diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2013-03-03 20:33:39 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2013-03-03 20:33:39 +0400 |
commit | f4320ad2edc5af1d11067d11533bf54ea6003dc4 (patch) | |
tree | 722ca15f378501318734433349977b52e1f1b5b7 /source/blender/editors/sculpt_paint/sculpt_uv.c | |
parent | e80b0db58c30fa07544508abaa4f93d023f90d54 (diff) |
Cleanup, move uv sculpt specific code to sculpt_uv.c. Also rename
brush_drawcursor to a more indicative of its users name until paint
cursor unification is done.
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_uv.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_uv.c | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c index 0bcccd9479c..3baf5d8abf7 100644 --- a/source/blender/editors/sculpt_paint/sculpt_uv.c +++ b/source/blender/editors/sculpt_paint/sculpt_uv.c @@ -144,6 +144,69 @@ typedef struct UvSculptData { char invert; } UvSculptData; + +static Brush *uv_sculpt_brush(bContext *C) +{ + Scene *scene = CTX_data_scene(C); + ToolSettings *settings = scene->toolsettings; + + if (!settings->uvsculpt) + return NULL; + return paint_brush(&settings->uvsculpt->paint); +} + + +static int uv_sculpt_brush_poll(bContext *C) +{ + BMEditMesh *em; + int ret; + Object *obedit = CTX_data_edit_object(C); + SpaceImage *sima = CTX_wm_space_image(C); + Scene *scene = CTX_data_scene(C); + ToolSettings *toolsettings = scene->toolsettings; + + if (!uv_sculpt_brush(C) || !obedit || obedit->type != OB_MESH) + return 0; + + em = BMEdit_FromObject(obedit); + ret = EDBM_mtexpoly_check(em); + + if (ret && sima) { + ARegion *ar = CTX_wm_region(C); + if ((toolsettings->use_uv_sculpt) && ar->regiontype == RGN_TYPE_WINDOW) + return 1; + } + + return 0; +} + + +void ED_space_image_uv_sculpt_update(wmWindowManager *wm, ToolSettings *settings) +{ + if (settings->use_uv_sculpt) { + if (!settings->uvsculpt) { + settings->uvsculpt = MEM_callocN(sizeof(*settings->uvsculpt), "UV Smooth paint"); + settings->uv_sculpt_tool = UV_SCULPT_TOOL_GRAB; + settings->uv_sculpt_settings = UV_SCULPT_LOCK_BORDERS | UV_SCULPT_ALL_ISLANDS; + settings->uv_relax_method = UV_SCULPT_TOOL_RELAX_LAPLACIAN; + } + + BKE_paint_init(&settings->uvsculpt->paint, PAINT_CURSOR_SCULPT); + + WM_paint_cursor_activate(wm, uv_sculpt_brush_poll, + brush_drawcursor_texpaint_uvsculpt, NULL); + } + else { + if (settings->uvsculpt) + settings->uvsculpt->paint.flags &= ~PAINT_SHOW_BRUSH; + } +} + +int uv_sculpt_poll(bContext *C) +{ + return uv_sculpt_brush_poll(C); +} + /*********** Improved Laplacian Relaxation Operator ************************/ /* original code by Raul Fernandez Hernandez "farsthary" * * adapted to uv smoothing by Antony Riakiatakis * |