diff options
author | Hans Goudey <h.goudey@me.com> | 2022-08-24 22:09:36 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2022-08-24 22:09:36 +0300 |
commit | 3f1bac2c639ae003a9b33157de6c68d00f09ce3a (patch) | |
tree | f9dd3a71a32593c0ed45aa7a10b23f959881afd1 /source/blender/editors/sculpt_paint | |
parent | de29ddebfc972cbf4b5a63eb9b39b2d4a4ff6abe (diff) |
Rename polygons to polys and vertices to verts
Diffstat (limited to 'source/blender/editors/sculpt_paint')
12 files changed, 62 insertions, 63 deletions
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_add.cc b/source/blender/editors/sculpt_paint/curves_sculpt_add.cc index 12d3d9d663e..c9208f7196d 100644 --- a/source/blender/editors/sculpt_paint/curves_sculpt_add.cc +++ b/source/blender/editors/sculpt_paint/curves_sculpt_add.cc @@ -90,7 +90,7 @@ struct AddOperationExecutor { Object *surface_ob_eval_ = nullptr; Mesh *surface_eval_ = nullptr; - Span<MVert> surface_vertices_eval_; + Span<MVert> surface_verts_eval_; Span<MLoop> surface_loops_eval_; Span<MLoopTri> surface_looptris_eval_; VArraySpan<float2> surface_uv_map_eval_; @@ -138,7 +138,7 @@ struct AddOperationExecutor { return; } surface_eval_ = BKE_object_get_evaluated_mesh(surface_ob_eval_); - surface_vertices_eval_ = bke::mesh_vertices(*surface_eval_); + surface_verts_eval_ = bke::mesh_vertices(*surface_eval_); surface_loops_eval_ = bke::mesh_loops(*surface_eval_); surface_looptris_eval_ = {BKE_mesh_runtime_looptri_ensure(surface_eval_), BKE_mesh_runtime_looptri_len(surface_eval_)}; @@ -298,7 +298,7 @@ struct AddOperationExecutor { const MLoopTri &looptri = surface_looptris_eval_[looptri_index]; const float3 brush_pos_su = ray_hit.co; const float3 bary_coords = bke::mesh_surface_sample::compute_bary_coord_in_triangle( - surface_vertices_eval_, surface_loops_eval_, looptri, brush_pos_su); + surface_verts_eval_, surface_loops_eval_, looptri, brush_pos_su); const float2 uv = bke::mesh_surface_sample::sample_corner_attrribute_with_bary_coords( bary_coords, looptri, surface_uv_map_eval_); @@ -423,9 +423,9 @@ struct AddOperationExecutor { brush_radius_su, [&](const int index, const float3 &UNUSED(co), const float UNUSED(dist_sq)) { const MLoopTri &looptri = surface_looptris_eval_[index]; - const float3 v0_su = surface_vertices_eval_[surface_loops_eval_[looptri.tri[0]].v].co; - const float3 v1_su = surface_vertices_eval_[surface_loops_eval_[looptri.tri[1]].v].co; - const float3 v2_su = surface_vertices_eval_[surface_loops_eval_[looptri.tri[2]].v].co; + const float3 v0_su = surface_verts_eval_[surface_loops_eval_[looptri.tri[0]].v].co; + const float3 v1_su = surface_verts_eval_[surface_loops_eval_[looptri.tri[1]].v].co; + const float3 v2_su = surface_verts_eval_[surface_loops_eval_[looptri.tri[2]].v].co; float3 normal_su; normal_tri_v3(normal_su, v0_su, v1_su, v2_su); if (math::dot(normal_su, view_direction_su) >= 0.0f) { diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_puff.cc b/source/blender/editors/sculpt_paint/curves_sculpt_puff.cc index ea6226c5916..799ac450a15 100644 --- a/source/blender/editors/sculpt_paint/curves_sculpt_puff.cc +++ b/source/blender/editors/sculpt_paint/curves_sculpt_puff.cc @@ -70,7 +70,7 @@ struct PuffOperationExecutor { Object *surface_ob_ = nullptr; Mesh *surface_ = nullptr; - Span<MVert> surface_vertices_; + Span<MVert> surface_verts_; Span<MLoop> surface_loops_; Span<MLoopTri> surface_looptris_; Span<float3> corner_normals_su_; @@ -119,7 +119,7 @@ struct PuffOperationExecutor { reinterpret_cast<const float3 *>(CustomData_get_layer(&surface_->ldata, CD_NORMAL)), surface_->totloop}; - surface_vertices_ = bke::mesh_vertices(*surface_); + surface_verts_ = bke::mesh_vertices(*surface_); surface_loops_ = bke::mesh_loops(*surface_); surface_looptris_ = {BKE_mesh_runtime_looptri_ensure(surface_), BKE_mesh_runtime_looptri_len(surface_)}; @@ -292,9 +292,9 @@ struct PuffOperationExecutor { const MLoopTri &looptri = surface_looptris_[nearest.index]; const float3 closest_pos_su = nearest.co; - const float3 &v0_su = surface_vertices_[surface_loops_[looptri.tri[0]].v].co; - const float3 &v1_su = surface_vertices_[surface_loops_[looptri.tri[1]].v].co; - const float3 &v2_su = surface_vertices_[surface_loops_[looptri.tri[2]].v].co; + const float3 &v0_su = surface_verts_[surface_loops_[looptri.tri[0]].v].co; + const float3 &v1_su = surface_verts_[surface_loops_[looptri.tri[1]].v].co; + const float3 &v2_su = surface_verts_[surface_loops_[looptri.tri[2]].v].co; float3 bary_coords; interp_weights_tri_v3(bary_coords, v0_su, v1_su, v2_su, closest_pos_su); const float3 normal_su = geometry::compute_surface_point_normal( diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_slide.cc b/source/blender/editors/sculpt_paint/curves_sculpt_slide.cc index ccb0bd69c51..664248e0904 100644 --- a/source/blender/editors/sculpt_paint/curves_sculpt_slide.cc +++ b/source/blender/editors/sculpt_paint/curves_sculpt_slide.cc @@ -112,7 +112,7 @@ struct SlideOperationExecutor { Object *surface_ob_eval_ = nullptr; Mesh *surface_eval_ = nullptr; - Span<MVert> surface_vertices_eval_; + Span<MVert> surface_verts_eval_; Span<MLoop> surface_loops_eval_; Span<MLoopTri> surface_looptris_eval_; VArraySpan<float2> surface_uv_map_eval_; @@ -195,7 +195,7 @@ struct SlideOperationExecutor { } surface_looptris_eval_ = {BKE_mesh_runtime_looptri_ensure(surface_eval_), BKE_mesh_runtime_looptri_len(surface_eval_)}; - surface_vertices_eval_ = bke::mesh_vertices(*surface_eval_); + surface_verts_eval_ = bke::mesh_vertices(*surface_eval_); surface_loops_eval_ = bke::mesh_loops(*surface_eval_); if (surface_eval_->totpoly == 0) { report_empty_evaluated_surface(stroke_extension.reports); @@ -380,7 +380,7 @@ struct SlideOperationExecutor { /* Compute the uv of the new surface position on the evaluated mesh. */ const MLoopTri &looptri_eval = surface_looptris_eval_[looptri_index_eval]; const float3 bary_weights_eval = bke::mesh_surface_sample::compute_bary_coord_in_triangle( - surface_vertices_eval_, surface_loops_eval_, looptri_eval, hit_pos_eval_su); + surface_verts_eval_, surface_loops_eval_, looptri_eval, hit_pos_eval_su); const float2 uv = attribute_math::mix3(bary_weights_eval, surface_uv_map_eval_[looptri_eval.tri[0]], surface_uv_map_eval_[looptri_eval.tri[1]], diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c index de86597e223..34c5fc3124c 100644 --- a/source/blender/editors/sculpt_paint/paint_mask.c +++ b/source/blender/editors/sculpt_paint/paint_mask.c @@ -1123,7 +1123,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex const float(*ob_imat)[4] = vc->obact->imat; /* Write vertices coordinates for the front face. */ - MVert *vertices = BKE_mesh_vertices_for_write(trim_operation->mesh); + MVert *verts = BKE_mesh_vertices_for_write(trim_operation->mesh); float depth_point[3]; madd_v3_v3v3fl(depth_point, shape_origin, shape_normal, depth_front); for (int i = 0; i < tot_screen_points; i++) { @@ -1135,7 +1135,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex ED_view3d_win_to_3d_on_plane(region, shape_plane, screen_points[i], false, new_point); madd_v3_v3fl(new_point, shape_normal, depth_front); } - mul_v3_m4v3(vertices[i].co, ob_imat, new_point); + mul_v3_m4v3(verts[i].co, ob_imat, new_point); mul_v3_m4v3(trim_operation->true_mesh_co[i], ob_imat, new_point); } @@ -1150,7 +1150,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex ED_view3d_win_to_3d_on_plane(region, shape_plane, screen_points[i], false, new_point); madd_v3_v3fl(new_point, shape_normal, depth_back); } - mul_v3_m4v3(vertices[i + tot_screen_points].co, ob_imat, new_point); + mul_v3_m4v3(verts[i + tot_screen_points].co, ob_imat, new_point); mul_v3_m4v3(trim_operation->true_mesh_co[i + tot_screen_points], ob_imat, new_point); } @@ -1160,9 +1160,9 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex BLI_polyfill_calc(screen_points, tot_screen_points, 0, r_tris); /* Write the front face triangle indices. */ - MPoly *polygons = BKE_mesh_polygons_for_write(trim_operation->mesh); + MPoly *polys = BKE_mesh_polygons_for_write(trim_operation->mesh); MLoop *loops = BKE_mesh_loops_for_write(trim_operation->mesh); - MPoly *mp = polygons; + MPoly *mp = polys; MLoop *ml = loops; for (int i = 0; i < tot_tris_face; i++, mp++, ml += 3) { mp->loopstart = (int)(ml - loops); @@ -1333,9 +1333,9 @@ static void sculpt_gesture_trim_apply_for_symmetry_pass(bContext *UNUSED(C), { SculptGestureTrimOperation *trim_operation = (SculptGestureTrimOperation *)sgcontext->operation; Mesh *trim_mesh = trim_operation->mesh; - MVert *vertices = BKE_mesh_vertices_for_write(trim_mesh); + MVert *verts = BKE_mesh_vertices_for_write(trim_mesh); for (int i = 0; i < trim_mesh->totvert; i++) { - flip_v3_v3(vertices[i].co, trim_operation->true_mesh_co[i], sgcontext->symmpass); + flip_v3_v3(verts[i].co, trim_operation->true_mesh_co[i], sgcontext->symmpass); } sculpt_gesture_trim_normals_update(sgcontext); sculpt_gesture_apply_trim(sgcontext); diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c index 4f43c3069a0..f908993bf28 100644 --- a/source/blender/editors/sculpt_paint/paint_utils.c +++ b/source/blender/editors/sculpt_paint/paint_utils.c @@ -411,7 +411,7 @@ void paint_sample_color( cddata_masks.pmask |= CD_MASK_ORIGINDEX; Mesh *me = (Mesh *)ob->data; Mesh *me_eval = mesh_get_eval_final(depsgraph, scene, ob_eval, &cddata_masks); - const MPoly *polygons_eval = BKE_mesh_polygons(me_eval); + const MPoly *polys_eval = BKE_mesh_polygons(me_eval); ViewContext vc; const int mval[2] = {x, y}; @@ -429,7 +429,7 @@ void paint_sample_color( if (use_material) { /* Image and texture interpolation from material. */ - const MPoly *mp = polygons_eval + faceindex; + const MPoly *mp = polys_eval + faceindex; Material *ma = BKE_object_material_get(ob_eval, mp->mat_nr + 1); /* Force refresh since paint slots are not updated when changing interpolation. */ diff --git a/source/blender/editors/sculpt_paint/paint_vertex.cc b/source/blender/editors/sculpt_paint/paint_vertex.cc index c08857bff58..aacced02e60 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.cc +++ b/source/blender/editors/sculpt_paint/paint_vertex.cc @@ -1237,7 +1237,7 @@ static void vertex_paint_init_session_data(const ToolSettings *ts, Object *ob) } Mesh *me = (Mesh *)ob->data; - const Span<MPoly> polygons = blender::bke::mesh_polygons(*me); + const Span<MPoly> polys = blender::bke::mesh_polygons(*me); const Span<MLoop> loops = bke::mesh_loops(*me); if (gmap->vert_to_loop == nullptr) { @@ -1247,14 +1247,14 @@ static void vertex_paint_init_session_data(const ToolSettings *ts, Object *ob) gmap->vert_to_poly = nullptr; BKE_mesh_vert_loop_map_create(&gmap->vert_to_loop, &gmap->vert_map_mem, - polygons.data(), + polys.data(), loops.data(), me->totvert, me->totpoly, me->totloop); BKE_mesh_vert_poly_map_create(&gmap->vert_to_poly, &gmap->poly_map_mem, - polygons.data(), + polys.data(), loops.data(), me->totvert, me->totpoly, @@ -4088,12 +4088,12 @@ static bool vertex_color_set(Object *ob, ColorPaint4f paintcol_in, CustomDataLay } else { Color *color_layer = static_cast<Color *>(layer->data); - const Span<MVert> vertices = blender::bke::mesh_vertices(*me); - const Span<MPoly> polygons = blender::bke::mesh_polygons(*me); + const Span<MVert> verts = blender::bke::mesh_vertices(*me); + const Span<MPoly> polys = blender::bke::mesh_polygons(*me); const Span<MLoop> loops = blender::bke::mesh_loops(*me); - for (const int i : polygons.index_range()) { - const MPoly &poly = polygons[i]; + for (const int i : polys.index_range()) { + const MPoly &poly = polys[i]; if (use_face_sel && !(poly.flag & ME_FACE_SEL)) { continue; } @@ -4102,7 +4102,7 @@ static bool vertex_color_set(Object *ob, ColorPaint4f paintcol_in, CustomDataLay do { uint vidx = loops[poly.loopstart + j].v; - if (!(use_vert_sel && !(vertices[vidx].flag & SELECT))) { + if (!(use_vert_sel && !(verts[vidx].flag & SELECT))) { if constexpr (domain == ATTR_DOMAIN_CORNER) { color_layer[poly.loopstart + j] = paintcol; } diff --git a/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc b/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc index 21b778e9cfd..dcdeba84b2b 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc +++ b/source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc @@ -159,15 +159,15 @@ static IndexMask get_selected_indices(const Mesh &mesh, Vector<int64_t> &indices) { using namespace blender; - Span<MVert> vertices = bke::mesh_vertices(mesh); - Span<MPoly> polygons = bke::mesh_polygons(mesh); + Span<MVert> verts = bke::mesh_vertices(mesh); + Span<MPoly> polys = bke::mesh_polygons(mesh); bke::AttributeAccessor attributes = bke::mesh_attributes(mesh); if (mesh.editflag & ME_EDIT_PAINT_FACE_SEL) { const VArray<bool> selection = attributes.adapt_domain( - VArray<bool>::ForFunc(polygons.size(), - [&](const int i) { return polygons[i].flag & ME_FACE_SEL; }), + VArray<bool>::ForFunc(polys.size(), + [&](const int i) { return polys[i].flag & ME_FACE_SEL; }), ATTR_DOMAIN_FACE, domain); @@ -176,8 +176,7 @@ static IndexMask get_selected_indices(const Mesh &mesh, } if (mesh.editflag & ME_EDIT_PAINT_VERT_SEL) { const VArray<bool> selection = attributes.adapt_domain( - VArray<bool>::ForFunc(vertices.size(), - [&](const int i) { return vertices[i].flag & SELECT; }), + VArray<bool>::ForFunc(verts.size(), [&](const int i) { return verts[i].flag & SELECT; }), ATTR_DOMAIN_POINT, domain); diff --git a/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c b/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c index 3daf6b3b7a4..f40a287adf6 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c +++ b/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c @@ -317,7 +317,7 @@ static const EnumPropertyItem *weight_paint_sample_enum_itemf(bContext *C, ED_view3d_viewcontext_init(C, &vc, depsgraph); me = BKE_mesh_from_object(vc.obact); - const MPoly *polygons = BKE_mesh_polygons(me); + const MPoly *polys = BKE_mesh_polygons(me); const MLoop *loops = BKE_mesh_loops(me); const MDeformVert *dverts = BKE_mesh_deform_verts(me); @@ -344,7 +344,7 @@ static const EnumPropertyItem *weight_paint_sample_enum_itemf(bContext *C, } else { if (ED_mesh_pick_face(C, vc.obact, mval, ED_MESH_PICK_DEFAULT_FACE_DIST, &index)) { - const MPoly *mp = &polygons[index]; + const MPoly *mp = &polys[index]; uint fidx = mp->totloop - 1; do { @@ -445,8 +445,8 @@ static bool weight_paint_set(Object *ob, float paintweight) /* mutually exclusive, could be made into a */ const short paint_selmode = ME_EDIT_PAINT_SEL_MODE(me); - const MVert *vertices = BKE_mesh_vertices(me); - const MPoly *polygons = BKE_mesh_polygons(me); + const MVert *verts = BKE_mesh_vertices(me); + const MPoly *polys = BKE_mesh_polygons(me); const MLoop *loops = BKE_mesh_loops(me); MDeformVert *dvert = BKE_mesh_deform_verts_for_write(me); @@ -464,7 +464,7 @@ static bool weight_paint_set(Object *ob, float paintweight) struct WPaintPrev wpp; wpaint_prev_create(&wpp, dvert, me->totvert); - for (index = 0, mp = polygons; index < me->totpoly; index++, mp++) { + for (index = 0, mp = polys; index < me->totpoly; index++, mp++) { uint fidx = mp->totloop - 1; if ((paint_selmode == SCE_SELECT_FACE) && !(mp->flag & ME_FACE_SEL)) { @@ -475,7 +475,7 @@ static bool weight_paint_set(Object *ob, float paintweight) uint vidx = loops[mp->loopstart + fidx].v; if (!dvert[vidx].flag) { - if ((paint_selmode == SCE_SELECT_VERTEX) && !(vertices[vidx].flag & SELECT)) { + if ((paint_selmode == SCE_SELECT_VERTEX) && !