diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-11-14 03:20:08 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-11-14 03:20:08 +0300 |
commit | b97a2c3688ad29b051898ff2be5f9b9e98bebdba (patch) | |
tree | de011963a87fa4977bbae61f1143f44603569d14 /source/blender/editors/sculpt_paint | |
parent | c1d29ea7835c0f2ebd20531dfe3996c6bbce6b58 (diff) |
Cleanup: naming for paint modes
- Rename ePaint* -> PAINT_MODE_*.
- Use PAINT_OVERLAY_ prefix for eOverlayControlFlags.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_cursor.c | 16 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_curve.c | 12 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_image.c | 10 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_ops.c | 4 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_stroke.c | 16 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_vertex.c | 8 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 8 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_uv.c | 2 |
8 files changed, 38 insertions, 38 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c index fb938ed60c9..90066a20e88 100644 --- a/source/blender/editors/sculpt_paint/paint_cursor.c +++ b/source/blender/editors/sculpt_paint/paint_cursor.c @@ -259,8 +259,8 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col, bool prima bool refresh; eOverlayControlFlags invalid = ( (primary) ? - (overlay_flags & PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY) : - (overlay_flags & PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY)); + (overlay_flags & PAINT_OVERLAY_INVALID_TEXTURE_PRIMARY) : + (overlay_flags & PAINT_OVERLAY_INVALID_TEXTURE_SECONDARY)); target = (primary) ? &primary_snap : &secondary_snap; refresh = @@ -414,7 +414,7 @@ static int load_tex_cursor(Brush *br, ViewContext *vc, float zoom) int size; const bool refresh = !cursor_snap.overlay_texture || - (overlay_flags & PAINT_INVALID_OVERLAY_CURVE) || + (overlay_flags & PAINT_OVERLAY_INVALID_CURVE) || cursor_snap.zoom != zoom; init = (cursor_snap.overlay_texture != 0); @@ -489,7 +489,7 @@ static int load_tex_cursor(Brush *br, ViewContext *vc, float zoom) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); - BKE_paint_reset_overlay_invalid(PAINT_INVALID_OVERLAY_CURVE); + BKE_paint_reset_overlay_invalid(PAINT_OVERLAY_INVALID_CURVE); return 1; } @@ -788,7 +788,7 @@ static void paint_draw_alpha_overlay( ViewContext *vc, int x, int y, float zoom, ePaintMode mode) { /* color means that primary brush texture is colured and secondary is used for alpha/mask control */ - bool col = ELEM(mode, ePaintTexture3D, ePaintTexture2D, ePaintVertex) ? true : false; + bool col = ELEM(mode, PAINT_MODE_TEXTURE_3D, PAINT_MODE_TEXTURE_2D, PAINT_MODE_VERTEX) ? true : false; eOverlayControlFlags flags = BKE_paint_get_overlay_flags(); /* save lots of GL state * TODO: check on whether all of these are needed? */ @@ -814,7 +814,7 @@ static void paint_draw_alpha_overlay( paint_draw_cursor_overlay(ups, brush, vc, x, y, zoom); } else { - if (!(flags & PAINT_OVERLAY_OVERRIDE_PRIMARY) && (mode != ePaintWeight)) + if (!(flags & PAINT_OVERLAY_OVERRIDE_PRIMARY) && (mode != PAINT_MODE_WEIGHT)) paint_draw_tex_overlay(ups, brush, vc, x, y, zoom, false, true); if (!