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authorCampbell Barton <ideasman42@gmail.com>2017-10-02 13:07:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-10-02 14:07:58 +0300
commitb2a10fa615efcf403a9ca23005d86ca149ebf56b (patch)
treeac611243d2de0e5cb0ce7d5bc81ce27da7d5b561 /source/blender/editors/sculpt_paint
parent9d34ae604827813ead8c9071ff1c346e9aff7e29 (diff)
Vertex Paint: projection options
This makes vertex paint match image painting more closely. - Add falloff shape option sphere/circle where sphere uses a 3D radius around the cursor and circle uses a 2D radius (projected), like previous releases. - Add normal angle option so you can control the falloff. - Add Cull option, to paint onto faces pointing away. Disabling normals, culling and using circle falloff allows you to paint through the mesh.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c422
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c36
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h12
3 files changed, 323 insertions, 147 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 7b534e12f31..ea85ae70794 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -88,6 +88,66 @@ struct WPaintAverageAccum {
double value;
};
+struct NormalAnglePrecalc {
+ bool do_mask_normal;
+ /* what angle to mask at */
+ float angle;
+ /* cos(angle), faster to compare */
+ float angle__cos;
+ float angle_inner;
+ float angle_inner__cos;
+ /* difference between angle and angle_inner, for easy access */
+ float angle_range;
+};
+
+
+static void view_angle_limits_init(
+ struct NormalAnglePrecalc *a, float angle, bool do_mask_normal)
+{
+ a->do_mask_normal = do_mask_normal;
+ if (do_mask_normal) {
+ a->angle_inner = angle;
+ a->angle = (a->angle_inner + 90.0f) * 0.5f;
+ }
+ else {
+ a->angle_inner = a->angle = angle;
+ }
+
+ a->angle_inner *= (float)(M_PI_2 / 90);
+ a->angle *= (float)(M_PI_2 / 90);
+ a->angle_range = a->angle - a->angle_inner;
+
+ if (a->angle_range <= 0.0f) {
+ a->do_mask_normal = false; /* no need to do blending */
+ }
+
+ a->angle__cos = cosf(a->angle);
+ a->angle_inner__cos = cosf(a->angle_inner);
+}
+
+static float view_angle_limits_apply_falloff(
+ const struct NormalAnglePrecalc *a, float angle_cos, float *mask_p)
+{
+ if (angle_cos <= a->angle__cos) {
+ /* outsize the normal limit */
+ return false;
+ }
+ else if (angle_cos < a->angle_inner__cos) {
+ *mask_p *= (a->angle - acosf(angle_cos)) / a->angle_range;
+ return true;
+ }
+ else {
+ return true;
+ }
+}
+
+static bool vwpaint_use_normal(const VPaint *vp)
+{
+ return ((vp->flag & VP_FLAG_PROJECT_BACKFACE) == 0) ||
+ ((vp->flag & VP_FLAG_PROJECT_FLAT) == 0);
+}
+
+
static void defweight_prev_restore_or_init(MDeformVert *dvert_prev, MDeformVert *dvert_curr, int index)
{
MDeformVert *dv_curr = &dvert_curr[index];
@@ -185,7 +245,7 @@ static VPaint *new_vpaint(int wpaint)
{
VPaint *vp = MEM_callocN(sizeof(VPaint), "VPaint");
- vp->flag = (wpaint) ? 0 : VP_SPRAY;
+ vp->flag = (wpaint) ? 0 : VP_FLAG_SPRAY;
vp->paint.flags |= PAINT_SHOW_BRUSH;
return vp;
@@ -213,7 +273,7 @@ static uint vpaint_blend(
uint color_blend = ED_vpaint_blend_tool(tool, color_curr, color_paint, alpha_i);
/* if no spray, clip color adding with colorig & orig alpha */
- if ((vp->flag & VP_SPRAY) == 0) {
+ if ((vp->flag & VP_FLAG_SPRAY) == 0) {
uint color_test, a;
char *cp, *ct, *co;
@@ -299,7 +359,7 @@ static float calc_vp_alpha_col_dl(
if (strength > 0.0f) {
float alpha = brush_alpha_pressure * strength;
- if (vp->flag & VP_NORMALS) {
+ if ((vp->flag & VP_FLAG_PROJECT_FLAT) == 0) {
float dvec[3];
/* transpose ! */
@@ -670,7 +730,7 @@ static void do_weight_paint_vertex_single(
index_mirr = vgroup_mirr = -1;
}
- if ((wp->flag & VP_SPRAY) == 0) {
+ if ((wp->flag & VP_FLAG_SPRAY) == 0) {
struct MDeformVert *dvert_prev = ob->sculpt->mode.wpaint.dvert_prev;
defweight_prev_restore_or_init(dvert_prev, me->dvert, index);
if (index_mirr != -1) {
@@ -678,7 +738,7 @@ static void do_weight_paint_vertex_single(
}
}
- if (wp->flag & VP_ONLYVGROUP) {
+ if (wp->flag & VP_FLAG_VGROUP_RESTRICT) {
dw = defvert_find_index(dv, wpi->active.index);
}
else {
@@ -692,7 +752,7 @@ static void do_weight_paint_vertex_single(
/* get the mirror def vars */
if (index_mirr != -1) {
dv_mirr = &me->dvert[index_mirr];
- if (wp->flag & VP_ONLYVGROUP) {
+ if (wp->flag & VP_FLAG_VGROUP_RESTRICT) {
dw_mirr = defvert_find_index(dv_mirr, vgroup_mirr);
if (dw_mirr == NULL) {
@@ -814,7 +874,7 @@ static void do_weight_paint_vertex_multi(
}
}
- if ((wp->flag & VP_SPRAY) == 0) {
+ if ((wp->flag & VP_FLAG_SPRAY) == 0) {
struct MDeformVert *dvert_prev = ob->sculpt->mode.wpaint.dvert_prev;
defweight_prev_restore_or_init(dvert_prev, me->dvert, index);
if (index_mirr != -1) {
@@ -947,7 +1007,7 @@ static void vertex_paint_init_session_data(const ToolSettings *ts, Object *ob)
/* Create average brush arrays */
if (ob->mode == OB_MODE_VERTEX_PAINT) {
- if ((ts->vpaint->flag & VP_SPRAY) == 0) {
+ if ((ts->vpaint->flag & VP_FLAG_SPRAY) == 0) {
if (ob->sculpt->mode.vpaint.previous_color == NULL) {
ob->sculpt->mode.vpaint.previous_color =
MEM_callocN(me->totloop * sizeof(uint), __func__);
@@ -968,7 +1028,7 @@ static void vertex_paint_init_session_data(const ToolSettings *ts, Object *ob)
}
}
