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authorHans Goudey <h.goudey@me.com>2022-01-13 23:37:58 +0300
committerHans Goudey <h.goudey@me.com>2022-01-13 23:38:25 +0300
commitcfa53e0fbeed7178c7876413e2010fd3347d7f72 (patch)
treef5cdc39134a3477614ae98699f90da3722161ed0 /source/blender/editors/sculpt_paint
parent800fc17367480b82e07570d5234726aa61c38563 (diff)
Refactor: Move normals out of MVert, lazy calculation
As described in T91186, this commit moves mesh vertex normals into a contiguous array of float vectors in a custom data layer, how face normals are currently stored. The main interface is documented in `BKE_mesh.h`. Vertex and face normals are now calculated on-demand and cached, retrieved with an "ensure" function. Since the logical state of a mesh is now "has normals when necessary", they can be retrieved from a `const` mesh. The goal is to use on-demand calculation for all derived data, but leave room for eager calculation for performance purposes (modifier evaluation is threaded, but viewport data generation is not). **Benefits** This moves us closer to a SoA approach rather than the current AoS paradigm. Accessing a contiguous `float3` is much more efficient than retrieving data from a larger struct. The memory requirements for accessing only normals or vertex locations are smaller, and at the cost of more memory usage for just normals, they now don't have to be converted between float and short, which also simplifies code In the future, the remaining items can be removed from `MVert`, leaving only `float3`, which has similar benefits (see T93602). Removing the combination of derived and original data makes it conceptually simpler to only calculate normals when necessary. This is especially important now that we have more opportunities for temporary meshes in geometry nodes. **Performance** In addition to the theoretical future performance improvements by making `MVert == float3`, I've done some basic performance testing on this patch directly. The data is fairly rough, but it gives an idea about where things stand generally. - Mesh line primitive 4m Verts: 1.16x faster (36 -> 31 ms), showing that accessing just `MVert` is now more efficient. - Spring Splash Screen: 1.03-1.06 -> 1.06-1.11 FPS, a very slight change that at least shows there is no regression. - Sprite Fright Snail Smoosh: 3.30-3.40 -> 3.42-3.50 FPS, a small but observable speedup. - Set Position Node with Scaled Normal: 1.36x faster (53 -> 39 ms), shows that using normals in geometry nodes is faster. - Normal Calculation 1.6m Vert Cube: 1.19x faster (25 -> 21 ms), shows that calculating normals is slightly faster now. - File Size of 1.6m Vert Cube: 1.03x smaller (214.7 -> 208.4 MB), Normals are not saved in files, which can help with large meshes. As for memory usage, it may be slightly more in some cases, but I didn't observe any difference in the production files I tested. **Tests** Some modifiers and cycles test results need to be updated with this commit, for two reasons: - The subdivision surface modifier is not responsible for calculating normals anymore. In master, the modifier creates different normals than the result of the `Mesh` normal calculation, so this is a bug fix. - There are small differences in the results of some modifiers that use normals because they are not converted to and from `short` anymore. **Future improvements** - Remove `ModifierTypeInfo::dependsOnNormals`. Code in each modifier already retrieves normals if they are needed anyway. - Copy normals as part of a better CoW system for attributes. - Make more areas use lazy instead of eager normal calculation. - Remove `BKE_mesh_normals_tag_dirty` in more places since that is now the default state of a new mesh. - Possibly apply a similar change to derived face corner normals. Differential Revision: https://developer.blender.org/D12770
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c19
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c30
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_proj.c26
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c6
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c36
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_boundary.c4
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_brush_types.c6
