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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2015-11-28 03:20:28 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2015-12-06 21:35:15 +0300
commitcf921934b1a6a30461779e26d67d02d0b66bdafc (patch)
treeea6e1a6618628f11a4114ecb47cfd94acc005939 /source/blender/editors/sculpt_paint
parent147f7a1e860587a928f465b0b4d0ecf816c997be (diff)
OpenGL: use simple shader for texture drawing in a few places.
Differential Revision: https://developer.blender.org/D1645
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 9f5602efad0..079d0888207 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -59,6 +59,8 @@
#include "ED_view3d.h"
+#include "GPU_simple_shader.h"
+
#include "UI_resources.h"
#include "paint_intern.h"
@@ -334,7 +336,7 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col, bool prima
target->old_col = col;
}
- glEnable(GL_TEXTURE_2D);
+ GPU_simple_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -457,7 +459,7 @@ static int load_tex_cursor(Brush *br, ViewContext *vc, float zoom)
MEM_freeN(buffer);
}
- glEnable(GL_TEXTURE_2D);
+ GPU_simple_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -793,6 +795,7 @@ static void paint_draw_alpha_overlay(UnifiedPaintSettings *ups, Brush *brush,
}
glPopAttrib();
+ GPU_simple_shader_bind(GPU_SHADER_USE_COLOR);
}