else if (ob->mode == OB_MODE_WEIGHT_PAINT) {
- if ((ts->wpaint->flag & VP_SPRAY) == 0) {
+ if ((ts->wpaint->flag & VP_FLAG_SPRAY) == 0) {
if (ob->sculpt->mode.wpaint.alpha_weight == NULL) {
ob->sculpt->mode.wpaint.alpha_weight =
MEM_callocN(me->totvert * sizeof(float), __func__);
@@ -1116,6 +1176,7 @@ void PAINT_OT_weight_paint_toggle(wmOperatorType *ot)
struct WPaintData {
ViewContext vc;
+ struct NormalAnglePrecalc normal_angle_precalc;
struct WeightPaintGroupData active, mirror;
@@ -1138,12 +1199,12 @@ struct WPaintData {
/* Initialize the stroke cache invariants from operator properties */
static void vwpaint_update_cache_invariants(
- bContext *C, VPaint *vd, SculptSession *ss, wmOperator *op, const float mouse[2])
+ bContext *C, VPaint *vp, SculptSession *ss, wmOperator *op, const float mouse[2])
{
StrokeCache *cache;
Scene *scene = CTX_data_scene(C);
UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
- Brush *brush = BKE_paint_brush(&vd->paint);
+ Brush *brush = BKE_paint_brush(&vp->paint);
ViewContext *vc = paint_stroke_view_context(op->customdata);
Object *ob = CTX_data_active_object(C);
float mat[3][3];
@@ -1195,12 +1256,12 @@ static void vwpaint_update_cache_invariants(
}
/* Initialize the stroke cache variants from operator properties */
-static void vwpaint_update_cache_variants(bContext *C, VPaint *vd, Object *ob, PointerRNA *ptr)
+static void vwpaint_update_cache_variants(bContext *C, VPaint *vp, Object *ob, PointerRNA *ptr)
{
Scene *scene = CTX_data_scene(C);
SculptSession *ss = ob->sculpt;
StrokeCache *cache = ss->cache;
- Brush *brush = BKE_paint_brush(&vd->paint);
+ Brush *brush = BKE_paint_brush(&vp->paint);
/* This effects the actual brush radius, so things farther away
* are compared with a larger radius and vise versa. */
@@ -1258,7 +1319,7 @@ static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float mo
int defbase_tot, defbase_tot_sel;
bool *defbase_sel;
SculptSession *ss = ob->sculpt;
- VPaint *vd = CTX_data_tool_settings(C)->wpaint;
+ VPaint *vp = CTX_data_tool_settings(C)->wpaint;
float mat[4][4], imat[4][4];
@@ -1313,6 +1374,7 @@ static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float mo
wpd = MEM_callocN(sizeof(struct WPaintData), "WPaintData");
paint_stroke_set_mode_data(stroke, wpd);
view3d_set_viewcontext(C, &wpd->vc);
+ view_angle_limits_init(&wpd->normal_angle_precalc, vp->normal_angle, (vp->flag & VP_FLAG_PROJECT_FLAT) == 0);
wpd->active.index = vgroup_index.active;
wpd->mirror.index = vgroup_index.mirror;
@@ -1369,7 +1431,7 @@ static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float mo
/* If not previously created, create vertex/weight paint mode session data */
vertex_paint_init_session(scene, ob);
- vwpaint_update_cache_invariants(C, vd, ss, op, mouse);
+ vwpaint_update_cache_invariants(C, vp, ss, op, mouse);
vertex_paint_init_session_data(ts, ob);
if (ob->sculpt->mode.wpaint.dvert_prev != NULL) {
@@ -1391,7 +1453,7 @@ static float dot_vf3vs3(const float brushNormal[3], const short vertexNormal[3])
}
static void get_brush_alpha_data(
- Scene *scene, SculptSession *ss, Brush *brush,
+ const Scene *scene, const SculptSession *ss, const Brush *brush,
float *r_brush_size_pressure, float *r_brush_alpha_value, float *r_brush_alpha_pressure)
{
*r_brush_size_pressure =
@@ -1417,6 +1479,22 @@ static float wpaint_get_active_weight(const MDeformVert *dv, const WeightPaintIn
}
}
+static SculptBrushTestFn sculpt_brush_test_init_with_falloff_shape(
+ SculptSession *ss, SculptBrushTest *test, char falloff_shape)
+{
+ sculpt_brush_test_init(ss, test);
+ SculptBrushTestFn sculpt_brush_test_sq_fn;
+ if (falloff_shape == VP_FALLOFF_SHAPE_SPHERE) {
+ sculpt_brush_test_sq_fn = sculpt_brush_test_sphere_sq;
+ }
+ else {
+ /* VP_FALLOFF_SHAPE_TUBE */
+ plane_from_point_normal_v3(test->plane, test->location, ss->cache->view_normal);
+ sculpt_brush_test_sq_fn = sculpt_brush_test_circle_sq;
+ }
+ return sculpt_brush_test_sq_fn;
+}
+
static void do_wpaint_brush_blur_task_cb_ex(
void *userdata, void *UNUSED(userdata_chunk), const int n, const int UNUSED(thread_id))
{
@@ -1425,25 +1503,26 @@ static void do_wpaint_brush_blur_task_cb_ex(
CCGDerivedMesh *ccgdm = BKE_pbvh_get_ccgdm(ss->pbvh);
const struct SculptVertexPaintGeomMap *gmap = &ss->mode.wpaint.gmap;
- Brush *brush = data->brush;
- StrokeCache *cache = ss->cache;
+ const Brush *brush = data->brush;
+ const StrokeCache *cache = ss->cache;
Scene *scene = CTX_data_scene(data->C);
- const float brush_strength = cache->bstrength;
float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
get_brush_alpha_data(scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
+ const bool use_normal = vwpaint_use_normal(data->vp);
const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
SculptBrushTest test;
- sculpt_brush_test_init(ss, &test);
+ SculptBrushTestFn sculpt_brush_test_sq_fn =
+ sculpt_brush_test_init_with_falloff_shape(ss, &test, data->vp->falloff_shape);
/* For each vertex */
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
/* Test to see if the vertex coordinates are within the spherical brush region. */
- if (sculpt_brush_test_sphere_sq(&test, vd.co)) {
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
/* For grid based pbvh, take the vert whose loop coopresponds to the current grid.
