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authorDalai Felinto <dfelinto@gmail.com>2016-10-20 20:44:51 +0300
committerDalai Felinto <dfelinto@gmail.com>2016-10-20 20:44:51 +0300
commit6f81e808e3e4d9ab6a82fbe27c95e180cb7de170 (patch)
treeeb93e9dd15d6c0b400a7d9fc20e4d03ba24deee2 /source/blender/editors/sculpt_paint
parentd0989e538effc1c8b5e948224beaad25ab4bd569 (diff)
parent2b240b0430787814316f3b3166453c6d85b017f3 (diff)
Merge commit '2b240b0430787814316f3b3166453c6d85b017f3' into pbr-merge
Conflicts: release/datafiles/splash.png release/datafiles/splash_2x.png source/blender/gpu/CMakeLists.txt source/blender/gpu/intern/gpu_shader.c
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 1431958501d..05270dbfa09 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -88,7 +88,6 @@ typedef struct PaintStroke {
/* Cached values */
ViewContext vc;
- bglMats mats;
Brush *brush;
UnifiedPaintSettings *ups;
@@ -675,8 +674,6 @@ PaintStroke *paint_stroke_new(bContext *C,
float zoomx, zoomy;
view3d_set_viewcontext(C, &stroke->vc);
- if (stroke->vc.v3d)
- view3d_get_transformation(stroke->vc.ar, stroke->vc.rv3d, stroke->vc.obact, &stroke->mats);
stroke->get_location = get_location;
stroke->test_start = test_start;
@@ -1102,12 +1099,14 @@ int paint_stroke_modal(bContext *C, wmOperator *op, const wmEvent *event)
paint_stroke_add_sample(p, stroke, event->mval[0], event->mval[1], pressure);
paint_stroke_sample_average(stroke, &sample_average);
+#ifdef WITH_INPUT_NDOF
/* let NDOF motion pass through to the 3D view so we can paint and rotate simultaneously!
* this isn't perfect... even when an extra MOUSEMOVE is spoofed, the stroke discards it
* since the 2D deltas are zero -- code in this file needs to be updated to use the
* post-NDOF_MOTION MOUSEMOVE */
if (event->type == NDOF_MOTION)
return OPERATOR_PASS_THROUGH;
+#endif
/* one time initialization */
if (!stroke->stroke_init) {