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authorJeroen Bakker <jbakker>2020-05-14 15:22:52 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2020-05-14 15:28:27 +0300
commitc9360b239bc7ebe09721b7d740995f01ee7d8bb3 (patch)
tree4901d8eedeca4a4f6fc138ae22231ce865082720 /source/blender/editors/sculpt_paint
parent08ac4d3d71dee9fc4ec7f878e57de59c87115280 (diff)
Fix T73286: Projection Painting Dense Mesh Bleed
When projection painting a dense mesh a face can be marked PROJ_FACE_DEGENERATE when it is too small. Degenerative faces are handled differently and as documented can create incorrect results. Not sure what these incorrect results are and if there could be a better solution for handling these results. This fix would only mark a face degenerative when all the verts are the same. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D7662
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 3dc6305dcf2..5e3204b6d5a 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -4022,7 +4022,7 @@ static void project_paint_bleed_add_face_user(const ProjPaintState *ps,
* Ideally this would be checked later, not to add to the cost of computing non-degenerate
* triangles, but that would allow other triangles to still find adjacent seams on degenerate
* triangles, potentially causing incorrect results. */
- if (area_tri_v2(UNPACK3(lt_tri_uv)) > FLT_EPSILON) {
+ if (area_tri_v2(UNPACK3(lt_tri_uv)) > 0.0f) {
const int lt_vtri[3] = {PS_LOOPTRI_AS_VERT_INDEX_3(ps, lt)};
void *tri_index_p = POINTER_FROM_INT(tri_index);