diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-04-01 12:03:25 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-04-01 12:03:25 +0300 |
commit | b65ea517eb932bde950bde51979c6a3fd258efa8 (patch) | |
tree | 8f3a291a7e1778bb3af45cdb1d98a621efbd1a7d /source/blender/editors/sculpt_paint/sculpt_undo.c | |
parent | 916c91bd08933d596eaca3e369467daf7964612e (diff) | |
parent | 473f17b3d557adbb06b89e0a186be48a0129086d (diff) |
Merge branch 'master' into blender2.8
- Undo that changes modes currently asserts,
since undo is now screen data.
Most likely we will change how object mode and workspaces work
since it's not practical/maintainable at the moment.
- Removed view_layer from particle settings
(wasn't needed and complicated undo).
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_undo.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_undo.c | 173 |
1 files changed, 143 insertions, 30 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c index 55950a51fba..7158c0fc88f 100644 --- a/source/blender/editors/sculpt_paint/sculpt_undo.c +++ b/source/blender/editors/sculpt_paint/sculpt_undo.c @@ -48,6 +48,9 @@ #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_mesh_types.h" +#include "DNA_screen_types.h" +#include "DNA_space_types.h" +#include "DNA_workspace_types.h" #include "BKE_ccg.h" #include "BKE_context.h" @@ -57,6 +60,9 @@ #include "BKE_mesh.h" #include "BKE_subsurf.h" #include "DEG_depsgraph.h" +#include "BKE_global.h" +#include "BKE_main.h" +#include "BKE_undo_system.h" #include "WM_api.h" #include "WM_types.h" @@ -64,12 +70,21 @@ #include "GPU_buffers.h" #include "ED_paint.h" +#include "ED_object.h" +#include "ED_sculpt.h" #include "bmesh.h" #include "paint_intern.h" #include "sculpt_intern.h" -/************************** Undo *************************/ + +typedef struct UndoSculpt { + ListBase nodes; + + size_t undo_size; +} UndoSculpt; + +static UndoSculpt *sculpt_undo_get_nodes(void); static void update_cb(PBVHNode *node, void *rebuild) { @@ -457,7 +472,7 @@ static int sculpt_undo_bmesh_restore(bContext *C, return false; } -static void sculpt_undo_restore(bContext *C, ListBase *lb) +static void sculpt_undo_restore_list(bContext *C, ListBase *lb) { Scene *scene = CTX_data_scene(C); Sculpt *sd = CTX_data_tool_settings(C)->sculpt; @@ -580,7 +595,7 @@ static void sculpt_undo_restore(bContext *C, ListBase *lb) } } -static void sculpt_undo_free(ListBase *lb) +static void sculpt_undo_free_list(ListBase *lb) { SculptUndoNode *unode; int i; @@ -623,6 +638,8 @@ static void sculpt_undo_free(ListBase *lb) } } +/* Most likely we don't need this. */ +#if 0 static bool sculpt_undo_cleanup(bContext *C, ListBase *lb) { Object *ob = CTX_data_active_object(C); @@ -639,16 +656,17 @@ static bool sculpt_undo_cleanup(bContext *C, ListBase *lb) return false; } +#endif SculptUndoNode *sculpt_undo_get_node(PBVHNode *node) { - ListBase *lb = undo_paint_push_get_list(UNDO_PAINT_MESH); + UndoSculpt *usculpt = sculpt_undo_get_nodes(); - if (!lb) { + if (usculpt == NULL) { return NULL; } - return BLI_findptr(lb, node, offsetof(SculptUndoNode, node)); + return BLI_findptr(&usculpt->nodes, node, offsetof(SculptUndoNode, node)); } static void sculpt_undo_alloc_and_store_hidden(PBVH *pbvh, @@ -674,10 +692,11 @@ static void sculpt_undo_alloc_and_store_hidden(PBVH *pbvh, } } -static