* Otherwise, take the current vert. */
const int v_index = ccgdm ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
@@ -1469,16 +1548,19 @@ static void do_wpaint_brush_blur_task_cb_ex(
/* Apply the weight to the vertex. */
if (total_hit_loops != 0) {
- const float view_dot = (vd.no) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
- if (view_dot > 0.0f) {
+ float brush_strength = cache->bstrength;
+ const float angle_cos = (use_normal && vd.no) ?
+ dot_vf3vs3(ss->cache->sculpt_normal_symm, vd.no) : 1.0f;
+ if (((data->vp->flag & VP_FLAG_PROJECT_BACKFACE) ||
+ (angle_cos > 0.0f)) &&
+ ((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
+ view_angle_limits_apply_falloff(&data->wpd->normal_angle_precalc, angle_cos, &brush_strength)))
+ {
const float brush_fade = BKE_brush_curve_strength(brush, sqrtf(test.dist), cache->radius);
float final_alpha =
brush_fade * brush_strength *
grid_alpha * brush_alpha_pressure;
- if (data->vp->flag & VP_NORMALS) {
- final_alpha *= view_dot;
- }
if (brush->flag & BRUSH_ACCUMULATE) {
float mask_accum = ss->mode.wpaint.previous_accum[v_index];
final_alpha = min_ff(final_alpha + mask_accum, brush_strength);
@@ -1506,12 +1588,12 @@ static void do_wpaint_brush_smear_task_cb_ex(
CCGDerivedMesh *ccgdm = BKE_pbvh_get_ccgdm(ss->pbvh);
const struct SculptVertexPaintGeomMap *gmap = &ss->mode.wpaint.gmap;
- Brush *brush = data->brush;
- Scene *scene = CTX_data_scene(data->C);
- StrokeCache *cache = ss->cache;
- const float brush_strength = cache->bstrength;
+ const Brush *brush = data->brush;
+ const Scene *scene = CTX_data_scene(data->C);
+ const StrokeCache *cache = ss->cache;
float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
get_brush_alpha_data(scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
+ const bool use_normal = vwpaint_use_normal(data->vp);
const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
float brush_dir[3];
@@ -1522,26 +1604,32 @@ static void do_wpaint_brush_smear_task_cb_ex(
if (normalize_v3(brush_dir) != 0.0f) {
SculptBrushTest test;
- sculpt_brush_test_init(ss, &test);
+ SculptBrushTestFn sculpt_brush_test_sq_fn =
+ sculpt_brush_test_init_with_falloff_shape(ss, &test, data->vp->falloff_shape);
/* For each vertex */
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
/* Test to see if the vertex coordinates are within the spherical brush region. */
- if (sculpt_brush_test_sphere_fast(&test, vd.co)) {
- const float view_dot = (vd.no) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
- if (view_dot > 0.0f) {
- bool do_color = false;
-
- /* For grid based pbvh, take the vert whose loop cooresponds to the current grid.
- * Otherwise, take the current vert. */
- const int v_index = ccgdm ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
- const float grid_alpha = ccgdm ? 1.0f / vd.gridsize : 1.0f;
- const MVert *mv_curr = &data->me->mvert[v_index];
-
- /* If the vertex is selected */
- if (!(use_face_sel || use_vert_sel) || mv_curr->flag & SELECT) {
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ /* For grid based pbvh, take the vert whose loop cooresponds to the current grid.
+ * Otherwise, take the current vert. */
+ const int v_index = ccgdm ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
+ const float grid_alpha = ccgdm ? 1.0f / vd.gridsize : 1.0f;
+ const MVert *mv_curr = &data->me->mvert[v_index];
+
+ /* If the vertex is selected */
+ if (!(use_face_sel || use_vert_sel) || mv_curr->flag & SELECT) {
+ float brush_strength = cache->bstrength;
+ const float angle_cos = (use_normal && vd.no) ?
+ dot_vf3vs3(ss->cache->sculpt_normal_symm, vd.no) : 1.0f;
+ if (((data->vp->flag & VP_FLAG_PROJECT_BACKFACE) ||
+ (angle_cos > 0.0f)) &&
+ ((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
+ view_angle_limits_apply_falloff(&data->wpd->normal_angle_precalc, angle_cos, &brush_strength)))
+ {
+ bool do_color = false;
/* Minimum dot product between brush direction and current
* to neighbor direction is 0.0, meaning orthogonal. */
float stroke_dot_max = 0.0f;
@@ -1578,14 +1666,10 @@ static void do_wpaint_brush_smear_task_cb_ex(
}
/* Apply weight to vertex */
if (do_color) {
- const float brush_fade = BKE_brush_curve_strength(brush, test.dist, cache->radius);
+ const float brush_fade = BKE_brush_curve_strength(brush, 0.0f, cache->radius);
float final_alpha =
brush_fade * brush_strength *
grid_alpha * brush_alpha_pressure;
-
- if (data->vp->flag & VP_NORMALS) {
- final_alpha *= view_dot;
- }
do_weight_paint_vertex(
data->vp, data->ob, data->wpi,
v_index, final_alpha, (float)weight_final);
@@ -1604,26 +1688,27 @@ static void do_wpaint_brush_draw_task_cb_ex(
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
CCGDerivedMesh *ccgdm = BKE_pbvh_get_ccgdm(ss->pbvh);
- Scene *scene = CTX_data_scene(data->C);
+ const Scene *scene = CTX_data_scene(data->C);
- Brush *brush = data->brush;
- StrokeCache *cache = ss->cache;
- const float brush_strength = cache->bstrength;
+ const Brush *brush = data->brush;
+ const StrokeCache *cache = ss->cache;
const float paintweight = BKE_brush_weight_get(scene, brush);
float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
get_brush_alpha_data(scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
+ const bool use_normal = vwpaint_use_normal(data->vp);
const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
SculptBrushTest test;
- sculpt_brush_test_init(ss, &test);
+ SculptBrushTestFn sculpt_brush_test_sq_fn =
+ sculpt_brush_test_init_with_falloff_shape(ss, &test, data->vp->falloff_shape);
/* For each vertex */
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
/* Test to see if the vertex coordinates are within the spherical brush region. */
- if (sculpt_brush_test_sphere_sq(&test, vd.co)) {
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
/* Note: grids are 1:1 with corners (aka loops).
* For multires, take the vert whose loop cooresponds to the current grid.
* Otherwise, take the current vert. */
@@ -1633,14 +1718,16 @@ static void do_wpaint_brush_draw_task_cb_ex(
const char v_flag = data->me->mvert[v_index].flag;
/* If the vertex is selected */
if (!(use_face_sel || use_vert_sel) || v_flag & SELECT) {
- const float view_dot = (vd.no) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
- if (view_dot > 0.0f) {
+ float brush_strength = cache->bstrength;
+ const float angle_cos = (use_normal && vd.no) ?
+ dot_vf3vs3(ss->cache->sculpt_normal_symm, vd.no) : 1.0f;
+ if (((data->vp->flag & VP_FLAG_PROJECT_BACKFACE) ||
+ (angle_cos > 0.0f)) &&
+ ((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
+ view_angle_limits_apply_falloff(&data->wpd->normal_angle_precalc, angle_cos, &brush_strength)))
+ {
const float brush_fade = BKE_brush_curve_strength(brush, sqrtf(test.dist), cache->radius);
float final_alpha = brush_fade * brush_strength * grid_alpha * brush_alpha_pressure;
-
- if (data->vp->flag & VP_NORMALS) {
- final_alpha *= view_dot;
- }
if (brush->flag & BRUSH_ACCUMULATE) {
float mask_accum = ss->mode.wpaint.previous_accum[v_index];
final_alpha = min_ff(final_alpha + mask_accum, brush_strength);
@@ -1648,7 +1735,7 @@ static void do_wpaint_brush_draw_task_cb_ex(
}
/* Non-spray logic. */
- if ((data->vp->flag & VP_SPRAY) == 0) {
+ if ((data->vp->flag & VP_FLAG_SPRAY) == 0) {
/* Only paint if we have greater alpha. */
if (ss->mode.wpaint.alpha_weight[v_index] < final_alpha) {
ss->mode.wpaint.alpha_weight[v_index] = final_alpha;
@@ -1676,6 +1763,7 @@ static void do_wpaint_brush_calc_average_weight_cb_ex(
StrokeCache *cache = ss->cache;
CCGDerivedMesh *ccgdm = BKE_pbvh_get_ccgdm(ss->pbvh);
+ const bool use_normal = vwpaint_use_normal(data->vp);
const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
@@ -1684,16 +1772,18 @@ static void do_wpaint_brush_calc_average_weight_cb_ex(
accum->value = 0.0;
SculptBrushTest test;
- sculpt_brush_test_init(ss, &test);
+ SculptBrushTestFn sculpt_brush_test_sq_fn =
+ sculpt_brush_test_init_with_falloff_shape(ss, &test, data->vp->falloff_shape);
/* For each vertex */
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
/* Test to see if the vertex coordinates are within the spherical brush region. */
- if (sculpt_brush_test_sphere_sq(&test, vd.co)) {
- const float view_dot = (vd.no) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
- if (view_dot > 0.0 && BKE_brush_curve_strength(data->brush, sqrtf(test.dist), cache->radius) > 0.0) {
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
+ const float angle_cos = (use_normal && vd.no) ?
