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authorCampbell Barton <ideasman42@gmail.com>2012-10-07 18:00:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-07 18:00:18 +0400
commitccd9f1491a137754aabf214d27f4785a04d10841 (patch)
tree3988beba29531cdfc89d83ee9325d63b642a5b24 /source/blender/editors/sculpt_paint
parentc0a9f3f6a1bea9abec2b5e2efe6eb18b01972489 (diff)
style cleanup: line length,
rename V3D_PROJ_RET_SUCCESS -> V3D_PROJ_RET_OK
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 6120229190d..e3d714b1917 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -322,8 +322,8 @@ static int project_brush_radius(ViewContext *vc,
add_v3_v3v3(offset, location, ortho);
/* project the center of the brush, and the tangent point to the view onto the screen */
- if ((ED_view3d_project_float_global(vc->ar, location, p1, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS) &&
- (ED_view3d_project_float_global(vc->ar, offset, p2, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS))
+ if ((ED_view3d_project_float_global(vc->ar, location, p1, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) &&
+ (ED_view3d_project_float_global(vc->ar, offset, p2, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK))
{
/* the distance between these points is the size of the projected brush in pixels */
return len_v2v2(p1, p2);
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 5a79368ac49..6b3017b8638 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -848,7 +848,7 @@ static float calc_vp_strength_dl(VPaint *vp, ViewContext *vc, const float vert_n
{
float vertco[2];
- if (ED_view3d_project_float_global(vc->ar, vert_nor, vertco, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_SUCCESS) {
+ if (ED_view3d_project_float_global(vc->ar, vert_nor, vertco, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
float delta[2];
float dist_squared;