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_cloth.c9
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_filter_mask.c9
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_filter_mesh.c9
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h8
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_multiplane_scrape.c7
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c4
13 files changed, 62 insertions, 111 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 27d19532785..ca012f20f01 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -414,6 +414,7 @@ typedef struct ProjPaintState {
int totvert_eval;
const MVert *mvert_eval;
+ const float (*vert_normals)[3];
const MEdge *medge_eval;
const MPoly *mpoly_eval;
const MLoop *mloop_eval;
@@ -1718,10 +1719,10 @@ static float project_paint_uvpixel_mask(const ProjPaintState *ps,
float no[3], angle_cos;
if (mp->flag & ME_SMOOTH) {
- const short *no1, *no2, *no3;
- no1 = ps->mvert_eval[lt_vtri[0]].no;
- no2 = ps->mvert_eval[lt_vtri[1]].no;
- no3 = ps->mvert_eval[lt_vtri[2]].no;
+ const float *no1, *no2, *no3;
+ no1 = ps->vert_normals[lt_vtri[0]];
+ no2 = ps->vert_normals[lt_vtri[1]];
+ no3 = ps->vert_normals[lt_vtri[2]];
no[0] = w[0] * no1[0] + w[1] * no2[0] + w[2] * no3[0];
no[1] = w[0] * no1[1] + w[1] * no2[1] + w[2] * no3[1];
@@ -3871,7 +3872,6 @@ static void proj_paint_state_screen_coords_init(ProjPaintState *ps, const int di
static void proj_paint_state_cavity_init(ProjPaintState *ps)
{
- const MVert *mv;
const MEdge *me;
float *cavities;
int a;
@@ -3891,13 +3891,11 @@ static void proj_paint_state_cavity_init(ProjPaintState *ps)
sub_v3_v3(edges[me->v1], e);
counter[me->v1]++;
}
- for (a = 0, mv = ps->mvert_eval; a < ps->totvert_eval; a++, mv++) {
+ for (a = 0; a < ps->totvert_eval; a++) {
if (counter[a] > 0) {
- float no[3];
mul_v3_fl(edges[a], 1.0f / counter[a]);
- normal_short_to_float_v3(no, mv->no);
/* Augment the difference. */
- cavities[a] = saacos(10.0f * dot_v3v3(no, edges[a])) * (float)M_1_PI;
+ cavities[a] = saacos(10.0f * dot_v3v3(ps->vert_normals[a], edges[a])) * (float)M_1_PI;
}
else {
cavities[a] = 0.0;
@@ -3964,7 +3962,7 @@ static void proj_paint_state_vert_flags_init(ProjPaintState *ps)
ps->vertFlags = MEM_callocN(sizeof(char) * ps->totvert_eval, "paint-vertFlags");
for (a = 0, mv = ps->mvert_eval; a < ps->totvert_eval; a++, mv++) {
- normal_short_to_float_v3(no, mv->no);
+ copy_v3_v3(no, ps->vert_normals[a]);
if (UNLIKELY(ps->is_flip_object)) {
negate_v3(no);
}
@@ -4064,6 +4062,7 @@ static bool proj_paint_state_mesh_eval_init(const bContext *C, ProjPaintState *p
ps->mat_array[totmat - 1] = NULL;
ps->mvert_eval = ps->me_eval->mvert;
+ ps->vert_normals = BKE_mesh_vertex_normals_ensure(ps->me_eval);
if (ps->do_mask_cavity) {
ps->medge_eval = ps->me_eval->medge;
}
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 23e03f3e576..df323baa2a9 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -1735,13 +1735,6 @@ static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float mo
return true;
}
-static float dot_vf3vs3(const float brushNormal[3], const short vertexNormal[3])
-{
- float normal[3];
- normal_short_to_float_v3(normal, vertexNormal);
- return dot_v3v3(brushNormal, normal);
-}
-
static void get_brush_alpha_data(const Scene *scene,
const SculptSession *ss,
const Brush *brush,
@@ -1868,7 +1861,7 @@ static void do_wpaint_brush_blur_task_cb_ex(void *__restrict userdata,
if (total_hit_loops != 0) {
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
- dot_vf3vs3(sculpt_normal_frontface, vd.no) :
+ dot_v3v3(sculpt_normal_frontface, vd.no) :
1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
@@ -1948,7 +1941,7 @@ static void do_wpaint_brush_smear_task_cb_ex(void *__restrict userdata,
if (!(use_face_sel || use_vert_sel) || mv_curr->flag & SELECT) {
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
- dot_vf3vs3(sculpt_normal_frontface, vd.no) :
+ dot_v3v3(sculpt_normal_frontface, vd.no) :
1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
@@ -2054,9 +2047,8 @@ static void do_wpaint_brush_draw_task_cb_ex(void *__restrict userdata,
/* If the vertex is selected */
if (!(use_face_sel || use_vert_sel) || v_flag & SELECT) {
float brush_strength = cache->bstrength;
- const float angle_cos = (use_normal && vd.no) ?
