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authorSergey Sharybin <sergey.vfx@gmail.com>2011-02-09 18:38:49 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2011-02-09 18:38:49 +0300
commitea50e5f5873f471c5f35b4a45330b3a2995e8891 (patch)
tree97ad9a3c557e678709cd794e2cdf19ecf807b40c /source/blender/editors/sculpt_paint/sculpt_undo.c
parent97c57abfa32387fab14cb0d575c10c3908131088 (diff)
Update mesh normals when undoing sculpt stroke to prevent shading
artifacts in some cases (enter edit mode/disabling modifiers after undo)
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_undo.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index d136fdaf6e0..d88d7a5ac49 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -49,6 +49,7 @@
#include "BKE_multires.h"
#include "BKE_paint.h"
#include "BKE_key.h"
+#include "BKE_mesh.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -184,6 +185,9 @@ static void sculpt_undo_restore(bContext *C, ListBase *lb)
tag_update= ((Mesh*)ob->data)->id.us > 1;
if(ss->modifiers_active) {
+ Mesh *me= ob->data;
+ mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
+
sculpt_free_deformMats(ss);
tag_update|= 1;
}