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authorAntony Riakiotakis <kalast@gmail.com>2013-03-31 04:38:50 +0400
committerAntony Riakiotakis <kalast@gmail.com>2013-03-31 04:38:50 +0400
commit1fea6220a2418b07bec8bbf49da00cc77094076f (patch)
treee674dbe323e533ec54c7d7f6937bcfdf09247a29 /source/blender/editors/sculpt_paint
parent68ac08681a084ae719fdfb3c3063593970d2d7b3 (diff)
Woot woot commit.
Stencil style texture mapping. Ready for field testing and user feedback. This commit adds stencil like brushes, like those that existed on old ptex branch. (with the exception of clip colour) To control the position of the stencil, you use Q: translation Shift - Q: scaling Ctrl - Q: rotation There's extra work that has been done to make this work: * Support for coloured overlay in vertex/texture painting * Also made A button do stroke mode selection like in sculpt mode, when mask painting is inactive. There are some TODOs to work on during bcon3: * Support tiled and stencil mode in 2D painting. Support alpha textures also. * Tidy up overlay code. There's some confusion there due to the way we use the primary brush texture sometimes for alpha, other times for colour control. WIP design docs will be in http://wiki.blender.org/index.php/User:Psy-Fi/New_Brush_Tool_Design
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c115
-rw-r--r--source/blender/editors/sculpt_paint/paint_intern.h6
-rw-r--r--source/blender/editors/sculpt_paint/paint_ops.c179
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c22
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c4
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c2
6 files changed, 289 insertions, 39 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 38660e371be..1616b3026bd 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -117,7 +117,7 @@ static void make_snap(Snapshot *snap, Brush *brush, ViewContext *vc)
snap->winy = vc->ar->winy;
}
-static int load_tex(Brush *br, ViewContext *vc, float zoom)
+static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col)
{
static GLuint overlay_texture = 0;
static int init = 0;
@@ -126,12 +126,14 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom)
static Snapshot snap;
static int old_size = -1;
static int old_zoom = -1;
+ static bool old_col = -1;
GLubyte *buffer = NULL;
int size;
int j;
int refresh;
+ int format = col? GL_RGBA : GL_ALPHA;
if (br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED && !br->mtex.tex) return 0;
@@ -143,11 +145,15 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom)
!br->curve ||
br->curve->changed_timestamp != curve_changed_timestamp ||
old_zoom != zoom ||
+ old_col != col ||
!same_snap(&snap, br, vc);
if (refresh) {
struct ImagePool *pool = NULL;
- const float rotation = -br->mtex.rot;
+ /* stencil is rotated later */
+ const float rotation = (br->mtex.brush_map_mode != MTEX_MAP_MODE_STENCIL)?
+ -br->mtex.rot : 0;
+
float radius = BKE_brush_size_get(vc->scene, br) * zoom;
if (br->mtex.tex && br->mtex.tex->preview)
@@ -187,8 +193,10 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom)
old_size = size;
}
-
- buffer = MEM_mallocN(sizeof(GLubyte) * size * size, "load_tex");
+ if (col)
+ buffer = MEM_mallocN(sizeof(GLubyte) * size * size * 4, "load_tex");
+ else
+ buffer = MEM_mallocN(sizeof(GLubyte) * size * size, "load_tex");
if (br->mtex.tex)
