Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAntony Riakiotakis <kalast@gmail.com>2015-08-31 21:37:38 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-08-31 22:00:30 +0300
commit333feea6e9450379f5314f327cf1ac1aef6d8a07 (patch)
tree733c5da53fbae58268a4c1d68beb2fc383ad5187 /source/blender/editors/sculpt_paint/sculpt_uv.c
parent0018483dfaf96af569fad40bed6f47389ef3358f (diff)
Fix T45258, impossible to select brush when removing it from 2d
painting. Also system added a brush every time it found no paint brush in the system which is not what we would want. Solution: * Brush panel stays visible always, regardless of whether there is a brush or not. * We search for first available brush when we find no brush in paint struct instead of always generating a new one. * Generating and searching for a brush take a mode argument now. Needed some refactoring to users of BKE_paint_init as well. * Did some style cleanups for paint mode enums. Patch is big but it's mostly argument refactoring.
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_uv.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_uv.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index e01d8a6bd17..405ac3f6808 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -224,8 +224,9 @@ static void brush_drawcursor_uvsculpt(bContext *C, int x, int y, void *UNUSED(cu
}
-void ED_space_image_uv_sculpt_update(wmWindowManager *wm, ToolSettings *settings)
+void ED_space_image_uv_sculpt_update(wmWindowManager *wm, Scene *scene)
{
+ ToolSettings *settings = scene->toolsettings;
if (settings->use_uv_sculpt) {
if (!settings->uvsculpt) {
settings->uvsculpt = MEM_callocN(sizeof(*settings->uvsculpt), "UV Smooth paint");
@@ -236,7 +237,7 @@ void ED_space_image_uv_sculpt_update(wmWindowManager *wm, ToolSettings *settings
settings->uvsculpt->paint.flags |= PAINT_SHOW_BRUSH;
}
- BKE_paint_init(&settings->unified_paint_settings, &settings->uvsculpt->paint, PAINT_CURSOR_SCULPT);
+ BKE_paint_init(scene, ePaintSculptUV, PAINT_CURSOR_SCULPT);
settings->uvsculpt->paint.paint_cursor = WM_paint_cursor_activate(wm, uv_sculpt_brush_poll,
brush_drawcursor_uvsculpt, NULL);