+ dot_vf3vs3(ss->cache->sculpt_normal_symm, vd.no) : 1.0f;
+ if (angle_cos > 0.0 && BKE_brush_curve_strength(data->brush, sqrtf(test.dist), cache->radius) > 0.0) {
const int v_index = ccgdm ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
// const float grid_alpha = ccgdm ? 1.0f / vd.gridsize : 1.0f;
const char v_flag = data->me->mvert[v_index].flag;
@@ -1776,6 +1866,50 @@ static void wpaint_paint_leaves(
}
}
+static PBVHNode **vwpaint_pbvh_gather_generic(
+ Object *ob, VPaint *wp, Sculpt *sd, Brush *brush, int *r_totnode)
+{
+ SculptSession *ss = ob->sculpt;
+ const bool use_normal = vwpaint_use_normal(wp);
+ PBVHNode **nodes = NULL;
+
+ /* Build a list of all nodes that are potentially within the brush's area of influence */
+ if (wp->falloff_shape == VP_FALLOFF_SHAPE_SPHERE) {
+ SculptSearchSphereData data = {
+ .ss = ss,
+ .sd = sd,
+ .radius_squared = ss->cache->radius_squared,
+ .original = true,
+ };
+ BKE_pbvh_search_gather(ss->pbvh, sculpt_search_sphere_cb, &data, &nodes, r_totnode);
+ if (use_normal) {
+ sculpt_pbvh_calc_area_normal(brush, ob, nodes, *r_totnode, true, ss->cache->sculpt_normal_symm);
+ }
+ else {
+ zero_v3(ss->cache->sculpt_normal_symm);
+ }
+ }
+ else {
+ struct DistRayAABB_Precalc dist_ray_to_aabb_precalc;
+ dist_squared_ray_to_aabb_precalc(&dist_ray_to_aabb_precalc, ss->cache->location, ss->cache->view_normal);
+ SculptSearchCircleData data = {
+ .ss = ss,
+ .sd = sd,
+ .radius_squared = ss->cache->radius_squared,
+ .original = true,
+ .dist_ray_to_aabb_precalc = &dist_ray_to_aabb_precalc,
+ };
+ BKE_pbvh_search_gather(ss->pbvh, sculpt_search_circle_cb, &data, &nodes, r_totnode);
+ if (use_normal) {
+ copy_v3_v3(ss->cache->sculpt_normal_symm, ss->cache->view_normal);
+ }
+ else {
+ zero_v3(ss->cache->sculpt_normal_symm);
+ }
+ }
+ return nodes;
+}
+
static void wpaint_do_paint(
bContext *C, Object *ob, VPaint *wp, Sculpt *sd, struct WPaintData *wpd, WeightPaintInfo *wpi,
Mesh *me, Brush *brush, const char symm, const int axis, const int i, const float angle)
@@ -1784,19 +1918,9 @@ static void wpaint_do_paint(
ss->cache->radial_symmetry_pass = i;
sculpt_cache_calc_brushdata_symm(ss->cache, symm, axis, angle);
- SculptSearchSphereData data;
- PBVHNode **nodes = NULL;
int totnode;
+ PBVHNode **nodes = vwpaint_pbvh_gather_generic(ob, wp, sd, brush, &totnode);
-
- /* Build a list of all nodes that are potentially within the brush's area of influence */
- data.ss = ss;
- data.sd = sd;
- data.radius_squared = ss->cache->radius_squared;
- data.original = true;
- BKE_pbvh_search_gather(ss->pbvh, sculpt_search_sphere_cb, &data, &nodes, &totnode);
-
- sculpt_pbvh_calc_area_normal(brush, ob, nodes, totnode, true, ss->cache->sculpt_normal_symm);
wpaint_paint_leaves(C, ob, sd, wp, wpd, wpi, me, nodes, totnode);
if (nodes)
@@ -2179,6 +2303,8 @@ typedef struct PolyFaceMap {
struct VPaintData {
ViewContext vc;
+ struct NormalAnglePrecalc normal_angle_precalc;
+
uint paintcol;
struct VertProjHandle *vp_handle;
@@ -2223,6 +2349,7 @@ static bool vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const f
vpd = MEM_callocN(sizeof(*vpd), "VPaintData");
paint_stroke_set_mode_data(stroke, vpd);
view3d_set_viewcontext(C, &vpd->vc);
+ view_angle_limits_init(&vpd->normal_angle_precalc, vp->normal_angle, (vp->flag & VP_FLAG_PROJECT_FLAT) == 0);
vpd->paintcol = vpaint_get_current_col(scene, vp);
@@ -2287,16 +2414,17 @@ static void do_vpaint_brush_calc_average_color_cb_ex(
memset(accum->value, 0, sizeof(accum->value));
SculptBrushTest test;
- sculpt_brush_test_init(ss, &test);
+ SculptBrushTestFn sculpt_brush_test_sq_fn =
+ sculpt_brush_test_init_with_falloff_shape(ss, &test, data->vp->falloff_shape);
/* For each vertex */
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
/* Test to see if the vertex coordinates are within the spherical brush region. */
- if (sculpt_brush_test_sphere_fast(&test, vd.co)) {
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
const int v_index = ccgdm ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
- if (BKE_brush_curve_strength(data->brush, test.dist, cache->radius) > 0.0) {
+ if (BKE_brush_curve_strength(data->brush, 0.0, cache->radius) > 0.0) {
/* If the vertex is selected for painting. */
const MVert *mv = &data->me->mvert[v_index];
if (!use_vert_sel || mv->flag & SELECT) {
@@ -2344,25 +2472,26 @@ static void do_vpaint_brush_draw_task_cb_ex(
CCGDerivedMesh *ccgdm = BKE_pbvh_get_ccgdm(ss->pbvh);
const struct SculptVertexPaintGeomMap *gmap = &ss->mode.vpaint.gmap;
- Brush *brush = data->brush;
- StrokeCache *cache = ss->cache;
- const float brush_strength = cache->bstrength;
+ const Brush *brush = data->brush;
+ const StrokeCache *cache = ss->cache;
uint *lcol = data->lcol;
- Scene *scene = CTX_data_scene(data->C);
+ const Scene *scene = CTX_data_scene(data->C);
float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
get_brush_alpha_data(scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
+ const bool use_normal = vwpaint_use_normal(data->vp);
const bool use_vert_sel = (data->me->editflag & (ME_EDIT_PAINT_FACE_SEL | ME_EDIT_PAINT_VERT_SEL)) != 0;
const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
SculptBrushTest test;
- sculpt_brush_test_init(ss, &test);
+ SculptBrushTestFn sculpt_brush_test_sq_fn =
+ sculpt_brush_test_init_with_falloff_shape(ss, &test, data->vp->falloff_shape);
/* For each vertex */
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
/* Test to see if the vertex coordinates are within the spherical brush region. */
- if (sculpt_brush_test_sphere_sq(&test, vd.co)) {
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
/* Note: Grids are 1:1 with corners (aka loops).
