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author | Campbell Barton <ideasman42@gmail.com> | 2015-11-11 16:06:26 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-11-11 16:25:09 +0300 |
commit | 7b96f02f5b7e08712874eadaad7275140d0f6ef5 (patch) | |
tree | be5a9e30afef99c119f29ab514bc207b15251ae5 /source/blender/editors/sculpt_paint | |
parent | 145298e2d3b2edfc3ddb6d8ccfb3f393232dafb9 (diff) |
OpenGL Render: Support full-sample Anti-Aliasing
This brings back old (slower), higher quality method.
Useful since graphics cards often use a faster MSAA which only oversamples edges.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_image_proj.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c index 3b6f88f0538..6ebf965b215 100644 --- a/source/blender/editors/sculpt_paint/paint_image_proj.c +++ b/source/blender/editors/sculpt_paint/paint_image_proj.c @@ -5401,7 +5401,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op) ibuf = ED_view3d_draw_offscreen_imbuf( scene, CTX_wm_view3d(C), CTX_wm_region(C), - w, h, IB_rect, false, R_ALPHAPREMUL, 0, NULL, + w, h, IB_rect, false, R_ALPHAPREMUL, 0, false, NULL, NULL, NULL, err_out); if (!ibuf) { /* Mostly happens when OpenGL offscreen buffer was failed to create, */ |