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authorJulian Eisel <julian@blender.org>2020-03-06 18:56:42 +0300
committerJulian Eisel <julian@blender.org>2020-03-06 19:19:23 +0300
commitb2ee1770d4c31078518f4ec9edd5196a41345162 (patch)
tree6b7f6ff9057322245fc3b3407bece3f1c0cb3eb5 /source/blender/editors/sculpt_paint/sculpt_uv.c
parentb825a95ec311a169d33fe21e28418f11a516c82f (diff)
Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
Diffstat (limited to 'source/blender/editors/sculpt_paint/sculpt_uv.c')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_uv.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index 5beaff5ef00..b652c509db9 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -313,7 +313,7 @@ static void uv_sculpt_stroke_apply(bContext *C,
{
float co[2], radius, radius_root;
Scene *scene = CTX_data_scene(C);
- ARegion *ar = CTX_wm_region(C);
+ ARegion *region = CTX_wm_region(C);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
unsigned int tool;
UvSculptData *sculptdata = (UvSculptData *)op->customdata;
@@ -327,11 +327,11 @@ static void uv_sculpt_stroke_apply(bContext *C,
tool = sculptdata->tool;
invert = sculptdata->invert ? -1 : 1;
alpha = BKE_brush_alpha_get(scene, brush);
- UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], &co[0], &co[1]);
+ UI_view2d_region_to_view(&region->v2d, event->mval[0], event->mval[1], &co[0], &co[1]);
sima = CTX_wm_space_image(C);
ED_space_image_get_size(sima, &width, &height);
- ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy);
+ ED_space_image_get_zoom(sima, region, &zoomx, &zoomy);
radius = BKE_brush_size_get(scene, brush) / (width * zoomx);
aspectRatio = width / (float)height;
@@ -496,7 +496,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
if (data) {
int counter = 0, i;
- ARegion *ar = CTX_wm_region(C);
+ ARegion *region = CTX_wm_region(C);
float co[2];
BMFace *efa;
MLoopUV *luv;
@@ -542,7 +542,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
}
/* Mouse coordinates, useful for some functions like grab and sculpt all islands */
- UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], &co[0], &co[1]);
+ UI_view2d_region_to_view(&region->v2d, event->mval[0], event->mval[1], &co[0], &co[1]);
/* we need to find the active island here */
if (do_island_optimization) {
@@ -704,7 +704,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
radius = BKE_brush_size_get(scene, brush);
sima = CTX_wm_space_image(C);
ED_space_image_get_size(sima, &width, &height);
- ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy);
+ ED_space_image_get_zoom(sima, region, &zoomx, &zoomy);
aspectRatio = width / (float)height;
radius /= (width * zoomx);