* For grid based pbvh, take the vert whose loop cooresponds to the current grid.
* Otherwise, take the current vert. */
@@ -2374,8 +2503,14 @@ static void do_vpaint_brush_draw_task_cb_ex(
if (!use_vert_sel || mv->flag & SELECT) {
/* Calc the dot prod. between ray norm on surf and current vert
* (ie splash prevention factor), and only paint front facing verts. */
- const float view_dot = (vd.no) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
- if (view_dot > 0.0f) {
+ float brush_strength = cache->bstrength;
+ const float angle_cos = (use_normal && vd.no) ?
+ dot_vf3vs3(ss->cache->sculpt_normal_symm, vd.no) : 1.0f;
+ if (((data->vp->flag & VP_FLAG_PROJECT_BACKFACE) ||
+ (angle_cos > 0.0f)) &&
+ ((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
+ view_angle_limits_apply_falloff(&data->vpd->normal_angle_precalc, angle_cos, &brush_strength)))
+ {
const float brush_fade = BKE_brush_curve_strength(brush, sqrtf(test.dist), cache->radius);
uint color_final = data->vpd->paintcol;
@@ -2404,10 +2539,6 @@ static void do_vpaint_brush_draw_task_cb_ex(
float final_alpha =
255 * brush_fade * brush_strength *
tex_alpha * brush_alpha_pressure * grid_alpha;
-
- if (data->vp->flag & VP_NORMALS) {
- final_alpha *= view_dot;
- }
if (brush->flag & BRUSH_ACCUMULATE) {
float mask_accum = ss->mode.vpaint.previous_accum[l_index];
final_alpha = min_ff(final_alpha + mask_accum, 255.0f * brush_strength);
@@ -2436,36 +2567,43 @@ static void do_vpaint_brush_blur_task_cb_ex(
Scene *scene = CTX_data_scene(data->C);
const struct SculptVertexPaintGeomMap *gmap = &ss->mode.vpaint.gmap;
- Brush *brush = data->brush;
- StrokeCache *cache = ss->cache;
- const float brush_strength = cache->bstrength;
+ const Brush *brush = data->brush;
+ const StrokeCache *cache = ss->cache;
uint *lcol = data->lcol;
float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
get_brush_alpha_data(scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
+ const bool use_normal = vwpaint_use_normal(data->vp);
const bool use_vert_sel = (data->me->editflag & (ME_EDIT_PAINT_FACE_SEL | ME_EDIT_PAINT_VERT_SEL)) != 0;
const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
SculptBrushTest test;
- sculpt_brush_test_init(ss, &test);
+ SculptBrushTestFn sculpt_brush_test_sq_fn =
+ sculpt_brush_test_init_with_falloff_shape(ss, &test, data->vp->falloff_shape);
/* For each vertex */
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
/* Test to see if the vertex coordinates are within the spherical brush region. */
- if (sculpt_brush_test_sphere_sq(&test, vd.co)) {
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
/* For grid based pbvh, take the vert whose loop cooresponds to the current grid.
* Otherwise, take the current vert. */
const int v_index = ccgdm ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
const float grid_alpha = ccgdm ? 1.0f / vd.gridsize : 1.0f;
const MVert *mv = &data->me->mvert[v_index];
- const float view_dot = (vd.no) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
- if (view_dot > 0.0f) {
- const float brush_fade = BKE_brush_curve_strength(brush, sqrtf(test.dist), cache->radius);
+ /* If the vertex is selected for painting. */
+ if (!use_vert_sel || mv->flag & SELECT) {
+ float brush_strength = cache->bstrength;
+ const float angle_cos = (use_normal && vd.no) ?
+ dot_vf3vs3(ss->cache->sculpt_normal_symm, vd.no) : 1.0f;
+ if (((data->vp->flag & VP_FLAG_PROJECT_BACKFACE) ||
+ (angle_cos > 0.0f)) &&
+ ((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
+ view_angle_limits_apply_falloff(&data->vpd->normal_angle_precalc, angle_cos, &brush_strength)))
+ {
+ const float brush_fade = BKE_brush_curve_strength(brush, sqrtf(test.dist), cache->radius);
- /* If the vertex is selected for painting. */
- if (!use_vert_sel || mv->flag & SELECT) {
/* Get the average poly color */
uint color_final = 0;
int total_hit_loops = 0;
@@ -2512,10 +2650,6 @@ static void do_vpaint_brush_blur_task_cb_ex(
float final_alpha =
255 * brush_fade * brush_strength *
brush_alpha_pressure * grid_alpha;
-
- if (data->vp->flag & VP_NORMALS) {
- final_alpha *= view_dot;
- }
/* Mix the new color with the original
* based on the brush strength and the curve. */
lcol[l_index] = vpaint_blend(
@@ -2540,13 +2674,13 @@ static void do_vpaint_brush_smear_task_cb_ex(
Scene *scene = CTX_data_scene(data->C);
const struct SculptVertexPaintGeomMap *gmap = &ss->mode.vpaint.gmap;
- Brush *brush = data->brush;
- StrokeCache *cache = ss->cache;
- const float brush_strength = cache->bstrength;
+ const Brush *brush = data->brush;
+ const StrokeCache *cache = ss->cache;
uint *lcol = data->lcol;
float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
get_brush_alpha_data(scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
float brush_dir[3];
+ const bool use_normal = vwpaint_use_normal(data->vp);
const bool use_vert_sel = (data->me->editflag & (ME_EDIT_PAINT_FACE_SEL | ME_EDIT_PAINT_VERT_SEL)) != 0;
const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
@@ -2556,14 +2690,15 @@ static void do_vpaint_brush_smear_task_cb_ex(
if (normalize_v3(brush_dir) != 0.0f) {
SculptBrushTest test;
- sculpt_brush_test_init(ss, &test);
+ SculptBrushTestFn sculpt_brush_test_sq_fn =
+ sculpt_brush_test_init_with_falloff_shape(ss, &test, data->vp->falloff_shape);
/* For each vertex */
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
{
/* Test to see if the vertex coordinates are within the spherical brush region. */
- if (sculpt_brush_test_sphere_sq(&test, vd.co)) {
+ if (sculpt_brush_test_sq_fn(&test, vd.co)) {
/* For grid based pbvh, take the vert whose loop cooresponds to the current grid.
