diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2020-03-12 22:43:01 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-03-12 22:43:38 +0300 |
commit | b0271c6e408f66a7265dccc6e12ca21a9332a9dc (patch) | |
tree | b5d0dbfa38da95fac08ad0b96fb756cd9a9a0e58 /source/blender/editors/sculpt_paint | |
parent | 53c03d4679f6ed94cac341af0d11a3a8495083a7 (diff) |
Use golden ratio conjugate for Face Sets hue generation
The face set ID is sequential, so implementing this was straightforward.
Suggested by Jeroen Bakker
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D7123
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 65cfcd1f8db..c14b9565c1b 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -11105,14 +11105,13 @@ static int sculpt_face_sets_randomize_colors_invoke(bContext *C, int totnode; Mesh *mesh = ob->data; - int new_seed = BLI_hash_int(PIL_check_seconds_timer_i() & UINT_MAX); - mesh->face_sets_color_seed = new_seed; + mesh->face_sets_color_seed += 1; if (ss->face_sets) { const int random_index = clamp_i( - ss->totpoly * BLI_hash_int_01(new_seed), 0, max_ii(0, ss->totpoly - 1)); + ss->totpoly * BLI_hash_int_01(mesh->face_sets_color_seed), 0, max_ii(0, ss->totpoly - 1)); mesh->face_sets_color_default = ss->face_sets[random_index]; } - BKE_pbvh_face_sets_color_set(pbvh, new_seed, mesh->face_sets_color_default); + BKE_pbvh_face_sets_color_set(pbvh, mesh->face_sets_color_seed, mesh->face_sets_color_default); BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode); for (int i = 0; i < totnode; i++) { |