- dot_vf3vs3(sculpt_normal_frontface, vd.no) :
- 1.0f;
+ const float angle_cos = (use_normal && vd.no) ? dot_v3v3(sculpt_normal_frontface, vd.no) :
+ 1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
view_angle_limits_apply_falloff(
@@ -2111,7 +2103,7 @@ static void do_wpaint_brush_calc_average_weight_cb_ex(
BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
/* Test to see if the vertex coordinates are within the spherical brush region. */
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
- const float angle_cos = (use_normal && vd.no) ? dot_vf3vs3(sculpt_normal_frontface, vd.no) :
+ const float angle_cos = (use_normal && vd.no) ? dot_v3v3(sculpt_normal_frontface, vd.no) :
1.0f;
if (angle_cos > 0.0 &&
BKE_brush_curve_strength(data->brush, sqrtf(test.dist), cache->radius) > 0.0) {
@@ -2895,9 +2887,8 @@ static void do_vpaint_brush_draw_task_cb_ex(void *__restrict userdata,
/* Calc the dot prod. between ray norm on surf and current vert
* (ie splash prevention factor), and only paint front facing verts. */
float brush_strength = cache->bstrength;
- const float angle_cos = (use_normal && vd.no) ?
- dot_vf3vs3(sculpt_normal_frontface, vd.no) :
- 1.0f;
+ const float angle_cos = (use_normal && vd.no) ? dot_v3v3(sculpt_normal_frontface, vd.no) :
+ 1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
view_angle_limits_apply_falloff(
@@ -2990,9 +2981,8 @@ static void do_vpaint_brush_blur_task_cb_ex(void *__restrict userdata,
/* If the vertex is selected for painting. */
if (!use_vert_sel || mv->flag & SELECT) {
float brush_strength = cache->bstrength;
- const float angle_cos = (use_normal && vd.no) ?
- dot_vf3vs3(sculpt_normal_frontface, vd.no) :
- 1.0f;
+ const float angle_cos = (use_normal && vd.no) ? dot_v3v3(sculpt_normal_frontface, vd.no) :
+ 1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
view_angle_limits_apply_falloff(
@@ -3116,7 +3106,7 @@ static void do_vpaint_brush_smear_task_cb_ex(void *__restrict userdata,
* (ie splash prevention factor), and only paint front facing verts. */
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
- dot_vf3vs3(sculpt_normal_frontface, vd.no) :
+ dot_v3v3(sculpt_normal_frontface, vd.no) :
1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_proj.c b/source/blender/editors/sculpt_paint/paint_vertex_proj.c
index 85cd211367a..9d5fffdcfcc 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex_proj.c
@@ -72,8 +72,10 @@ struct VertProjUpdate {
/* -------------------------------------------------------------------- */
/* Internal Init */
-static void vpaint_proj_dm_map_cosnos_init__map_cb(
- void *userData, int index, const float co[3], const float no_f[3], const short no_s[3])
+static void vpaint_proj_dm_map_cosnos_init__map_cb(void *userData,
+ int index,
+ const float co[3],
+ const float no[3])
{
struct VertProjHandle *vp_handle = userData;
CoNo *co_no = &vp_handle->vcosnos[index];
@@ -86,12 +88,7 @@ static void vpaint_proj_dm_map_cosnos_init__map_cb(
}
copy_v3_v3(co_no->co, co);
- if (no_f) {
- copy_v3_v3(co_no->no, no_f);
- }
- else {
- normal_short_to_float_v3(co_no->no, no_s);
- }
