diff options
author | Campbell Barton <ideasman42@gmail.com> | 2016-02-22 22:04:23 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2016-02-22 22:04:23 +0300 |
commit | f8ee24b1a85c63de0276fff501a99a276da082b7 (patch) | |
tree | 33f74c99babb2177718b5e7d0a0154baa66a95d0 /source/blender/editors/sculpt_paint | |
parent | 1e98435c856f34bb6123f8fff336ef0b956a7544 (diff) |
Sculpt: apply grab normal-weight to snake-hook
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 44 |
1 files changed, 26 insertions, 18 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 16259710362..d1249c14e81 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -381,6 +381,30 @@ static void sculpt_rake_rotate( } +/** + * Align the grab delta to the brush normal. + * + * \param grab_delta: Typically from `ss->cache->grab_delta_symmetry`. + */ +static void sculpt_project_v3_normal_align(SculptSession *ss, const float normal_weight, float grab_delta[3]) +{ + /* signed to support grabbing in (to make a hole) as well as out. */ + const float len_signed = dot_v3v3(ss->cache->sculpt_normal_symm, grab_delta); + + /* this scale effectively projects the offset so dragging follows the cursor, + * as the normal points towards the view, the scale increases. */ + float len_view_scale; + { + float view_aligned_normal[3]; + project_plane_v3_v3v3(view_aligned_normal, ss->cache->sculpt_normal_symm, ss->cache->view_normal); + len_view_scale = fabsf(dot_v3v3(view_aligned_normal, ss->cache->sculpt_normal_symm)); + len_view_scale = (len_view_scale > FLT_EPSILON) ? 1.0f / len_view_scale : 1.0f; + } + + mul_v3_fl(grab_delta, 1.0f - normal_weight); + madd_v3_v3fl(grab_delta, ss->cache->sculpt_normal_symm, (len_signed * normal_weight) * len_view_scale); +} + /** \name SculptProjectVector * @@ -2207,21 +2231,7 @@ static void do_grab_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry); if (brush->normal_weight > 0) { - /* signed to support grabbing in (to make a hole) as well as out. */ - const float len_signed = dot_v3v3(ss->cache->sculpt_normal_symm, ss->cache->grab_delta_symmetry); - - /* this scale effectively projects the offset so dragging follows the cursor, - * as the normal points towards the view, the scale increases. */ - float len_view_scale; - { - float view_aligned_normal[3]; - project_plane_v3_v3v3(view_aligned_normal, ss->cache->sculpt_normal_symm, ss->cache->view_normal); - len_view_scale = fabsf(dot_v3v3(view_aligned_normal, ss->cache->sculpt_normal_symm)); - len_view_scale = (len_view_scale > FLT_EPSILON) ? 1.0f / len_view_scale : 1.0f; - } - - mul_v3_fl(grab_delta, 1.0f - brush->normal_weight); - madd_v3_v3fl(grab_delta, ss->cache->sculpt_normal_symm, (len_signed * brush->normal_weight) * len_view_scale); + sculpt_project_v3_normal_align(ss, brush->normal_weight, grab_delta); } SculptThreadedTaskData data = { @@ -2374,9 +2384,7 @@ static void do_snake_hook_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int to negate_v3(grab_delta); if (brush->normal_weight > 0) { - mul_v3_fl(ss->cache->sculpt_normal_symm, len * brush->normal_weight); - mul_v3_fl(grab_delta, 1.0f - brush->normal_weight); - add_v3_v3(grab_delta, ss->cache->sculpt_normal_symm); + sculpt_project_v3_normal_align(ss, brush->normal_weight, grab_delta); } /* optionally pinch while painting */ |