SculptUndoNode *sculpt_undo_alloc_node(Object *ob, PBVHNode *node, - SculptUndoType type) +static SculptUndoNode *sculpt_undo_alloc_node( + Object *ob, PBVHNode *node, + SculptUndoType type) { - ListBase *lb = undo_paint_push_get_list(UNDO_PAINT_MESH); + UndoSculpt *usculpt = sculpt_undo_get_nodes(); SculptUndoNode *unode; SculptSession *ss = ob->sculpt; int totvert, allvert, totgrid, maxgrid, gridsize, *grids; @@ -702,23 +721,23 @@ static SculptUndoNode *sculpt_undo_alloc_node(Object *ob, PBVHNode *node, /* general TODO, fix count_alloc */ switch (type) { case SCULPT_UNDO_COORDS: - unode->co = MEM_mapallocN(sizeof(float) * 3 * allvert, "SculptUndoNode.co"); - unode->no = MEM_mapallocN(sizeof(short) * 3 * allvert, "SculptUndoNode.no"); - undo_paint_push_count_alloc(UNDO_PAINT_MESH, - (sizeof(float) * 3 + - sizeof(short) * 3 + - sizeof(int)) * allvert); + unode->co = MEM_mapallocN(sizeof(float[3]) * allvert, "SculptUndoNode.co"); + unode->no = MEM_mapallocN(sizeof(short[3]) * allvert, "SculptUndoNode.no"); + + usculpt->undo_size = (sizeof(float[3]) + sizeof(short[3]) + sizeof(int)) * allvert; break; case SCULPT_UNDO_HIDDEN: if (maxgrid) sculpt_undo_alloc_and_store_hidden(ss->pbvh, unode); else unode->vert_hidden = BLI_BITMAP_NEW(allvert, "SculptUndoNode.vert_hidden"); - + break; case SCULPT_UNDO_MASK: unode->mask = MEM_mapallocN(sizeof(float) * allvert, "SculptUndoNode.mask"); - undo_paint_push_count_alloc(UNDO_PAINT_MESH, (sizeof(float) * sizeof(int)) * allvert); + + usculpt->undo_size += (sizeof(float) * sizeof(int)) * allvert; + break; case SCULPT_UNDO_DYNTOPO_BEGIN: case SCULPT_UNDO_DYNTOPO_END: @@ -727,7 +746,7 @@ static SculptUndoNode *sculpt_undo_alloc_node(Object *ob, PBVHNode *node, break; } - BLI_addtail(lb, unode); + BLI_addtail(&usculpt->nodes, unode); if (maxgrid) { /* multires */ @@ -804,12 +823,13 @@ static SculptUndoNode *sculpt_undo_bmesh_push(Object *ob, PBVHNode *node, SculptUndoType type) { - ListBase *lb = undo_paint_push_get_list(UNDO_PAINT_MESH); - SculptUndoNode *unode = lb->first; + UndoSculpt *usculpt = sculpt_undo_get_nodes(); SculptSession *ss = ob->sculpt; PBVHVertexIter vd; - if (!lb->first) { + SculptUndoNode *unode = usculpt->nodes.first; + + if (unode == NULL) { unode = MEM_callocN(sizeof(*unode), __func__); BLI_strncpy(unode->idname, ob->id.name, sizeof(unode->idname)); @@ -848,7 +868,7 @@ static SculptUndoNode *sculpt_undo_bmesh_push(Object *ob, unode->bm_entry = BM_log_entry_add(ss->bm_log); } - BLI_addtail(lb, unode); + BLI_addtail(&usculpt->nodes, unode); } if (node) { @@ -889,8 +909,9 @@ static SculptUndoNode *sculpt_undo_bmesh_push(Object *ob, return unode; } -SculptUndoNode *sculpt_undo_push_node(Object *ob, PBVHNode *node, - SculptUndoType type) +SculptUndoNode *sculpt_undo_push_node( + Object *ob, PBVHNode *node, + SculptUndoType type) { SculptSession *ss = ob->sculpt; SculptUndoNode *unode; @@ -960,17 +981,18 @@ SculptUndoNode *sculpt_undo_push_node(Object *ob, PBVHNode *node, void sculpt_undo_push_begin(const char *name) { - ED_undo_paint_push_begin(UNDO_PAINT_MESH, name, - sculpt_undo_restore, sculpt_undo_free, sculpt_undo_cleanup); + bContext *C = NULL; /* special case, we never read from this. */ + wmWindowManager *wm = G.main->wm.first; + BKE_undosys_step_push_init_with_type(wm->undo_stack, C, name, BKE_UNDOSYS_TYPE_SCULPT); } void