diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-05-22 14:56:04 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-05-22 15:18:32 +0300 |
commit | 69e331201eac1adbe0d2cfab5abf84822a81186a (patch) | |
tree | 4263bd411835a79d28d7fded0aee4516fa257c16 /source/blender/editors/sculpt_paint | |
parent | 59aed2a255f22f0cf91dbdf2e9daac179b9c2649 (diff) |
UV: remove "UV Local View" for UV editing
This feature was added when Blender used tex-face (per-face images),
but doesn't make as much sense since this was removed.
Removing this from UV edit-mode as this wasn't working in any
of the 2.8x releases, causing UV's to be visible but unselectable.
Resolves issue raised in T76958.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_uv.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c index 0a5814be626..a81de36fbc4 100644 --- a/source/blender/editors/sculpt_paint/sculpt_uv.c +++ b/source/blender/editors/sculpt_paint/sculpt_uv.c @@ -548,8 +548,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm if (do_island_optimization) { UvElement *element; UvNearestHit hit = UV_NEAREST_HIT_INIT; - Image *ima = CTX_data_edit_image(C); - uv_find_nearest_vert(scene, ima, obedit, co, 0.0f, &hit); + uv_find_nearest_vert(scene, obedit, co, 0.0f, &hit); element = BM_uv_element_get(data->elementMap, hit.efa, hit.l); island_index = element->island; |