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authorCampbell Barton <ideasman42@gmail.com>2015-07-16 21:15:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-07-16 21:15:24 +0300
commit9d090c4717f349e027cd68bcdcbd3e54639b6757 (patch)
tree8b92c3a4964f893d3b0585342a9209d66a4dfc33 /source/blender/editors/sculpt_paint
parent595a491e63d6f3f3462675d38cfa71b4e784fe9c (diff)
Split ray_face_intersection into quad/tri versions
Since many callers only need a single triangle
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 21d3551687b..ee7169d887e 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -4132,7 +4132,7 @@ static void sculpt_raycast_detail_cb(PBVHNode *node, void *data_v, float *tmin)
if (BKE_pbvh_node_get_tmin(node) < *tmin) {
SculptDetailRaycastData *srd = data_v;
if (BKE_pbvh_bmesh_node_raycast_detail(node, srd->ray_start, srd->ray_normal,
- &srd->detail, &srd->dist))
+ &srd->dist, &srd->detail))
{
srd->hit = 1;
*tmin = srd->dist;