sculpt_undo_push_end(void) { - ListBase *lb = undo_paint_push_get_list(UNDO_PAINT_MESH); + UndoSculpt *usculpt = sculpt_undo_get_nodes(); SculptUndoNode *unode; /* we don't need normals in the undo stack */ - for (unode = lb->first; unode; unode = unode->next) { + for (unode = usculpt->nodes.first; unode; unode = unode->next) { if (unode->no) { MEM_freeN(unode->no); unode->no = NULL; @@ -980,7 +1002,98 @@ void sculpt_undo_push_end(void) BKE_pbvh_node_layer_disp_free(unode->node); } - ED_undo_paint_push_end(UNDO_PAINT_MESH); + wmWindowManager *wm = G.main->wm.first; /* XXX, avoids adding extra arg. */ + BKE_undosys_step_push(wm->undo_stack, NULL, NULL); +} + +/* -------------------------------------------------------------------- */ +/** \name Implements ED Undo System + * \{ */ + +typedef struct SculptUndoStep { + UndoStep step; + /* note: will split out into list for multi-object-sculpt-mode. */ + UndoSculpt data; +} SculptUndoStep; + +static bool sculpt_undosys_poll(bContext *C) +{ + ScrArea *sa = CTX_wm_area(C); + if (sa && (sa->spacetype == SPACE_VIEW3D)) { + const WorkSpace *workspace = CTX_wm_workspace(C); + Object *obact = CTX_data_active_object(C); + if (obact && (workspace->object_mode & OB_MODE_SCULPT)) { + return true; + } + } + return false; +} + +static void sculpt_undosys_step_encode_init(struct bContext *UNUSED(C), UndoStep *us_p) +{ + SculptUndoStep *us = (SculptUndoStep *)us_p; + /* dummy, memory is cleared anyway. */ + BLI_listbase_clear(&us->data.nodes); +} + +static bool sculpt_undosys_step_encode(struct bContext *UNUSED(C), UndoStep *us_p) +{ + /* dummy, encoding is done along the way by adding tiles + * to the current 'SculptUndoStep' added by encode_init. */ + SculptUndoStep *us = (SculptUndoStep *)us_p; + us->step.data_size = us->data.undo_size; + return true; +} + +static void sculpt_undosys_step_decode(struct bContext *C, UndoStep *us_p, int UNUSED(dir)) +{ + /* TODO(campbell): undo_system: use low-level API to set mode. */ + ED_object_mode_set(C, OB_MODE_SCULPT); + BLI_assert(sculpt_undosys_poll(C)); + + SculptUndoStep *us = (SculptUndoStep *)us_p; + sculpt_undo_restore_list(C, &us->data.nodes); +} - WM_file_tag_modified(); +static void sculpt_undosys_step_free(UndoStep *us_p) +{ + SculptUndoStep *us = (SculptUndoStep *)us_p; + sculpt_undo_free_list(&us->data.nodes); } + +/* Export for ED_undo_sys. */ +void ED_sculpt_undosys_type(UndoType *ut) +{ + ut->name = "Sculpt"; + ut->poll = sculpt_undosys_poll; + ut->step_encode_init = sculpt_undosys_step_encode_init; + ut->step_encode = sculpt_undosys_step_encode; + ut->step_decode = sculpt_undosys_step_decode; + ut->step_free = sculpt_undosys_step_free; + + ut->mode = BKE_UNDOTYPE_MODE_ACCUMULATE; + ut->use_context = true; + + ut->step_size = sizeof(SculptUndoStep); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Utilities + * \{ */ + +static UndoSculpt *sculpt_undosys_step_get_nodes(UndoStep *us_p) +{ + SculptUndoStep *us = (SculptUndoStep *)us_p; + return &us->data; +} + +static UndoSculpt *sculpt_undo_get_nodes(void) +{ + wmWindowManager *wm = G.main->wm.first; /* XXX, avoids adding extra arg. */ + UndoStep *us = BKE_undosys_stack_init_or_active_with_type(wm->undo_stack, BKE_UNDOSYS_TYPE_SCULPT); + return sculpt_undosys_step_get_nodes(us); +} + +/** \} */ |