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authorCampbell Barton <ideasman42@gmail.com>2020-05-28 09:42:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-05-28 09:42:31 +0300
commit4ddb7a33a4a57a753063731f64c7e5e679c67676 (patch)
tree83686bf1f27b8b8f67da1ddd48173b29c7438425 /source/blender/editors/sculpt_paint/sculpt_undo.c
parent5c8ccad652197fd4473168dd2a7c2e24fca2548c (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_undo.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 4a449e529d5..d21552efafe 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -1570,7 +1570,7 @@ static void sculpt_undo_push_all_grids(Object *object)
/* It is possible that undo push is done from an object state where there is no PBVH. This
* happens, for example, when an operation which tagged for geometry update was performed prior
- * to the current operation without making any stroke inbetween.
+ * to the current operation without making any stroke in between.
*
* Skip pushing nodes based on the following logic: on redo SCULPT_UNDO_COORDS will ensure
* PBVH for the new base geometry, which will have same coordinates as if we create PBVH here. */