int index)
if (total > 0) {
return avg / total;
}
- return SCULPT_vertex_mask_get(ss, index);
+ return SCULPT_vertex_mask_get(ss, vertex);
}
-void SCULPT_neighbor_color_average(SculptSession *ss, float result[4], int index)
+void SCULPT_neighbor_color_average(SculptSession *ss, float result[4], PBVHVertRef vertex)
{
float avg[4] = {0.0f, 0.0f, 0.0f, 0.0f};
int total = 0;
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, index, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vertex, ni) {
float tmp[4] = {0};
- SCULPT_vertex_color_get(ss, ni.index, tmp);
+ SCULPT_vertex_color_get(ss, ni.vertex, tmp);
add_v4_v4(avg, tmp);
total++;
@@ -192,7 +194,7 @@ void SCULPT_neighbor_color_average(SculptSession *ss, float result[4], int index
mul_v4_v4fl(result, avg, 1.0f / total);
}
else {
- SCULPT_vertex_color_get(ss, index, result);
+ SCULPT_vertex_color_get(ss, vertex, result);
}
}
@@ -227,7 +229,7 @@ static void do_enhance_details_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
float disp[3];
@@ -235,7 +237,7 @@ static void do_enhance_details_brush_task_cb_ex(void *__restrict userdata,
SCULPT_clip(sd, ss, vd.co, disp);
if (vd.mvert) {
- BKE_pbvh_vert_mark_update(ss->pbvh, vd.index);
+ BKE_pbvh_vert_mark_update(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -258,9 +260,11 @@ static void SCULPT_enhance_details_brush(Sculpt *sd,
totvert, sizeof(float[3]), "details directions");
for (int i = 0; i < totvert; i++) {
+ PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
+
float avg[3];
- SCULPT_neighbor_coords_average(ss, avg, i);
- sub_v3_v3v3(ss->cache->detail_directions[i], avg, SCULPT_vertex_co_get(ss, i));
+ SCULPT_neighbor_coords_average(ss, avg, vertex);
+ sub_v3_v3v3(ss->cache->detail_directions[i], avg, SCULPT_vertex_co_get(ss, vertex));
}
}
@@ -309,23 +313,23 @@ static void do_smooth_brush_task_cb_ex(void *__restrict userdata,
vd.no,
vd.fno,
smooth_mask ? 0.0f : (vd.mask ? *vd.mask : 0.0f),
- vd.index,
+ vd.vertex,
thread_id);
if (smooth_mask) {
- float val = SCULPT_neighbor_mask_average(ss, vd.index) - *vd.mask;
+ float val = SCULPT_neighbor_mask_average(ss, vd.vertex) - *vd.mask;
val *= fade * bstrength;
*vd.mask += val;
CLAMP(*vd.mask, 0.0f, 1.0f);
}
else {
float avg[3], val[3];
- SCULPT_neighbor_coords_average_interior(ss, avg, vd.index);
+ SCULPT_neighbor_coords_average_interior(ss, avg, vd.vertex);
sub_v3_v3v3(val, avg, vd.co);
madd_v3_v3v3fl(val, vd.co, val, fade);
SCULPT_clip(sd, ss, vd.co, val);
}
if (vd.mvert) {
- BKE_pbvh_vert_mark_update(ss->pbvh, vd.index);
+ BKE_pbvh_vert_mark_update(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -403,13 +407,15 @@ void SCULPT_surface_smooth_laplacian_step(SculptSession *ss,
float *disp,
const float co[3],
float (*laplacian_disp)[3],
- const int v_index,
+ const PBVHVertRef vertex,
const float origco[3],
const float alpha)
{
float laplacian_smooth_co[3];
float weigthed_o[3], weigthed_q[3], d[3];
- SCULPT_neighbor_coords_average(ss, laplacian_smooth_co, v_index);
+ int v_index = BKE_pbvh_vertex_to_index(ss->pbvh, vertex);
+
+ SCULPT_neighbor_coords_average(ss, laplacian_smooth_co, vertex);
mul_v3_v3fl(weigthed_o, origco, alpha);
mul_v3_v3fl(weigthed_q, co, 1.0f - alpha);
@@ -422,7 +428,7 @@ void SCULPT_surface_smooth_laplacian_step(SculptSession *ss,
void SCULPT_surface_smooth_displace_step(SculptSession *ss,
float *co,
float (*laplacian_disp)[3],
- const int v_index,
+ const PBVHVertRef vertex,
const float beta,
const float fade)
{
@@ -430,12 +436,15 @@ void SCULPT_surface_smooth_displace_step(SculptSession *ss,
float b_current_vertex[3];
int total = 0;
SculptVertexNeighborIter ni;
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, v_index, ni) {
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vertex, ni) {
add_v3_v3(b_avg, laplacian_disp[ni.index]);
total++;
}
+
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
if (total > 0) {
+ int v_index = BKE_pbvh_vertex_to_index(ss->pbvh, vertex);
+
mul_v3_v3fl(b_current_vertex, b_avg, (1.0f - beta) / total);
madd_v3_v3fl(b_current_vertex, laplacian_disp[v_index], beta);
mul_v3_fl(b_current_vertex, clamp_f(fade, 0.0f, 1.0f));
@@ -474,15 +483,15 @@ static void SCULPT_do_surface_smooth_brush_laplacian_task_cb_ex(
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
float disp[3];
SCULPT_surface_smooth_laplacian_step(
- ss, disp, vd.co, ss->cache->surface_smooth_laplacian_disp, vd.index, orig_data.co, alpha);
+ ss, disp, vd.co, ss->cache->surface_smooth_laplacian_disp, vd.vertex, orig_data.co, alpha);
madd_v3_v3fl(vd.co, disp, clamp_f(fade, 0.0f, 1.0f));
if (vd.mvert) {
- BKE_pbvh_vert_mark_update(ss->pbvh, vd.index);
+ BKE_pbvh_vert_mark_update(ss->pbvh, vd.vertex);
}
}
BKE_pbvh_vertex_iter_end;
@@ -515,10 +524,10 @@ static void SCULPT_do_surface_smooth_brush_displace_task_cb_ex(
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,
- vd.index,
+ vd.vertex,
thread_id);
SCULPT_surface_smooth_displace_step(
- ss, vd.co, ss->cache->surface_smooth_laplacian_disp, vd.index, beta, fade);
+ ss, vd.co, ss->cache->surface_smooth_laplacian_disp, vd.vertex, beta, fade);
}
BKE_pbvh_vertex_iter_end;
}