(flags & PAINT_OVERLAY_OVERRIDE_CURSOR)) paint_draw_cursor_overlay(ups, brush, vc, x, y, zoom); @@ -990,7 +990,7 @@ static void paint_cursor_on_hit( static bool ommit_cursor_drawing(Paint *paint, ePaintMode mode, Brush *brush) { if (paint->flags & PAINT_SHOW_BRUSH) { - if (ELEM(mode, ePaintTexture2D, ePaintTexture3D) && brush->imagepaint_tool == PAINT_TOOL_FILL) { + if (ELEM(mode, PAINT_MODE_TEXTURE_2D, PAINT_MODE_TEXTURE_3D) && brush->imagepaint_tool == PAINT_TOOL_FILL) { return true; } return false; @@ -1050,7 +1050,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused)) /* TODO: as sculpt and other paint modes are unified, this * special mode of drawing will go away */ - if ((mode == ePaintSculpt) && vc.obact->sculpt) { + if ((mode == PAINT_MODE_SCULPT) && vc.obact->sculpt) { float location[3]; int pixel_radius; bool hit; diff --git a/source/blender/editors/sculpt_paint/paint_curve.c b/source/blender/editors/sculpt_paint/paint_curve.c index 1bbc1a7a555..55912733dc2 100644 --- a/source/blender/editors/sculpt_paint/paint_curve.c +++ b/source/blender/editors/sculpt_paint/paint_curve.c @@ -658,17 +658,17 @@ static int paintcurve_draw_exec(bContext *C, wmOperator *UNUSED(op)) const char *name; switch (mode) { - case ePaintTexture2D: - case ePaintTexture3D: + case PAINT_MODE_TEXTURE_2D: + case PAINT_MODE_TEXTURE_3D: name = "PAINT_OT_image_paint"; break; - case ePaintWeight: + case PAINT_MODE_WEIGHT: name = "PAINT_OT_weight_paint"; break; - case ePaintVertex: + case PAINT_MODE_VERTEX: name = "PAINT_OT_vertex_paint"; break; - case ePaintSculpt: + case PAINT_MODE_SCULPT: name = "SCULPT_OT_brush_stroke"; break; default: @@ -698,7 +698,7 @@ static int paintcurve_cursor_invoke(bContext *C, wmOperator *UNUSED(op), const w ePaintMode mode = BKE_paintmode_get_active_from_context(C); switch (mode) { - case ePaintTexture2D: + case PAINT_MODE_TEXTURE_2D: { ARegion *ar = CTX_wm_region(C); SpaceImage *sima = CTX_wm_space_image(C); diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c index 6ad2f98c520..59a5a87626c 100644 --- a/source/blender/editors/sculpt_paint/paint_image.c +++ b/source/blender/editors/sculpt_paint/paint_image.c @@ -729,7 +729,7 @@ void ED_space_image_paint_update(Main *bmain, wmWindowManager *wm, Scene *scene) enabled = true; if (enabled) { - BKE_paint_init(bmain, scene, ePaintTexture2D, PAINT_CURSOR_TEXTURE_PAINT); + BKE_paint_init(bmain, scene, PAINT_MODE_TEXTURE_2D, PAINT_CURSOR_TEXTURE_PAINT); paint_cursor_start_explicit(&imapaint->paint, wm, image_paint_poll); } @@ -878,7 +878,7 @@ static int sample_color_exec(bContext *C, wmOperator *op) RNA_int_get_array(op->ptr, "location", location); const bool use_palette = RNA_boolean_get(op->ptr, "palette"); - const bool use_sample_texture = (mode == ePaintTexture3D) && !RNA_boolean_get(op->ptr, "merged"); + const bool use_sample_texture = (mode == PAINT_MODE_TEXTURE_3D) && !RNA_boolean_get(op->ptr, "merged"); paint_sample_color(C, ar, location[0], location[1], use_sample_texture, use_palette); @@ -918,7 +918,7 @@ static int sample_color_invoke(bContext *C, wmOperator *op, const wmEvent *event RNA_int_set_array(op->ptr, "location", event->mval); ePaintMode mode = BKE_paintmode_get_active_from_context(C); - const bool use_sample_texture = (mode == ePaintTexture3D) && !RNA_boolean_get(op->ptr, "merged"); + const bool use_sample_texture = (mode == PAINT_MODE_TEXTURE_3D) && !RNA_boolean_get(op->ptr, "merged"); paint_sample_color(C, ar, event->mval[0], event->mval[1], use_sample_texture, false); WM_cursor_modal_set(win, BC_EYEDROPPER_CURSOR); @@ -954,7 +954,7 @@ static int sample_color_modal(bContext *C, wmOperator *op, const wmEvent *event) } ePaintMode mode = BKE_paintmode_get_active_from_context(C); - const bool use_sample_texture = (mode == ePaintTexture3D) && !RNA_boolean_get(op->ptr, "merged"); + const bool use_sample_texture = (mode == PAINT_MODE_TEXTURE_3D) && !RNA_boolean_get(op->ptr, "merged"); switch (event->type) { case