Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPablo Dobarro <pablodp606@gmail.com>2020-06-22 21:05:28 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-06-23 17:28:50 +0300
commitf7bbc7cdbb6cb0d28504c6a8dd51bee5330d1f17 (patch)
tree1045d1253114fb67286330f069bde6eb0e7bb068 /source/blender/editors/sculpt_paint/sculpt_undo.c
parent27972c4225c26780eb957ddf0c98ce4cee3d29e5 (diff)
Sculpt Vertex Colors: Initial implementation
Sculpt Vertex Colors is a painting system that runs inside sculpt mode, reusing all its tools and optimizations. This provides much better performance, easier to maintain code and more advanced features (new brush engine, filters, symmetry options, masks and face sets compatibility...). This is also the initial step for future features like vertex painting in Multires and brushes that can sculpt and paint at the same time. This commit includes: - SCULPT_UNDO_COLOR for undo support in sculpt mode - SCULPT_UPDATE_COLOR and PBVH flags and rendering - Sculpt Color API functions - Sculpt capability for sculpt tools (only enabled in the Paint Brush for now) - Rendering support in workbench (default to Sculpt Vertex Colors except in Vertex Paint) - Conversion operator between MPropCol (Sculpt Vertex Colors) and MLoopCol (Vertex Paint) - Remesher reprojection in the Voxel Remehser - Paint Brush and Smear Brush with color smoothing in alt-smooth mode - Parameters for the new brush engine (density, opacity, flow, wet paint mixing, tip scale) implemented in Sculpt Vertex Colors - Color Filter - Color picker (uses S shortcut, replaces smooth) - Color selector in the top bar Reviewed By: brecht Maniphest Tasks: T72866 Differential Revision: https://developer.blender.org/D5975
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_undo.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c58
1 files changed, 54 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index d21552efafe..c8bf901b2ef 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -205,7 +205,7 @@ static bool sculpt_undo_restore_coords(bContext *C, Depsgraph *depsgraph, Sculpt
if (kb) {
ob->shapenr = BLI_findindex(&key->block, kb) + 1;
- BKE_sculpt_update_object_for_edit(depsgraph, ob, false, false);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, false, false, false);
WM_event_add_notifier(C, NC_OBJECT | ND_DATA, ob);
}
else {
@@ -326,6 +326,29 @@ static bool sculpt_undo_restore_hidden(bContext *C, SculptUndoNode *unode)
return true;
}
+static bool sculpt_undo_restore_color(bContext *C, SculptUndoNode *unode)
+{
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *ob = OBACT(view_layer);
+ SculptSession *ss = ob->sculpt;
+ MVert *mvert;
+ MPropCol *vcol;
+ int *index, i;
+
+ if (unode->maxvert) {
+ /* regular mesh restore */
+ index = unode->index;
+ mvert = ss->mvert;
+ vcol = ss->vcol;
+
+ for (i = 0; i < unode->totvert; i++) {
+ copy_v4_v4(vcol[index[i]].color, unode->col[i]);
+ mvert[index[i]].flag |= ME_VERT_PBVH_UPDATE;
+ }
+ }
+ return true;
+}
+
static bool sculpt_undo_restore_mask(bContext *C, SculptUndoNode *unode)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
@@ -633,7 +656,7 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
rebuild = true;
BKE_pbvh_search_callback(ss->pbvh, NULL, NULL, update_cb, &rebuild);
- BKE_sculpt_update_object_for_edit(depsgraph, ob, true, need_mask);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, true, need_mask, false);
SCULPT_visibility_sync_all_face_sets_to_vertices(ss);
@@ -659,7 +682,7 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
* ensure object is updated after the node is handled. */
const SculptUndoNode *first_unode = (const SculptUndoNode *)lb->first;
if (first_unode->type != SCULPT_UNDO_GEOMETRY) {
- BKE_sculpt_update_object_for_edit(depsgraph, ob, false, need_mask);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, false, need_mask, false);
}
if (sculpt_undo_bmesh_restore(C, lb->first, ob, ss)) {
@@ -712,10 +735,15 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
break;
case SCULPT_UNDO_FACE_SETS:
break;
+ case SCULPT_UNDO_COLOR:
+ if (sculpt_undo_restore_color(C, unode)) {
+ update = true;
+ }
+ break;
case SCULPT_UNDO_GEOMETRY:
sculpt_undo_geometry_restore(unode, ob);
- BKE_sculpt_update_object_for_edit(depsgraph, ob, false, need_mask);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, false, need_mask, false);
break;
case SCULPT_UNDO_DYNTOPO_BEGIN:
@@ -998,6 +1026,12 @@ static SculptUndoNode *sculpt_undo_alloc_node(Object *ob, PBVHNode *node, Sculpt
usculpt->undo_size += (sizeof(float) * sizeof(int)) * allvert;
break;
+ case SCULPT_UNDO_COLOR:
+ unode->col = MEM_callocN(sizeof(MPropCol) * allvert, "SculptUndoNode.col");
+
+ usculpt->undo_size += (sizeof(MPropCol) * sizeof(int)) * allvert;
+
+ break;
case SCULPT_UNDO_DYNTOPO_BEGIN:
case SCULPT_UNDO_DYNTOPO_END:
case SCULPT_UNDO_DYNTOPO_SYMMETRIZE:
@@ -1083,6 +1117,18 @@ static void sculpt_undo_store_mask(Object *ob, SculptUndoNode *unode)
BKE_pbvh_vertex_iter_end;
}
+static void sculpt_undo_store_color(Object *ob, SculptUndoNode *unode)
+{
+ SculptSession *ss = ob->sculpt;
+ PBVHVertexIter vd;
+
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, unode->node, vd, PBVH_ITER_ALL)
+ {
+ copy_v4_v4(unode->col[vd.i], vd.col);
+ }
+ BKE_pbvh_vertex_iter_end;
+}
+
static SculptUndoNodeGeometry *sculpt_undo_geometry_get(SculptUndoNode *unode)
{
if (!unode->geometry_original.is_initialized) {
@@ -1203,6 +1249,7 @@ static SculptUndoNode *sculpt_undo_bmesh_push(Object *ob, PBVHNode *node, Sculpt
case SCULPT_UNDO_DYNTOPO_SYMMETRIZE:
case SCULPT_UNDO_GEOMETRY:
case SCULPT_UNDO_FACE_SETS:
+ case SCULPT_UNDO_COLOR:
break;
}
}
@@ -1272,6 +1319,9 @@ SculptUndoNode *SCULPT_undo_push_node(Object *ob, PBVHNode *node, SculptUndoType
case SCULPT_UNDO_MASK:
sculpt_undo_store_mask(ob, unode);
break;
+ case SCULPT_UNDO_COLOR:
+ sculpt_undo_store_color(ob, unode);
+ break;
case SCULPT_UNDO_DYNTOPO_BEGIN:
case SCULPT_UNDO_DYNTOPO_END:
case SCULPT_UNDO_DYNTOPO_SYMMETRIZE: