diff options
author | Antonio Vazquez <blendergit@gmail.com> | 2020-02-05 13:23:58 +0300 |
---|---|---|
committer | Antonio Vazquez <blendergit@gmail.com> | 2020-02-05 17:56:50 +0300 |
commit | 1bc2a98a9d609e54c928672f148edfba9d5f8c5a (patch) | |
tree | 0884042019d5c886348e643d30744b4bdcf5a60f /source/blender/editors/sculpt_paint | |
parent | 06c560864607562acdc1e61b13369f24b22c102c (diff) |
T73589: Code Quality: Renaming on BKE_material.h
Old Name New Name
========= =========
init_def_material BKE_materials_init
BKE_material_gpencil_default_free BKE_materials_exit
test_object_materials BKE_object_materials_test
test_all_objects_materials BKE_objects_materials_test_all
give_matarar BKE_object_material_array
give_totcolp BKE_object_material_num
give_current_material_p BKE_object_material_get_p
give_current_material BKE_object_material_get
assign_material BKE_object_material_assign
assign_matarar BKE_object_material_array_assign
give_matarar_id BKE_id_material_array
give_totcolp_id BKE_id_material_num
assign_material_id BKE_id_material_assign
clear_matcopybuf BKE_material_copybuf_clear
free_matcopybuf BKE_material_copybuf_free
copy_matcopybuf BKE_material_copybuf_copy
paste_matcopybuf BKE_material_copybuf_paste
BKE_material_init_gpencil_settings BKE_gpencil_material_attr_init
BKE_material_add_gpencil BKE_gpencil_material_add
BKE_material_gpencil_get BKE_gpencil_material
BKE_material_gpencil_default_get BKE_gpencil_material_default
BKE_material_gpencil_settings_get BKE_gpencil_material_settings
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_image.c | 2 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_image_proj.c | 12 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_utils.c | 4 |
3 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c index 6d1a32d1c45..a36da7a17e6 100644 --- a/source/blender/editors/sculpt_paint/paint_image.c +++ b/source/blender/editors/sculpt_paint/paint_image.c @@ -1170,7 +1170,7 @@ static int texture_paint_toggle_exec(bContext *C, wmOperator *op) /* entering paint mode also sets image to editors */ if (imapaint->mode == IMAGEPAINT_MODE_MATERIAL) { /* set the current material active paint slot on image editor */ - Material *ma = give_current_material(ob, ob->actcol); + Material *ma = BKE_object_material_get(ob, ob->actcol); if (ma && ma->texpaintslot) { ima = ma->texpaintslot[ma->paint_active_slot].ima; diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c index d649f5017eb..8faf5cba341 100644 --- a/source/blender/editors/sculpt_paint/paint_image_proj.c +++ b/source/blender/editors/sculpt_paint/paint_image_proj.c @@ -4088,7 +4088,7 @@ static bool proj_paint_state_mesh_eval_init(const bContext *C, ProjPaintState *p * the materials by using the mf->mat_nr directly and leaving the last * material as NULL in case no materials exist on mesh, so indexing will not fail. */ for (int i = 0; i < totmat - 1; i++) { - ps->mat_array[i] = give_current_material(ob, i + 1); + ps->mat_array[i] = BKE_object_material_get(ob, i + 1); } ps->mat_array[totmat - 1] = NULL; @@ -6381,7 +6381,7 @@ bool BKE_paint_proj_mesh_data_check( hastex = false; for (i = 1; i < ob->totcol + 1; i++) { - Material *ma = give_current_material(ob, i); + Material *ma = BKE_object_material_get(ob, i); if (ma) { hasmat = true; @@ -6573,7 +6573,7 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op) return false; } - ma = give_current_material(ob, ob->actcol); + ma = BKE_object_material_get(ob, ob->actcol); if (ma) { Main *bmain = CTX_data_main(C); @@ -6686,11 +6686,11 @@ static int get_texture_layer_type(wmOperator *op, const char *prop_name) static Material *get_or_create_current_material(bContext *C, Object *ob) { - Material *ma = give_current_material(ob, ob->actcol); + Material *ma = BKE_object_material_get(ob, ob->actcol); if (!ma) { Main *bmain = CTX_data_main(C); ma = BKE_material_add(bmain, "Material"); - assign_material(bmain, ob, ma, ob->actcol, BKE_MAT_ASSIGN_USERPREF); + BKE_object_material_assign(bmain, ob, ma, ob->actcol, BKE_MAT_ASSIGN_USERPREF); } return ma; } @@ -6716,7 +6716,7 @@ static void get_default_texture_layer_name_for_object(Object *ob, char *dst, int dst_length) { - Material *ma = give_current_material(ob, ob->actcol); + Material *ma = BKE_object_material_get(ob, ob->actcol); const char *base_name = ma ? &ma->id.name[2] : &ob->id.name[2]; BLI_snprintf(dst, dst_length, "%s %s", base_name, layer_type_items[texture_type].name); } diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c index db22729e8b0..e799e54188d 100644 --- a/source/blender/editors/sculpt_paint/paint_utils.c +++ b/source/blender/editors/sculpt_paint/paint_utils.c @@ -348,7 +348,7 @@ static void imapaint_pick_uv(Mesh *me_eval, const Material *ma; const TexPaintSlot *slot; - ma = give_current_material(ob_eval, mp->mat_nr + 1); + ma = BKE_object_material_get(ob_eval, mp->mat_nr + 1); slot = &ma->texpaintslot[ma->paint_active_slot]; if (!(slot && slot->uvname && @@ -405,7 +405,7 @@ static Image *imapaint_face_image(Object *ob, Mesh *me, int face_index) { Image *ima; MPoly *mp = me->mpoly + face_index; - Material *ma = give_current_material(ob, mp->mat_nr + 1); + Material *ma = BKE_object_material_get(ob, mp->mat_nr + 1); ima = ma && ma->texpaintslot ? ma->texpaintslot[ma->paint_active_slot].ima : NULL; return ima; |