pool = BKE_image_pool_new();
@@ -205,7 +213,6 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom)
int index = j * size + i;
float x;
- float avg;
x = (float)i / size;
y = (float)j / size;
@@ -224,7 +231,7 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom)
len = sqrtf(x * x + y * y);
- if ((br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED) || len <= 1) {
+ if (ELEM(br->mtex.brush_map_mode, MTEX_MAP_MODE_TILED, MTEX_MAP_MODE_STENCIL) || len <= 1) {
/* it is probably worth optimizing for those cases where
* the texture is not rotated by skipping the calls to
* atan2, sqrtf, sin, and cos. */
@@ -241,17 +248,40 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom)
x += br->mtex.ofs[0];
y += br->mtex.ofs[1];
- avg = br->mtex.tex ? paint_get_tex_pixel(br, x, y, pool) : 1;
+ if (col) {
+ float rgba[4];
- avg += br->texture_sample_bias;
+ if (br->mtex.tex)
+ paint_get_tex_pixel_col(&br->mtex, x, y, rgba, pool);
- if (br->mtex.brush_map_mode == MTEX_MAP_MODE_VIEW)
- avg *= BKE_brush_curve_strength(br, len, 1); /* Falloff curve */
+ if (br->mtex.brush_map_mode == MTEX_MAP_MODE_VIEW)
+ mul_v4_fl(rgba, BKE_brush_curve_strength(br, len, 1)); /* Falloff curve */
+
+ buffer[index*4] = rgba[0]*255;
+ buffer[index*4 + 1] = rgba[1]*255;
+ buffer[index*4 + 2] = rgba[2]*255;
+ buffer[index*4 + 3] = rgba[3]*255;
+ }
+ else {
+ float avg = br->mtex.tex ? paint_get_tex_pixel(&br->mtex, x, y, pool) : 1;
- buffer[index] = 255 - (GLubyte)(255 * avg);
+ avg += br->texture_sample_bias;
+
+ if (br->mtex.brush_map_mode == MTEX_MAP_MODE_VIEW)
+ avg *= BKE_brush_curve_strength(br, len, 1); /* Falloff curve */
+
+ buffer[index] = 255 - (GLubyte)(255 * avg);
+ }
}
else {
- buffer[index] = 0;
+ if (col) {
+ buffer[index*4] = 0;
+ buffer[index*4 + 1] = 0;
+ buffer[index*4 + 2] = 0;
+ buffer[index*4 + 3] = 0;
+ }
+ else
+ buffer[index] = 0;
}
}
}
@@ -269,16 +299,18 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom)
glBindTexture(GL_TEXTURE_2D, overlay_texture);
if (refresh) {
- if (!init) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, size, size, 0, GL_ALPHA, GL_UNSIGNED_BYTE, buffer);
+ if (!init || (old_col != col)) {
+ glTexImage2D(GL_TEXTURE_2D, 0, format, size, size, 0, format, GL_UNSIGNED_BYTE, buffer);
init = 1;
}
else {
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size, size, GL_ALPHA, GL_UNSIGNED_BYTE, buffer);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size, size, format, GL_UNSIGNED_BYTE, buffer);
}
if (buffer)
MEM_freeN(buffer);
+
+ old_col = col;
}
glEnable(GL_TEXTURE_2D);
@@ -385,17 +417,21 @@ static int sculpt_get_brush_geometry(bContext *C, ViewContext *vc,
* have on brush strength */
/* TODO: sculpt only for now */
static void paint_draw_alpha_overlay(UnifiedPaintSettings *ups, Brush *brush,
- ViewContext *vc, int x, int y, float zoom)
+ ViewContext *vc, int x, int y, float zoom, PaintMode mode)
{
rctf quad;
-
+ bool col;
/* check for overlay mode */
- if (!(brush->flag & BRUSH_TEXTURE_OVERLAY) ||
- !(ELEM(brush->mtex.brush_map_mode, MTEX_MAP_MODE_VIEW, MTEX_MAP_MODE_TILED)))
+
+ if (brush->mtex.brush_map_mode != MTEX_MAP_MODE_STENCIL &&
+ (!(brush->flag & BRUSH_TEXTURE_OVERLAY) ||
+ !ELEM(brush->mtex.brush_map_mode, MTEX_MAP_MODE_VIEW, MTEX_MAP_MODE_TILED)))
{
return;
}
+ col = ELEM3(mode, PAINT_TEXTURE_PROJECTIVE, PAINT_TEXTURE_2D, PAINT_VERTEX)?