MOUSEMOVE: @@ -1093,7 +1093,7 @@ static int texture_paint_toggle_exec(bContext *C, wmOperator *op) ob->mode |= mode_flag; - BKE_paint_init(bmain, scene, ePaintTexture3D, PAINT_CURSOR_TEXTURE_PAINT); + BKE_paint_init(bmain, scene, PAINT_MODE_TEXTURE_3D, PAINT_CURSOR_TEXTURE_PAINT); if (U.glreslimit != 0) GPU_free_images(bmain); diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c index 07c57d1891b..5a7dd0d5f2e 100644 --- a/source/blender/editors/sculpt_paint/paint_ops.c +++ b/source/blender/editors/sculpt_paint/paint_ops.c @@ -205,11 +205,11 @@ static int palette_color_add_exec(bContext *C, wmOperator *UNUSED(op)) color = BKE_palette_color_add(palette); palette->active_color = BLI_listbase_count(&palette->colors) - 1; - if (ELEM(mode, ePaintTexture3D, ePaintTexture2D, ePaintVertex)) { + if (ELEM(mode, PAINT_MODE_TEXTURE_3D, PAINT_MODE_TEXTURE_2D, PAINT_MODE_VERTEX)) { copy_v3_v3(color->rgb, BKE_brush_color_get(scene, brush)); color->value = 0.0; } - else if (mode == ePaintWeight) { + else if (mode == PAINT_MODE_WEIGHT) { zero_v3(color->rgb); color->value = brush->weight; } diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c index 760768fe29d..1bfa0bef2f2 100644 --- a/source/blender/editors/sculpt_paint/paint_stroke.c +++ b/source/blender/editors/sculpt_paint/paint_stroke.c @@ -197,7 +197,7 @@ static void paint_draw_line_cursor(bContext *C, int x, int y, void *customdata) static bool paint_tool_require_location(Brush *brush, ePaintMode mode) { switch (mode) { - case ePaintSculpt: + case PAINT_MODE_SCULPT: if (ELEM(brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK, SCULPT_TOOL_THUMB)) @@ -426,7 +426,7 @@ static bool paint_stroke_use_jitter(ePaintMode mode, Brush *brush, bool invert) /* jitter-ed brush gives weird and unpredictable result for this * kinds of stroke, so manually disable jitter usage (sergey) */ use_jitter &= (brush->flag & (BRUSH_DRAG_DOT | BRUSH_ANCHORED)) == 0; - use_jitter &= (!ELEM(mode, ePaintTexture2D, ePaintTexture3D) || + use_jitter &= (!ELEM(mode, PAINT_MODE_TEXTURE_2D, PAINT_MODE_TEXTURE_3D) || !(invert && brush->imagepaint_tool == PAINT_TOOL_CLONE)); @@ -819,13 +819,13 @@ bool paint_supports_dynamic_size(Brush *br, ePaintMode mode) return false; switch (mode) { - case ePaintSculpt: + case PAINT_MODE_SCULPT: if (sculpt_is_grab_tool(br)) return false; break; - case ePaintTexture2D: /* fall through */ - case ePaintTexture3D: + case PAINT_MODE_TEXTURE_2D: /* fall through */ + case PAINT_MODE_TEXTURE_3D: if ((br->imagepaint_tool == PAINT_TOOL_FILL) && (br->flag & BRUSH_USE_GRADIENT)) { @@ -848,7 +848,7 @@ bool paint_supports_smooth_stroke(Brush *br, ePaintMode mode) } switch (mode) { - case ePaintSculpt: + case PAINT_MODE_SCULPT: if (sculpt_is_grab_tool(br)) return false; break; @@ -861,7 +861,7 @@ bool paint_supports_smooth_stroke(Brush *br, ePaintMode mode) bool paint_supports_texture(ePaintMode mode) { /* omit: PAINT_WEIGHT, PAINT_SCULPT_UV, PAINT_INVALID */ - return ELEM(mode, ePaintSculpt, ePaintVertex, ePaintTexture3D, ePaintTexture2D); + return ELEM(mode, PAINT_MODE_SCULPT, PAINT_MODE_VERTEX, PAINT_MODE_TEXTURE_3D, PAINT_MODE_TEXTURE_2D); } /* return true if the brush size can change during paint (normally used for pressure) */ @@ -871,7 +871,7 @@ bool paint_supports_dynamic_tex_coords(Brush *br, ePaintMode mode) return false; switch (mode) { - case ePaintSculpt: + case PAINT_MODE_SCULPT: if (sculpt_is_grab_tool(br)) return false; break; diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index d35ab590620..eb96425ee5b 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -1046,7 +1046,7 @@ static void ed_vwpaintmode_enter_generic( Mesh *me = BKE_mesh_from_object(ob); if (mode_flag == OB_MODE_VERTEX_PAINT) { - const ePaintMode paint_mode = ePaintVertex; + const ePaintMode paint_mode = PAINT_MODE_VERTEX; ED_mesh_color_ensure(me, NULL); if (scene->toolsettings->vpaint == NULL) { @@ -1058,7 +1058,7 @@ static void ed_vwpaintmode_enter_generic( BKE_paint_init(bmain, scene, paint_mode, PAINT_CURSOR_VERTEX_PAINT); } else if (mode_flag == OB_MODE_WEIGHT_PAINT) { - const ePaintMode paint_mode = ePaintWeight; + const ePaintMode paint_mode = PAINT_MODE_WEIGHT; if (scene->toolsettings->wpaint == NULL) { scene->toolsettings->wpaint = new_vpaint(); @@ -1363,7 +1363,7 @@ static void vwpaint_update_cache_variants(bContext *C, VPaint *vp, Object *ob, P * brush coord/pressure/etc. * It's more an events design issue, which doesn't split coordinate/pressure/angle * changing events. We should avoid this after events system re-design */ - if (paint_supports_dynamic_size(brush, ePaintSculpt) || cache->first_time) { + if (paint_supports_dynamic_size(brush, PAINT_MODE_SCULPT) || cache->first_time) { cache->pressure = RNA_float_get(ptr, "pressure"); } @@ -1379,7 +1379,7 @@ static void vwpaint_update_cache_variants(bContext *C, VPaint *vp, Object *ob, P } } - if (BKE_brush_use_size_pressure(scene, brush) && paint_supports_dynamic_size(brush, ePaintSculpt)) { + if (BKE_brush_use_size_pressure(scene, brush) && paint_supports_dynamic_size(brush, PAINT_MODE_SCULPT)) { cache->radius = cache->initial_radius * cache->pressure; } else { diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 3149f58a880..80e9aef4a40 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -4526,7 +4526,7 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob, * brush coord/pressure/etc. * It's more an events design issue, which doesn't split coordinate/pressure/angle * changing events. We should avoid this after events system re-design */ - if (paint_supports_dynamic_size(brush, ePaintSculpt) || cache->first_time) { + if (paint_supports_dynamic_size(brush, PAINT_MODE_SCULPT) || cache->first_time) { cache->pressure = RNA_float_get(ptr, "pressure"); } @@ -4543,7 +4543,7 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob, } } - if (BKE_brush_use_size_pressure(scene, brush) && paint_supports_dynamic_size(brush, ePaintSculpt)) { + if (BKE_brush_use_size_pressure(scene, brush) && paint_supports_dynamic_size(brush, PAINT_MODE_SCULPT)) { cache->radius = cache->initial_radius * cache->pressure; } else { @@ -5667,8 +5667,8 @@ void ED_object_sculptmode_enter_ex( "Object has negative scale, sculpting may be unpredictable"); } - Paint *paint = BKE_paint_get_active_from_paintmode(scene, ePaintSculpt); - BKE_paint_init(bmain, scene, ePaintSculpt, PAINT_CURSOR_SCULPT); + Paint *paint = BKE_paint_get_active_from_paintmode(scene, PAINT_MODE_SCULPT); + BKE_paint_init(bmain, scene, PAINT_MODE_SCULPT, PAINT_CURSOR_SCULPT); paint_cursor_start_explicit(paint, bmain->wm.first, sculpt_poll_view3d); diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c index 7e30c8b5b23..a1514a65694 100644 --- a/source/blender/editors/sculpt_paint/sculpt_uv.c +++ b/source/blender/editors/sculpt_paint/sculpt_uv.c @@ -244,7 +244,7 @@ void ED_space_image_uv_sculpt_update(Main *bmain, wmWindowManager *wm, Scene *sc settings->uvsculpt->paint.flags |= PAINT_SHOW_BRUSH; } - BKE_paint_init(bmain, scene, ePaintSculptUV, PAINT_CURSOR_SCULPT); + BKE_paint_init(bmain, scene, PAINT_MODE_SCULPT_UV, PAINT_CURSOR_SCULPT); settings->uvsculpt->paint.paint_cursor = WM_paint_cursor_activate( wm, uv_sculpt_brush_poll, |