+ copy_v3_v3(co_no->no, no);
}
static void vpaint_proj_dm_map_cosnos_init(struct Depsgraph *depsgraph,
@@ -116,8 +113,10 @@ static void vpaint_proj_dm_map_cosnos_init(struct Depsgraph *depsgraph,
/* Same as init but take mouse location into account */
-static void vpaint_proj_dm_map_cosnos_update__map_cb(
- void *userData, int index, const float co[3], const float no_f[3], const short no_s[3])
+static void vpaint_proj_dm_map_cosnos_update__map_cb(void *userData,
+ int index,
+ const float co[3],
+ const float no[3])
{
struct VertProjUpdate *vp_update = userData;
struct VertProjHandle *vp_handle = vp_update->vp_handle;
@@ -148,12 +147,7 @@ static void vpaint_proj_dm_map_cosnos_update__map_cb(
/* continue with regular functionality */
copy_v3_v3(co_no->co, co);
- if (no_f) {
- copy_v3_v3(co_no->no, no_f);
- }
- else {
- normal_short_to_float_v3(co_no->no, no_s);
- }
+ copy_v3_v3(co_no->no, no);
}
static void vpaint_proj_dm_map_cosnos_update(struct Depsgraph *depsgraph,
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c b/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
index d10a56be866..1dfc4db6ac3 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
@@ -665,8 +665,7 @@ static void gradientVert_update(WPGradient_userData *grad_data, int index)
static void gradientVertUpdate__mapFunc(void *userData,
int index,
const float UNUSED(co[3]),
- const float UNUSED(no_f[3]),
- const short UNUSED(no_s[3]))
+ const float UNUSED(no[3]))
{
WPGradient_userData *grad_data = userData;
WPGradient_vertStore *vs = &grad_data->vert_cache->elem[index];
@@ -681,8 +680,7 @@ static void gradientVertUpdate__mapFunc(void *userData,
static void gradientVertInit__mapFunc(void *userData,
int index,
const float co[3],
- const float UNUSED(no_f[3]),
- const short UNUSED(no_s[3]))
+ const float UNUSED(no[3]))
{
WPGradient_userData *grad_data = userData;
Mesh *me = grad_data->me;
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 02886643cb4..5ac13ebdd93 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -177,11 +177,11 @@ void SCULPT_vertex_normal_get(SculptSession *ss, int index, float no[3])
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES: {
if (ss->shapekey_active || ss->deform_modifiers_active) {
- const MVert *mverts = BKE_pbvh_get_verts(ss->pbvh);
- normal_short_to_float_v3(no, mverts[index].no);
+ const float(*vert_normals)[3] = BKE_pbvh_get_vert_normals(ss->pbvh);
+ copy_v3_v3(no, vert_normals[index]);
}
else {
- normal_short_to_float_v3(no, ss->mvert[index].no);
+ copy_v3_v3(no, ss->vert_normals[index]);
}
break;
}
@@ -1387,10 +1387,10 @@ static void paint_mesh_restore_co_task_cb(void *__restrict userdata,
if (orig_data.unode->type == SCULPT_UNDO_COORDS) {
copy_v3_v3(vd.co, orig_data.co);
if (vd.no) {
- copy_v3_v3_short(vd.no, orig_data.no);
+ copy_v3_v3(vd.no, orig_data.no);
}
else {
- normal_short_to_float_v3(vd.fno, orig_data.no);
+ copy_v3_v3(vd.fno, orig_data.no);
}
}
else if (orig_data.unode->type == SCULPT_UNDO_MASK) {
@@ -1689,7 +1689,7 @@ const float *SCULPT_brush_frontface_normal_from_falloff_shape(SculptSession *ss,