+ true: false;
/* save lots of GL state
* TODO: check on whether all of these are needed? */
glPushAttrib(GL_COLOR_BUFFER_BIT |
@@ -409,7 +445,7 @@ static void paint_draw_alpha_overlay(UnifiedPaintSettings *ups, Brush *brush,
GL_VIEWPORT_BIT |
GL_TEXTURE_BIT);
- if (load_tex(brush, vc, zoom)) {
+ if (load_tex(brush, vc, zoom, col)) {
glEnable(GL_BLEND);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
@@ -449,18 +485,36 @@ static void paint_draw_alpha_overlay(UnifiedPaintSettings *ups, Brush *brush,
quad.ymax = y + radius;
}
}
- else {
+ else if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_TILED){
quad.xmin = 0;
quad.ymin = 0;
quad.xmax = BLI_rcti_size_x(&vc->ar->winrct);
quad.ymax = BLI_rcti_size_y(&vc->ar->winrct);
}
+ else if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_STENCIL) {
+ quad.xmin = -brush->stencil_dimension[0];
+ quad.ymin = -brush->stencil_dimension[1];
+ quad.xmax = brush->stencil_dimension[0];
+ quad.ymax = brush->stencil_dimension[1];
+
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glTranslatef(brush->stencil_pos[0], brush->stencil_pos[1], 0);
+ glRotatef(brush->mtex.rot/M_PI*180, 0, 0, 1);
+ glMatrixMode(GL_TEXTURE);
+ }
- /* set quad color */
- glColor4f(U.sculpt_paint_overlay_col[0],
- U.sculpt_paint_overlay_col[1],
- U.sculpt_paint_overlay_col[2],
- brush->texture_overlay_alpha / 100.0f);
+ /* set quad color. Colored overlay does not get blending */
+ if (col)
+ glColor4f(1.0,
+ 1.0,
+ 1.0,
+ brush->texture_overlay_alpha / 100.0f);
+ else
+ glColor4f(U.sculpt_paint_overlay_col[0],
+ U.sculpt_paint_overlay_col[1],
+ U.sculpt_paint_overlay_col[2],
+ brush->texture_overlay_alpha / 100.0f);
/* draw textured quad */
glBegin(GL_QUADS);
@@ -475,6 +529,11 @@ static void paint_draw_alpha_overlay(UnifiedPaintSettings *ups, Brush *brush,
glEnd();
glPopMatrix();
+
+ if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_STENCIL) {
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ }
}
glPopAttrib();
@@ -519,6 +578,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
Paint *paint = paint_get_active_from_context(C);
Brush *brush = paint_brush(paint);
ViewContext vc;
+ PaintMode mode;
float final_radius;
float translation[2];
float outline_alpha, *outline_col;
@@ -534,6 +594,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
get_imapaint_zoom(C, &zoomx, &zoomy);
zoomx = max_ff(zoomx, zoomy);
+ mode = paintmode_get_active_from_context(C);
/* set various defaults */
translation[0] = x;
@@ -549,7 +610,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
ups->brush_rotation = 0.0;
/* draw overlay */
- paint_draw_alpha_overlay(ups, brush, &vc, x, y, zoomx);
+ paint_draw_alpha_overlay(ups, brush, &vc, x, y, zoomx, mode);
/* TODO: as sculpt and other paint modes are unified, this
* special mode of drawing will go away */
diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h
index cfc40a826dd..8b1de32f1ea 100644
--- a/source/blender/editors/sculpt_paint/paint_intern.h
+++ b/source/blender/editors/sculpt_paint/paint_intern.h
@@ -39,6 +39,7 @@ struct Brush;
struct ImagePool;
struct ListBase;
struct Mesh;
+struct MTex;
struct Object;
struct PaintStroke;
struct Paint;