* Otherwise, take the current vert. */
const int v_index = ccgdm ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
@@ -2574,8 +2709,14 @@ static void do_vpaint_brush_smear_task_cb_ex(
if (!use_vert_sel || mv_curr->flag & SELECT) {
/* Calc the dot prod. between ray norm on surf and current vert
* (ie splash prevention factor), and only paint front facing verts. */
- const float view_dot = (vd.no) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
- if (view_dot > 0.0f) {
+ float brush_strength = cache->bstrength;
+ const float angle_cos = (use_normal && vd.no) ?
+ dot_vf3vs3(ss->cache->sculpt_normal_symm, vd.no) : 1.0f;
+ if (((data->vp->flag & VP_FLAG_PROJECT_BACKFACE) ||
+ (angle_cos > 0.0f)) &&
+ ((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
+ view_angle_limits_apply_falloff(&data->vpd->normal_angle_precalc, angle_cos, &brush_strength)))
+ {
const float brush_fade = BKE_brush_curve_strength(brush, sqrtf(test.dist), cache->radius);
bool do_color = false;
@@ -2636,10 +2777,6 @@ static void do_vpaint_brush_smear_task_cb_ex(
float final_alpha =
255 * brush_fade * brush_strength *
brush_alpha_pressure * grid_alpha;
-
- if (data->vp->flag & VP_NORMALS) {
- final_alpha *= view_dot;
- }
/* Mix the new color with the original
* based on the brush strength and the curve. */
lcol[l_index] = vpaint_blend(
@@ -2721,27 +2858,18 @@ static void vpaint_paint_leaves(
}
static void vpaint_do_paint(
- bContext *C, Sculpt *sd, VPaint *vd, struct VPaintData *vpd,
+ bContext *C, Sculpt *sd, VPaint *vp, struct VPaintData *vpd,
Object *ob, Mesh *me, Brush *brush, const char symm, const int axis, const int i, const float angle)
{
SculptSession *ss = ob->sculpt;
ss->cache->radial_symmetry_pass = i;
sculpt_cache_calc_brushdata_symm(ss->cache, symm, axis, angle);
- SculptSearchSphereData data;
- PBVHNode **nodes = NULL;
- int totnode;
-
- /* Build a list of all nodes that are potentially within the brush's area of influence */
- data.ss = ss;
- data.sd = sd;
- data.radius_squared = ss->cache->radius_squared;
- data.original = true;
- BKE_pbvh_search_gather(ss->pbvh, sculpt_search_sphere_cb, &data, &nodes, &totnode);
- sculpt_pbvh_calc_area_normal(brush, ob, nodes, totnode, true, ss->cache->sculpt_normal_symm);
+ int totnode;
+ PBVHNode **nodes = vwpaint_pbvh_gather_generic(ob, vp, sd, brush, &totnode);
/* Paint those leaves. */
- vpaint_paint_leaves(C, sd, vd, vpd, ob, me, nodes, totnode);
+ vpaint_paint_leaves(C, sd, vp, vpd, ob, me, nodes, totnode);
if (nodes) {
MEM_freeN(nodes);
@@ -2749,31 +2877,31 @@ static void vpaint_do_paint(
}
static void vpaint_do_radial_symmetry(
- bContext *C, Sculpt *sd, VPaint *vd, struct VPaintData *vpd, Object *ob, Mesh *me,
+ bContext *C, Sculpt *sd, VPaint *vp, struct VPaintData *vpd, Object *ob, Mesh *me,
Brush *brush, const char symm, const int axis)
{
- for (int i = 1; i < vd->radial_symm[axis - 'X']; i++) {
- const float angle = (2.0 * M_PI) * i / vd->radial_symm[axis - 'X'];
- vpaint_do_paint(C, sd, vd, vpd, ob, me, brush, symm, axis, i, angle);
+ for (int i = 1; i < vp->radial_symm[axis - 'X']; i++) {
+ const float angle = (2.0 * M_PI) * i / vp->radial_symm[axis - 'X'];
+ vpaint_do_paint(C, sd, vp, vpd, ob, me, brush, symm, axis, i, angle);
}
}
/* near duplicate of: sculpt.c's, 'do_symmetrical_brush_actions' and 'wpaint_do_symmetrical_brush_actions'. */
static void vpaint_do_symmetrical_brush_actions(
- bContext *C, Sculpt *sd, VPaint *vd, struct VPaintData *vpd, Object *ob)
+ bContext *C, Sculpt *sd, VPaint *vp, struct VPaintData *vpd, Object *ob)
{
- Brush *brush = BKE_paint_brush(&vd->paint);
+ Brush *brush = BKE_paint_brush(&vp->paint);
Mesh *me = ob->data;
SculptSession *ss = ob->sculpt;
StrokeCache *cache = ss->cache;
- const char symm = vd->paint.symmetry_flags & PAINT_SYMM_AXIS_ALL;
+ const char symm = vp->paint.symmetry_flags & PAINT_SYMM_AXIS_ALL;
int i = 0;
/* initial stroke */
- vpaint_do_paint(C, sd, vd, vpd, ob, me, brush, i, 'X', 0, 0);
- vpaint_do_radial_symmetry(C, sd, vd, vpd, ob, me, brush, i, 'X');
- vpaint_do_radial_symmetry(C, sd, vd, vpd, ob, me, brush, i, 'Y');
- vpaint_do_radial_symmetry(C, sd, vd, vpd, ob, me, brush, i, 'Z');
+ vpaint_do_paint(C, sd, vp, vpd, ob, me, brush, i, 'X', 0, 0);