static float frontface(const Brush *br,
const float sculpt_normal[3],
- const short no[3],
+ const float no[3],
const float fno[3])
{
if (!(br->flag & BRUSH_FRONTFACE)) {
@@ -1698,10 +1698,7 @@ static float frontface(const Brush *br,
float dot;
if (no) {
- float tmp[3];
-
- normal_short_to_float_v3(tmp, no);
- dot = dot_v3v3(tmp, sculpt_normal);
+ dot = dot_v3v3(no, sculpt_normal);
}
else {
dot = dot_v3v3(fno, sculpt_normal);
@@ -1938,19 +1935,19 @@ static void calc_area_normal_and_center_task_cb(void *__restrict userdata,
float co[3];
/* For bm_vert only. */
- short no_s[3];
+ float no_s[3];
if (use_original) {
if (unode->bm_entry) {
const float *temp_co;
- const short *temp_no_s;
+ const float *temp_no_s;
BM_log_original_vert_data(ss->bm_log, vd.bm_vert, &temp_co, &temp_no_s);
copy_v3_v3(co, temp_co);
- copy_v3_v3_short(no_s, temp_no_s);
+ copy_v3_v3(no_s, temp_no_s);
}
else {
copy_v3_v3(co, unode->co[vd.i]);
- copy_v3_v3_short(no_s, unode->no[vd.i]);
+ copy_v3_v3(no_s, unode->no[vd.i]);
}
}
else {
@@ -1970,11 +1967,11 @@ static void calc_area_normal_and_center_task_cb(void *__restrict userdata,
data->any_vertex_sampled = true;
if (use_original) {
- normal_short_to_float_v3(no, no_s);
+ copy_v3_v3(no, no_s);
}
else {
if (vd.no) {
- normal_short_to_float_v3(no, vd.no);
+ copy_v3_v3(no, vd.no);
}
else {
copy_v3_v3(no, vd.fno);
@@ -2350,7 +2347,7 @@ float SCULPT_brush_strength_factor(SculptSession *ss,
const Brush *br,
const float brush_point[3],
const float len,
- const short vno[3],
+ const float vno[3],
const float fno[3],
const float mask,
const int vertex_index,
@@ -3652,11 +3649,6 @@ void SCULPT_flush_stroke_deform(Sculpt *sd, Object *ob, bool is_proxy_used)
}
MEM_SAFE_FREE(nodes);
-
- /* Modifiers could depend on mesh normals, so we should update them.
- * NOTE: then if sculpting happens on locked key, normals should be re-calculate after applying
- * coords from key-block on base mesh. */
- BKE_mesh_calc_normals(me);
}
else if (ss->shapekey_active) {
sculpt_update_keyblock(ob);
diff --git a/source/blender/editors/sculpt_paint/sculpt_boundary.c b/source/blender/editors/sculpt_paint/sculpt_boundary.c
index e238fafb063..1e41c5cdbdf 100644
--- a/source/blender/editors/sculpt_paint/sculpt_boundary.c
+++ b/source/blender/editors/sculpt_paint/sculpt_boundary.c
@@ -772,12 +772,10 @@ static void do_boundary_brush_inflate_task_cb_ex(void *__restrict userdata,
const float mask = vd.mask ? 1.0f - *vd.mask : 1.0f;
const float automask = SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.index);
- float normal[3];
- normal_short_to_float_v3(normal, orig_data.no);
float *target_co = SCULPT_brush_deform_target_vertex_co_get(ss, brush->deform_target, &vd);
madd_v3_v3v3fl(target_co,
orig_data.co,
- normal,
+ orig_data.no,
boundary->edit_info[vd.index].strength_factor * disp * mask * automask *
strength);
diff --git a/source/blender/editors/sculpt_paint/sculpt_brush_types.c b/source/blender/editors/sculpt_paint/sculpt_brush_types.c
index 8842d93410c..c2acc361a79 100644
--- a/source/blender/editors/sculpt_paint/sculpt_brush_types.c