(verts[vidx].flag & SELECT)) { continue; } diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index c3ba29295c7..74fd2f904e5 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -65,7 +65,7 @@ #include "IMB_colormanagement.h" #include "WM_api.h" -// #include "WM_message.h" +#include "WM_message.h" #include "WM_toolsystem.h" #include "WM_types.h" @@ -3162,10 +3162,10 @@ void SCULPT_vertcos_to_key(Object *ob, KeyBlock *kb, const float (*vertCos)[3]) /* Modifying of basis key should update mesh. */ if (kb == me->key->refkey) { - MVert *vertices = BKE_mesh_vertices_for_write(me); + MVert *verts = BKE_mesh_vertices_for_write(me); for (a = 0; a < me->totvert; a++) { - copy_v3_v3(vertices[a].co, vertCos[a]); + copy_v3_v3(verts[a].co, vertCos[a]); } BKE_mesh_tag_coords_changed(me); } @@ -3589,9 +3589,9 @@ static void sculpt_flush_pbvhvert_deform(Object *ob, PBVHVertexIter *vd) copy_v3_v3(ss->deform_cos[index], vd->co); copy_v3_v3(ss->orig_cos[index], newco); - MVert *vertices = BKE_mesh_vertices_for_write(me); + MVert *verts = BKE_mesh_vertices_for_write(me); if (!ss->shapekey_active) { - copy_v3_v3(vertices[index].co, newco); + copy_v3_v3(verts[index].co, newco); } } @@ -5910,7 +5910,7 @@ void SCULPT_boundary_info_ensure(Object *object) Mesh *base_mesh = BKE_mesh_from_object(object); const MEdge *edges = BKE_mesh_edges(base_mesh); - const MPoly *polygons = BKE_mesh_polygons(base_mesh); + const MPoly *polys = BKE_mesh_polygons(base_mesh); const MLoop *loops = BKE_mesh_loops(base_mesh); ss->vertex_info.boundary = BLI_BITMAP_NEW(base_mesh->totvert, "Boundary info"); @@ -5918,7 +5918,7 @@ void SCULPT_boundary_info_ensure(Object *object) base_mesh->totedge, sizeof(int), "Adjacent face edge count"); for (int p = 0; p < base_mesh->totpoly; p++) { - const MPoly *poly = &polygons[p]; + const MPoly *poly = &polys[p]; for (int l = 0; l < poly->totloop; l++) { const MLoop *loop = &loops[l + poly->loopstart]; adjacent_faces_edge_count[loop->e]++; diff --git a/source/blender/editors/sculpt_paint/sculpt_expand.c b/source/blender/editors/sculpt_paint/sculpt_expand.c index d4b2b884905..63d5c14a931 100644 --- a/source/blender/editors/sculpt_paint/sculpt_expand.c +++ b/source/blender/editors/sculpt_paint/sculpt_expand.c @@ -776,11 +776,11 @@ static void sculpt_expand_grids_to_faces_falloff(SculptSession *ss, Mesh *mesh, ExpandCache *expand_cache) { - const MPoly *polygons = BKE_mesh_polygons(mesh); + const MPoly *polys = BKE_mesh_polygons(mesh); const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh); for (int p = 0; p < mesh->totpoly; p++) { - const MPoly *poly = &polygons[p]; + const MPoly *poly = &polys[p]; float accum = 0.0f; for (int l = 0; l < poly->totloop; l++) { const int grid_loop_index = (poly->loopstart + l) * key->grid_area; @@ -794,11 +794,11 @@ static void sculpt_expand_grids_to_faces_falloff(SculptSession *ss, static void sculpt_expand_vertex_to_faces_falloff(Mesh *mesh, ExpandCache *expand_cache) { - const MPoly *polygons = BKE_mesh_polygons(mesh); + const MPoly *polys = BKE_mesh_polygons(mesh); const MLoop *loops = BKE_mesh_loops(mesh); for (int p = 0; p < mesh->totpoly; p++) { - const MPoly *poly = &polygons[p]; + const MPoly *poly = &polys[p]; float accum = 0.0f; for (int l = 0; l < poly->totloop; l++) { const MLoop *loop = &loops[l + poly->loopstart]; @@ -1940,7 +1940,7 @@ static void sculpt_expand_delete_face_set_id(int *r_face_sets, { const int totface = ss->totfaces; MeshElemMap *pmap = ss->pmap; - const MPoly *polygons = BKE_mesh_polygons(mesh); + const MPoly *polys = BKE_mesh_polygons(mesh); const MLoop *loops = BKE_mesh_loops(mesh); /* Check that all the face