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author | Joseph Eagar <joeedh@gmail.com> | 2022-07-17 02:45:41 +0300 |
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committer | Joseph Eagar <joeedh@gmail.com> | 2022-07-17 02:45:41 +0300 |
commit | 9a1488790532b6a64dea66cbe696ac35c70e6793 (patch) | |
tree | 830fc18996ce857be8b6e2f6ab2a0c1967da3163 /source/blender/editors/sculpt_paint/sculpt_transform.c | |
parent | d136a996caa9da3024bb90c543764b895201a4e9 (diff) |
Sculpt: Fix scene spacing mode (phase 1)
The scene spacing code was failing to
check if a raycast failed, which can happen
when sculpting the edges of objects in negative
mode.
Note I removed what I suspect was a hack put
in to fix this, spacing was clamped
to 0.001 scene units.
Scene spacing mode is actually quite broken,
so it will be fixed in a series of phases.
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_transform.c')
0 files changed, 0 insertions, 0 deletions