+++ b/source/blender/editors/sculpt_paint/sculpt_brush_types.c
@@ -1544,7 +1544,7 @@ static void do_layer_brush_task_cb_ex(void *__restrict userdata,
madd_v3_v3v3fl(final_co, SCULPT_vertex_persistent_co_get(ss, vi), normal, *disp_factor);
}
else {
- normal_short_to_float_v3(normal, orig_data.no);
+ copy_v3_v3(normal, orig_data.no);
mul_v3_fl(normal, brush->height);
madd_v3_v3v3fl(final_co, orig_data.co, normal, *disp_factor);
}
@@ -1623,7 +1623,7 @@ static void do_inflate_brush_task_cb_ex(void *__restrict userdata,
copy_v3_v3(val, vd.fno);
}
else {
- normal_short_to_float_v3(val, vd.no);
+ copy_v3_v3(val, vd.no);
}
mul_v3_fl(val, fade * ss->cache->radius);
@@ -2002,7 +2002,7 @@ static void do_grab_brush_task_cb_ex(void *__restrict userdata,
mul_v3_fl(silhouette_test_dir, -1.0f);
}
float vno[3];
- normal_short_to_float_v3(vno, orig_data.no);
+ copy_v3_v3(vno, orig_data.no);
fade *= max_ff(dot_v3v3(vno, silhouette_test_dir), 0.0f);
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index dcfd7f7bcdc..3ac57d73d37 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -560,13 +560,6 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
thread_id);
float brush_disp[3];
- float normal[3];
- if (vd.no) {
- normal_short_to_float_v3(normal, vd.no);
- }
- else {
- copy_v3_v3(normal, vd.fno);
- }
switch (brush->cloth_deform_type) {
case BRUSH_CLOTH_DEFORM_DRAG:
@@ -621,7 +614,7 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
mul_v3_v3fl(force, disp_center, fade);
} break;
case BRUSH_CLOTH_DEFORM_INFLATE:
- mul_v3_v3fl(force, normal, fade);
+ mul_v3_v3fl(force, vd.no ? vd.no : vd.fno, fade);
break;
case BRUSH_CLOTH_DEFORM_EXPAND:
cloth_sim->length_constraint_tweak[vd.index] += fade * 0.1f;
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mask.c b/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
index 10f141e2311..cf45e25142b 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
@@ -334,14 +334,7 @@ static float neighbor_dirty_mask(SculptSession *ss, PBVHVertexIter *vd)
if (total > 0) {
mul_v3_fl(avg, 1.0f / total);
- float normal[3];
- if (vd->no) {
- normal_short_to_float_v3(normal, vd->no);
- }
- else {
- copy_v3_v3(normal, vd->fno);
- }
- float dot = dot_v3v3(avg, normal);
+ float dot = dot_v3v3(avg, vd->no ? vd->no : vd->fno);
float angle = max_ff(saacosf(dot), 0.0f);
return angle;
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
index ff1a8935ba0..2d8bdc4e4ac 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
@@ -303,7 +303,7 @@ static void mesh_filter_task_cb(void *__restrict userdata,
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
SCULPT_orig_vert_data_update(&orig_data, &vd);
- float orig_co[3], val[3], avg[3], normal[3], disp[3], disp2[3], transform[3][3], final_pos[3];
+ float orig_co[3], val[3], avg[3], disp[3], disp2[3], transform[3][3], final_pos[3];
float fade = vd.mask ? *vd.mask : 0.0f;
fade = 1.0f - fade;
fade *= data->filter_strength;
@@ -339,8 +339,7 @@ static void mesh_filter_task_cb(void *__restrict userdata,
sub_v3_v3v3(disp, val, orig_co);
break;
case MESH_FILTER_INFLATE:
- normal_short_to_float_v3(normal, orig_data.no);
