diff options
author | Hans Goudey <h.goudey@me.com> | 2022-10-13 04:55:26 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2022-10-13 04:55:57 +0300 |
commit | c34c6d3e25f2f4d96d124cb5ec43c4392e7de4dc (patch) | |
tree | 433c4a37571a262d4a88a2114957d1b59e33c09e /source/blender/editors/sculpt_paint | |
parent | b3e6a2888a2d6c7040479fa34cb933870773df36 (diff) |
Mesh: Move runtime data out of DNA
This commit replaces the `Mesh_Runtime` struct embedded in `Mesh`
with `blender::bke::MeshRuntime`. This has quite a few benefits:
- It's possible to use C++ types like `std::mutex`, `Array`,
`BitVector`, etc. more easily
- Meshes saved in files are slightly smaller
- Copying and writing meshes is a bit more obvious without
clearing of runtime data, etc.
The first is by far the most important. It will allows us to avoid a
bunch of manual memory management boilerplate that is error-prone and
annoying. It should also simplify future CoW improvements for runtime
data.
This patch doesn't change anything besides changing `mesh.runtime.data`
to `mesh.runtime->data`. The cleanups above will happen separately.
Differential Revision: https://developer.blender.org/D16180
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_image_proj.c | 2 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_utils.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c index 8ffa78cd457..41d5090b38c 100644 --- a/source/blender/editors/sculpt_paint/paint_image_proj.c +++ b/source/blender/editors/sculpt_paint/paint_image_proj.c @@ -4074,7 +4074,7 @@ static bool proj_paint_state_mesh_eval_init(const bContext *C, ProjPaintState *p ps->totloop_eval = ps->me_eval->totloop; ps->mlooptri_eval = BKE_mesh_runtime_looptri_ensure(ps->me_eval); - ps->totlooptri_eval = ps->me_eval->runtime.looptris.len; + ps->totlooptri_eval = BKE_mesh_runtime_looptri_len(ps->me_eval); ps->poly_to_loop_uv = MEM_mallocN(ps->totpoly_eval * sizeof(MLoopUV *), "proj_paint_mtfaces"); diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c index cb981a3bfb1..ce4a5151a20 100644 --- a/source/blender/editors/sculpt_paint/paint_utils.c +++ b/source/blender/editors/sculpt_paint/paint_utils.c @@ -286,7 +286,7 @@ static void imapaint_pick_uv( const ePaintCanvasSource mode = scene->toolsettings->imapaint.mode; const MLoopTri *lt = BKE_mesh_runtime_looptri_ensure(me_eval); - const int tottri = me_eval->runtime.looptris.len; + const int tottri = BKE_mesh_runtime_looptri_len(me_eval); const MVert *mvert = BKE_mesh_verts(me_eval); const MLoop *mloop = BKE_mesh_loops(me_eval); |