@@ -179,7 +180,8 @@ void paint_calc_redraw_planes(float planes[4][4],
void projectf(struct bglMats *mats, const float v[3], float p[2]);
float paint_calc_object_space_radius(struct ViewContext *vc, const float center[3], float pixel_radius);
-float paint_get_tex_pixel(struct Brush *br, float u, float v, struct ImagePool *pool);
+float paint_get_tex_pixel(struct MTex *mtex, float u, float v, struct ImagePool *pool);
+void paint_get_tex_pixel_col(struct MTex *mtex, float u, float v, float rgba[4], struct ImagePool *pool);
int imapaint_pick_face(struct ViewContext *vc, const int mval[2], unsigned int *index, unsigned int totface);
void imapaint_pick_uv(struct Scene *scene, struct Object *ob, unsigned int faceindex, const int xy[2], float uv[2]);
void brush_drawcursor_texpaint_uvsculpt(struct bContext *C, int x, int y, void *customdata);
@@ -204,7 +206,7 @@ int facemask_paint_poll(struct bContext *C);
typedef enum BrushStrokeMode {
BRUSH_STROKE_NORMAL,
BRUSH_STROKE_INVERT,
- BRUSH_STROKE_SMOOTH,
+ BRUSH_STROKE_SMOOTH
} BrushStrokeMode;
/* paint_undo.c */
diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c
index 120d0a3b10a..7ea11cc464a 100644
--- a/source/blender/editors/sculpt_paint/paint_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_ops.c
@@ -28,6 +28,7 @@
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
+#include "BLI_math_vector.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
@@ -307,11 +308,7 @@ static int brush_select_exec(bContext *C, wmOperator *op)
Object *ob = CTX_data_active_object(C);
if (ob) {
/* select current paint mode */
- paint_mode = ob->mode &
- (OB_MODE_SCULPT |
- OB_MODE_VERTEX_PAINT |
- OB_MODE_WEIGHT_PAINT |
- OB_MODE_TEXTURE_PAINT);
+ paint_mode = ob->mode & OB_MODE_ALL_PAINT;
}
else {
return OPERATOR_CANCELLED;
@@ -448,6 +445,158 @@ static void BRUSH_OT_uv_sculpt_tool_set(wmOperatorType *ot)
ot->prop = RNA_def_enum(ot->srna, "tool", uv_sculpt_tool_items, 0, "Tool", "");
}
+/***** Stencil Control *****/
+
+enum {
+STENCIL_TRANSLATE,
+STENCIL_SCALE,
+STENCIL_ROTATE
+} StencilControlMode;
+
+typedef struct {
+ int init_mouse[2];
+ int init_spos[2];
+ int init_sdim[2];
+ float init_rot;
+ float init_angle;
+ float lenorig;
+ int mode;
+ Brush *br;
+} StencilControlData;
+
+static int stencil_control_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ Paint *paint = paint_get_active_from_context(C);
+ Brush *br = paint->brush;
+ int mdiff[2];
+
+ StencilControlData *scd = MEM_mallocN(sizeof(StencilControlData), "stencil_control");
+
+ copy_v2_v2_int(scd->init_mouse, event->mval);
+ copy_v2_v2_int(scd->init_sdim, br->stencil_dimension);
+ copy_v2_v2_int(scd->init_spos, br->stencil_pos);
+ sub_v2_v2v2_int(mdiff, event->mval, br->stencil_pos);
+ scd->lenorig = sqrtf(mdiff[0]*mdiff[0] + mdiff[1]*mdiff[1]);
+ scd->br = br;
+ scd->init_rot = br->mtex.rot;
+ scd->init_angle = atan2(mdiff[1], mdiff[0]);
+ scd->mode = RNA_enum_get(op->ptr, "mode");
+
+ op->customdata = scd;
+ WM_event_add_modal_handler(C, op);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+
+static int stencil_control_cancel(bContext *UNUSED(C), wmOperator *op)
+{
+ StencilControlData *scd = op->customdata;