- mul_v3_v3fl(disp, normal, fade);
+ mul_v3_v3fl(disp, orig_data.no, fade);
break;
case MESH_FILTER_SCALE:
unit_m3(transform);
@@ -372,7 +371,8 @@ static void mesh_filter_task_cb(void *__restrict userdata,
mid_v3_v3v3(disp, disp, disp2);
break;
case MESH_FILTER_RANDOM: {
- normal_short_to_float_v3(normal, orig_data.no);
+ float normal[3];
+ copy_v3_v3(normal, orig_data.no);
/* Index is not unique for multires, so hash by vertex coordinates. */
const uint *hash_co = (const uint *)orig_co;
const uint hash = BLI_hash_int_2d(hash_co[0], hash_co[1]) ^
@@ -432,7 +432,6 @@ static void mesh_filter_task_cb(void *__restrict userdata,
/* Intensify details. */
if (ss->filter_cache->sharpen_intensify_detail_strength > 0.0f) {
float detail_strength[3];
- normal_short_to_float_v3(detail_strength, orig_data.no);
copy_v3_v3(detail_strength, ss->filter_cache->detail_directions[vd.index]);
madd_v3_v3fl(disp,
detail_strength,
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index c5abc0b1640..5034251e973 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -262,13 +262,13 @@ typedef struct {
struct SculptUndoNode *unode;
float (*coords)[3];
- short (*normals)[3];
+ float (*normals)[3];
const float *vmasks;
float (*colors)[4];
/* Original coordinate, normal, and mask. */
const float *co;
- const short *no;
+ const float *no;
float mask;
const float *col;
} SculptOrigVertData;
@@ -723,7 +723,7 @@ typedef struct SculptUndoNode {
float (*co)[3];
float (*orig_co)[3];
- short (*no)[3];
+ float (*no)[3];
float (*col)[4];
float *mask;
int totvert;
@@ -967,7 +967,7 @@ float SCULPT_brush_strength_factor(struct SculptSession *ss,
const struct Brush *br,
const float point[3],
float len,
- const short vno[3],
+ const float vno[3],
const float fno[3],
float mask,
int vertex_index,
diff --git a/source/blender/editors/sculpt_paint/sculpt_multiplane_scrape.c b/source/blender/editors/sculpt_paint/sculpt_multiplane_scrape.c
index 05db799cb00..0fec7a9c4bd 100644
--- a/source/blender/editors/sculpt_paint/sculpt_multiplane_scrape.c
+++ b/source/blender/editors/sculpt_paint/sculpt_multiplane_scrape.c
@@ -92,12 +92,7 @@ static void calc_multiplane_scrape_surface_task_cb(void *__restrict userdata,
}
float local_co[3];
float normal[3];
- if (vd.no) {
- normal_short_to_float_v3(normal, vd.no);
- }
- else {
- copy_v3_v3(normal, vd.fno);
- }
+ copy_v3_v3(normal, vd.no ? vd.no : vd.fno);
mul_v3_m4v3(local_co, mat, vd.co);
/* Use the brush falloff to weight the sampled normals. */
const float fade = SCULPT_brush_strength_factor(ss,
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 4a88b75cf25..8819496c168 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -1107,10 +1107,10 @@ static void sculpt_undo_store_coords(Object *ob, SculptUndoNode *unode)
BKE_pbvh_vertex_iter_begin (ss->pbvh, unode->node, vd, PBVH_ITER_ALL) {
copy_v3_v3(unode->co[vd.i], vd.co);
if (vd.no) {
- copy_v3_v3_short(unode->no[vd.i], vd.no);
+ copy_v3_v3(unode->no[vd.i], vd.no);
}
else {
- normal_float_to_short_v3(unode->no[vd.i], vd.fno);
+ copy_v3_v3(unode->no[vd.i], vd.fno);
}
if (ss->deform_modifiers_active) {