sets IDs in the mesh are not equal to `delete_id` @@ -1976,7 +1976,7 @@ static void sculpt_expand_delete_face_set_id(int *r_face_sets, while (BLI_LINKSTACK_SIZE(queue)) { const int f_index = POINTER_AS_INT(BLI_LINKSTACK_POP(queue)); int other_id = delete_id; - const MPoly *c_poly = &polygons[f_index]; + const MPoly *c_poly = &polys[f_index]; for (int l = 0; l < c_poly->totloop; l++) { const MLoop *c_loop = &loops[c_poly->loopstart + l]; const MeshElemMap *vert_map = &pmap[c_loop->v]; diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.c b/source/blender/editors/sculpt_paint/sculpt_face_set.c index 684cebd0d3a..c8e546ecef3 100644 --- a/source/blender/editors/sculpt_paint/sculpt_face_set.c +++ b/source/blender/editors/sculpt_paint/sculpt_face_set.c @@ -1096,14 +1096,14 @@ static void sculpt_face_set_grow(Object *ob, const bool modify_hidden) { Mesh *mesh = BKE_mesh_from_object(ob); - const MPoly *polygons = BKE_mesh_polygons(mesh); + const MPoly *polys = BKE_mesh_polygons(mesh); const MLoop *loops = BKE_mesh_loops(mesh); for (int p = 0; p < mesh->totpoly; p++) { if (!modify_hidden && prev_face_sets[p] <= 0) { continue; } - const MPoly *c_poly = &polygons[p]; + const MPoly *c_poly = &polys[p]; for (int l = 0; l < c_poly->totloop; l++) { const MLoop *c_loop = &loops[c_poly->loopstart + l]; const MeshElemMap *vert_map = &ss->pmap[c_loop->v]; @@ -1127,14 +1127,14 @@ static void sculpt_face_set_shrink(Object *ob, const bool modify_hidden) { Mesh *mesh = BKE_mesh_from_object(ob); - const MPoly *polygons = BKE_mesh_polygons(mesh); + const MPoly *polys = BKE_mesh_polygons(mesh); const MLoop *loops = BKE_mesh_loops(mesh); for (int p = 0; p < mesh->totpoly; p++) { if (!modify_hidden && prev_face_sets[p] <= 0) { continue; } if (abs(prev_face_sets[p]) == active_face_set_id) { - const MPoly *c_poly = &polygons[p]; + const MPoly *c_poly = &polys[p]; for (int l = 0; l < c_poly->totloop; l++) { const MLoop *c_loop = &loops[c_poly->loopstart + l]; const MeshElemMap *vert_map = &ss->pmap[c_loop->v]; diff --git a/source/blender/editors/sculpt_paint/sculpt_geodesic.c b/source/blender/editors/sculpt_paint/sculpt_geodesic.c index 4874f41462d..4b871da1d02 100644 --- a/source/blender/editors/sculpt_paint/sculpt_geodesic.c +++ b/source/blender/editors/sculpt_paint/sculpt_geodesic.c @@ -109,7 +109,7 @@ static float *SCULPT_geodesic_mesh_create(Object *ob, MVert *verts = SCULPT_mesh_deformed_mverts_get(ss); const MEdge *edges = BKE_mesh_edges(mesh); - const MPoly *polygons = BKE_mesh_polygons(mesh); + const MPoly *polys = BKE_mesh_polygons(mesh); const MLoop *loops = BKE_mesh_loops(mesh); float *dists = MEM_malloc_arrayN(totvert, sizeof(float), "distances"); @@ -120,7 +120,7 @@ static float *SCULPT_geodesic_mesh_create(Object *ob, &ss->epmap_mem, edges, mesh->totedge, - polygons, + polys, mesh->totpoly, loops, mesh->totloop); @@ -202,7 +202,7 @@ static float *SCULPT_geodesic_mesh_create(Object *ob, if (ss->face_sets[poly] <= 0) { continue; } - const MPoly *mpoly = &polygons[poly]; + const MPoly *mpoly = &polys[poly]; for (int loop_index = 0; loop_index < mpoly->totloop; loop_index++) { const MLoop *mloop = &loops[loop_index + mpoly->loopstart]; |