+ Brush *br = scd->br;
+
+ copy_v2_v2_int(br->stencil_dimension, scd->init_sdim);
+ copy_v2_v2_int(br->stencil_pos, scd->init_spos);
+ br->mtex.rot = scd->init_rot;
+ MEM_freeN(op->customdata);
+ return OPERATOR_CANCELLED;
+}
+
+static int stencil_control_modal(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ StencilControlData *scd = op->customdata;
+
+ switch (event->type) {
+ case MOUSEMOVE:
+ {
+ int mdiff[2];
+ switch (scd->mode) {
+ case STENCIL_TRANSLATE:
+ sub_v2_v2v2_int(mdiff, event->mval, scd->init_mouse);
+ add_v2_v2v2_int(scd->br->stencil_pos, scd->init_spos,
+ mdiff);
+ break;
+ case STENCIL_SCALE:
+ {
+ float len, factor;
+ sub_v2_v2v2_int(mdiff, event->mval, scd->br->stencil_pos);
+ len = sqrtf(mdiff[0]*mdiff[0] + mdiff[1]*mdiff[1]);
+ factor = len/scd->lenorig;
+ mdiff[0] = factor*scd->init_sdim[0];
+ mdiff[1] = factor*scd->init_sdim[1];
+ copy_v2_v2_int(scd->br->stencil_dimension, mdiff);
+ break;
+ }
+ case STENCIL_ROTATE:
+ {
+ float angle;
+ sub_v2_v2v2_int(mdiff, event->mval, scd->br->stencil_pos);
+ angle = atan2(mdiff[1], mdiff[0]);
+ angle = scd->init_rot + angle - scd->init_angle;
+ if (angle < 0)
+ angle += 2*M_PI;
+ if (angle > 2*M_PI)
+ angle -= 2*M_PI;
+ scd->br->mtex.rot = angle;
+ break;
+ }
+ }
+ }
+ break;
+ case LEFTMOUSE:
+ if(event->val == KM_PRESS) {
+ MEM_freeN(op->customdata);
+ return OPERATOR_FINISHED;
+ }
+ case RIGHTMOUSE:
+ if(event->val == KM_PRESS) {
+ return stencil_control_cancel(C, op);
+ }
+ default:
+ break;
+ }
+
+ ED_region_tag_redraw(CTX_wm_region(C));
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static void BRUSH_OT_stencil_control(wmOperatorType *ot)
+{
+ static EnumPropertyItem stencil_control_items[] = {
+ {STENCIL_TRANSLATE, "TRANSLATION", 0, "Transation", ""},
+ {STENCIL_SCALE, "SCALE", 0, "Scale", ""},
+ {STENCIL_ROTATE, "ROTATION", 0, "Rotation", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+ /* identifiers */
+ ot->name = "Stencil Brush Control";
+ ot->description = "Control the stencil brush";
+ ot->idname = "BRUSH_OT_stencil_control";
+
+ /* api callbacks */
+ ot->invoke = stencil_control_invoke;
+ ot->modal = stencil_control_modal;
+ ot->cancel = stencil_control_cancel;
+
+ /* flags */
+ ot->flag = 0;
+
+ RNA_def_enum(ot->srna, "mode", stencil_control_items, 0, "Tool", "");
+}
+
+static void ed_keymap_stencil(wmKeyMap *keymap)
+{
+ wmKeyMapItem *kmi;
+
+ kmi = WM_keymap_add_item(keymap, "BRUSH_OT_stencil_control", QKEY, KM_PRESS, 0, 0);
+ RNA_enum_set(kmi->ptr, "mode", STENCIL_TRANSLATE);
+ kmi = WM_keymap_add_item(keymap, "BRUSH_OT_stencil_control", QKEY, KM_PRESS, KM_SHIFT, 0);
+ RNA_enum_set(kmi->ptr, "mode", STENCIL_SCALE);
+ kmi = WM_keymap_add_item(keymap, "BRUSH_OT_stencil_control", QKEY, KM_PRESS, KM_CTRL, 0);
+ RNA_enum_set(kmi->ptr, "mode", STENCIL_ROTATE);
+
+}
+
/**************************** registration **********************************/
void ED_operatortypes_paint(void)
@@ -457,6 +606,7 @@ void ED_operatortypes_paint(void)
WM_operatortype_append(BRUSH_OT_scale_size);
WM_operatortype_append(BRUSH_OT_curve_preset);
WM_operatortype_append(BRUSH_OT_reset);
+ WM_operatortype_append(BRUSH_OT_stencil_control);