+ vpaint_do_radial_symmetry(C, sd, vp, vpd, ob, me, brush, i, 'X');
+ vpaint_do_radial_symmetry(C, sd, vp, vpd, ob, me, brush, i, 'Y');
+ vpaint_do_radial_symmetry(C, sd, vp, vpd, ob, me, brush, i, 'Z');
cache->symmetry = symm;
@@ -2785,16 +2913,16 @@ static void vpaint_do_symmetrical_brush_actions(
sculpt_cache_calc_brushdata_symm(cache, i, 0, 0);
if (i & (1 << 0)) {
- vpaint_do_paint(C, sd, vd, vpd, ob, me, brush, i, 'X', 0, 0);
- vpaint_do_radial_symmetry(C, sd, vd, vpd, ob, me, brush, i, 'X');
+ vpaint_do_paint(C, sd, vp, vpd, ob, me, brush, i, 'X', 0, 0);
+ vpaint_do_radial_symmetry(C, sd, vp, vpd, ob, me, brush, i, 'X');
}
if (i & (1 << 1)) {
- vpaint_do_paint(C, sd, vd, vpd, ob, me, brush, i, 'Y', 0, 0);
- vpaint_do_radial_symmetry(C, sd, vd, vpd, ob, me, brush, i, 'Y');
+ vpaint_do_paint(C, sd, vp, vpd, ob, me, brush, i, 'Y', 0, 0);
+ vpaint_do_radial_symmetry(C, sd, vp, vpd, ob, me, brush, i, 'Y');
}
if (i & (1 << 2)) {
- vpaint_do_paint(C, sd, vd, vpd, ob, me, brush, i, 'Z', 0, 0);
- vpaint_do_radial_symmetry(C, sd, vd, vpd, ob, me, brush, i, 'Z');
+ vpaint_do_paint(C, sd, vp, vpd, ob, me, brush, i, 'Z', 0, 0);
+ vpaint_do_radial_symmetry(C, sd, vp, vpd, ob, me, brush, i, 'Z');
}
}
}
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 69ae47790a0..1698ab9e5c7 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -587,6 +587,24 @@ bool sculpt_brush_test_sphere_fast(const SculptBrushTest *test, const float co[3
return len_squared_v3v3(co, test->location) <= test->radius_squared;
}
+bool sculpt_brush_test_circle_sq(SculptBrushTest *test, const float co[3])
+{
+ float co_proj[3];
+ closest_to_plane_normalized_v3(co_proj, test->plane, co);
+ float distsq = len_squared_v3v3(co_proj, test->location);
+
+ if (distsq <= test->radius_squared) {
+ if (sculpt_brush_test_clipping(test, co)) {
+ return 0;
+ }
+ test->dist = distsq;
+ return 1;
+ }
+ else {
+ return 0;
+ }
+}
+
bool sculpt_brush_test_cube(SculptBrushTest *test, const float co[3], float local[4][4])
{
float side = M_SQRT1_2;
@@ -1216,6 +1234,24 @@ bool sculpt_search_sphere_cb(PBVHNode *node, void *data_v)
return len_squared_v3(t) < data->radius_squared;
}
+/* 2D projection (distance to line). */
+bool sculpt_search_circle_cb(PBVHNode *node, void *data_v)
+{
+ SculptSearchCircleData *data = data_v;
+ float bb_min[3], bb_max[3];
+
+ if (data->original)
+ BKE_pbvh_node_get_original_BB(node, bb_min, bb_max);
+ else
+ BKE_pbvh_node_get_BB(node, bb_min, bb_min);
+
+ float dummy_co[3], dummy_depth;
+ const float dist_sq = dist_squared_ray_to_aabb(
+ data->dist_ray_to_aabb_precalc, bb_min, bb_max, dummy_co, &dummy_depth);
+
+ return dist_sq < data->radius_squared;
+}
+
/* Handles clipping against a mirror modifier and SCULPT_LOCK axis flags */
static void sculpt_clip(Sculpt *sd, SculptSession *ss, float co[3], const float val[3])
{
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 7d9d3ad783d..425cecb0010 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -188,6 +188,8 @@ typedef struct SculptBrushTest {
struct RegionView3D *clip_rv3d;
} SculptBrushTest;
+typedef bool (*SculptBrushTestFn)(SculptBrushTest *test, const float co[3]);
+
typedef struct {
struct Sculpt *sd;
struct SculptSession *ss;
@@ -195,12 +197,22 @@ typedef struct {
bool original;
} SculptSearchSphereData;
+typedef struct {
+ struct Sculpt *sd;
+ struct SculptSession *ss;
+ float radius_squared;
+ bool original;
+ struct DistRayAABB_Precalc *dist_ray_to_aabb_precalc;
+} SculptSearchCircleData;
+
void sculpt_brush_test_init(struct SculptSession *ss, SculptBrushTest *test);
bool sculpt_brush_test_sphere(SculptBrushTest *test, const float co[3]);
bool sculpt_brush_test_sphere_sq(SculptBrushTest *test, const float co[3]);
bool sculpt_brush_test_sphere_fast(const SculptBrushTest *test, const float co[3]);
bool sculpt_brush_test_cube(SculptBrushTest *test, const float co[3], float local[4][4]);
+bool sculpt_brush_test_circle_sq(SculptBrushTest *test, const float co[3]);
bool sculpt_search_sphere_cb(PBVHNode *node, void *data_v);
+bool sculpt_search_circle_cb(PBVHNode *node, void *data_v);
float tex_strength(
struct SculptSession *ss, struct Brush *br,
const float point[3],