/* note, particle uses a different system, can be added with existing operators in wm.py */
WM_operatortype_append(PAINT_OT_brush_select);
@@ -671,6 +821,8 @@ void ED_keymap_paint(wmKeyConfig *keyconf)
ed_keymap_paint_brush_size(keymap, "tool_settings.sculpt.brush.size");
ed_keymap_paint_brush_radial_control(keymap, "sculpt", RC_ROTATION);
+ ed_keymap_stencil(keymap);
+
keymap_brush_select(keymap, OB_MODE_SCULPT, SCULPT_TOOL_DRAW, DKEY, 0);
keymap_brush_select(keymap, OB_MODE_SCULPT, SCULPT_TOOL_SMOOTH, SKEY, 0);
keymap_brush_select(keymap, OB_MODE_SCULPT, SCULPT_TOOL_PINCH, PKEY, 0);
@@ -687,7 +839,7 @@ void ED_keymap_paint(wmKeyConfig *keyconf)
/* */
kmi = WM_keymap_add_item(keymap, "WM_OT_context_menu_enum", AKEY, KM_PRESS, 0, 0);
- RNA_string_set(kmi->ptr, "data_path", "tool_settings.sculpt.brush.stroke_method");
+ RNA_string_set(kmi->ptr, "data_path", "tool_settings.sculpt.brush.sculpt_stroke_method");
kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle", SKEY, KM_PRESS, KM_SHIFT, 0);
RNA_string_set(kmi->ptr, "data_path", "tool_settings.sculpt.brush.use_smooth_stroke");
@@ -709,6 +861,8 @@ void ED_keymap_paint(wmKeyConfig *keyconf)
ed_keymap_paint_brush_size(keymap, "tool_settings.vertex_paint.brush.size");
ed_keymap_paint_brush_radial_control(keymap, "vertex_paint", RC_COLOR | RC_ROTATION);
+ ed_keymap_stencil(keymap);
+
kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle", MKEY, KM_PRESS, 0, 0); /* mask toggle */
RNA_string_set(kmi->ptr, "data_path", "vertex_paint_object.data.use_paint_mask");
@@ -718,6 +872,9 @@ void ED_keymap_paint(wmKeyConfig *keyconf)
kmi = WM_keymap_add_item(keymap, "WM_OT_context_menu_enum", RKEY, KM_PRESS, 0, 0);
RNA_string_set(kmi->ptr, "data_path", "tool_settings.vertex_paint.brush.texture_angle_source_random");
+ kmi = WM_keymap_add_item(keymap, "WM_OT_context_menu_enum", AKEY, KM_PRESS, 0, 0);
+ RNA_string_set(kmi->ptr, "data_path", "tool_settings.vertex_paint.brush.stroke_method");
+
/* Weight Paint mode */
keymap = WM_keymap_find(keyconf, "Weight Paint", 0, 0);
keymap->poll = weight_paint_mode_poll;
@@ -738,6 +895,11 @@ void ED_keymap_paint(wmKeyConfig *keyconf)
ed_keymap_paint_brush_size(keymap, "tool_settings.weight_paint.brush.size");
ed_keymap_paint_brush_radial_control(keymap, "weight_paint", 0);
+ ed_keymap_stencil(keymap);
+
+ kmi = WM_keymap_add_item(keymap, "WM_OT_context_menu_enum", AKEY, KM_PRESS, 0, 0);
+ RNA_string_set(kmi->ptr, "data_path", "tool_settings.vertex_paint.brush.stroke_method");
+
kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle", MKEY, KM_PRESS, 0, 0); /* face mask toggle */
RNA_string_set(kmi->ptr, "data_path", "weight_paint_object.data.use_paint_mask");
@@ -776,6 +938,8 @@ void ED_keymap_paint(wmKeyConfig *keyconf)
ed_keymap_paint_brush_size(keymap, "tool_settings.image_paint.brush.size");
ed_keymap_paint_brush_radial_control(keymap, "image_paint", RC_COLOR | RC_ZOOM | RC_ROTATION);
+ ed_keymap_stencil(keymap);
+
kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle", MKEY, KM_PRESS, 0, 0); /* mask toggle */
RNA_string_set(kmi->ptr, "data_path", "image_paint_object.data.use_paint_mask");
@@ -785,6 +949,9 @@ void ED_keymap_paint(wmKeyConfig *keyconf)
kmi = WM_keymap_add_item(keymap, "WM_OT_context_menu_enum", RKEY, KM_PRESS, 0, 0);
RNA_string_set(kmi->ptr, "data_path", "tool_settings.image_paint.brush.texture_angle_source_random");
+ kmi = WM_keymap_add_item(keymap, "WM_OT_context_menu_enum", AKEY, KM_PRESS, 0, 0);
+ RNA_string_set(kmi->ptr, "data_path", "tool_settings.image_paint.brush.stroke_method");
+
/* face-mask mode */
keymap = WM_keymap_find(keyconf, "Face Mask", 0, 0);
keymap->poll = facemask_paint_poll;
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index 1dadef1e0a4..47e20bcc5fb 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -59,6 +59,7 @@
#include "BIF_glutil.h"
#include "RE_shader_ext.h"
+#include "RE_render_ext.h"
#include "ED_view3d.h"
#include "ED_screen.h"
@@ -176,13 +177,13 @@ float paint_calc_object_space_radius(ViewContext *vc, const float center[3],
return len_v3(delta) / scale;
}
-float paint_get_tex_pixel(Brush *br, float u, float v, struct ImagePool *pool)
+float paint_get_tex_pixel(MTex *mtex, float u, float v, struct ImagePool *pool)
{
TexResult texres = {0};
float co[3] = {u, v, 0.0f};
int hasrgb;
- hasrgb = multitex_ext(br->mtex.tex, co, NULL, NULL, 0, &texres, pool);
+ hasrgb = multitex_ext(mtex->tex, co, NULL, NULL, 0, &texres, pool);
if (hasrgb & TEX_RGB)
texres.tin = rgb_to_grayscale(&texres.tr) * texres.ta;
@@ -190,6 +191,23 @@ float paint_get_tex_pixel(Brush *br, float u, float v, struct ImagePool *pool)
return texres.tin;
}
+void paint_get_tex_pixel_col(MTex *mtex, float u, float v, float rgba[4], struct ImagePool *pool)
+{
+ float co[3] = {u, v, 0.0f};
+ int hasrgb;
+ float intensity;
+
+ hasrgb = externtex(mtex, co, &intensity,
+ rgba, rgba + 1, rgba + 2, rgba + 3, 0, pool);
+
+ if (!hasrgb) {
+ rgba[0] = intensity;
+ rgba[1] = intensity;
+ rgba[2] = intensity;
+ rgba[3] = 1.0f;
+ }
+}
+
/* 3D Paint */
static void imapaint_project(Object *ob, float model[4][4], float proj[4][4], const float co[3], float pco[4])
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 197231124fc..061f073b287 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -866,6 +866,7 @@ static float calc_vp_strength_col_dl(VPaint *vp, ViewContext *vc, const float co
{
float delta[2];
float dist_squared;
+ float factor = 1.0;
sub_v2_v2v2(delta, mval, co_ss);
dist_squared = dot_v2v2(delta, delta); /* len squared */
@@ -880,8 +881,9 @@ static float calc_vp_strength_col_dl(VPaint *vp, ViewContext *vc, const float co
const float co_ss_3d[3] = {co_ss[0], co_ss[1], 0.0f}; /* we need a 3rd empty value */
BKE_brush_sample_tex_3D(vc->scene, brush, co_ss_3d, rgba, 0, NULL);
}
+ factor = rgba[3];
}
- return BKE_brush_curve_strength_clamp(brush, dist, brush_size_pressure);
+ return factor*BKE_brush_curve_strength_clamp(brush, dist, brush_size_pressure);
}
}
if (rgba)
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 5a6bc823dc0..9bb7760fcc0 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -968,7 +968,7 @@ static float tex_strength(SculptSession *ss, Brush *br,
x += br->mtex.ofs[0];
y += br->mtex.ofs[1];
- avg = paint_get_tex_pixel(br, x, y, ss->tex_pool);
+ avg = paint_get_tex_pixel(&br->mtex, x, y, ss->tex_pool);
avg += br->texture_sample_bias;
}