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authorHans Goudey <h.goudey@me.com>2022-08-08 23:19:58 +0300
committerHans Goudey <h.goudey@me.com>2022-08-08 23:20:03 +0300
commitd48c7a0419e248464102391f0b776df7e7c41b25 (patch)
tree6a76f93ee6ed74c15b1497d076c24c260c38f79e /source/blender/editors/sculpt_paint
parent529f5e95d7d989d1e53e283dbccd13e52709a1ce (diff)
parent1e57ddf6eadcb4327f2689fb34f07fc5bf72331c (diff)
Merge branch 'master' into refactor-mesh-hide-generic
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c4
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h1
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_paint_color.c21
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_uv.c57
5 files changed, 55 insertions, 30 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 85cc1b526ab..020b0954458 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -5392,7 +5392,7 @@ static bool sculpt_stroke_test_start(bContext *C, struct wmOperator *op, const f
static void sculpt_stroke_update_step(bContext *C,
wmOperator *UNUSED(op),
- struct PaintStroke *UNUSED(stroke),
+ struct PaintStroke *stroke,
PointerRNA *itemptr)
{
UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
@@ -5401,6 +5401,8 @@ static void sculpt_stroke_update_step(bContext *C,
SculptSession *ss = ob->sculpt;
const Brush *brush = BKE_paint_brush(&sd->paint);
ToolSettings *tool_settings = CTX_data_tool_settings(C);
+ StrokeCache *cache = ss->cache;
+ cache->stroke_distance = paint_stroke_distance_get(stroke);
SCULPT_stroke_modifiers_check(C, ob, brush);
sculpt_update_cache_variants(C, sd, ob, itemptr);
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 86f89c3c2fa..6a10f7cad18 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -489,6 +489,7 @@ typedef struct StrokeCache {
float true_last_location[3];
float location[3];
float last_location[3];
+ float stroke_distance;
/* Used for alternating between deformation in brushes that need to apply different ones to
* achieve certain effects. */
diff --git a/source/blender/editors/sculpt_paint/sculpt_paint_color.c b/source/blender/editors/sculpt_paint/sculpt_paint_color.c
index cb178b23008..c494c71f1eb 100644
--- a/source/blender/editors/sculpt_paint/sculpt_paint_color.c
+++ b/source/blender/editors/sculpt_paint/sculpt_paint_color.c
@@ -17,6 +17,7 @@
#include "DNA_meshdata_types.h"
#include "BKE_brush.h"
+#include "BKE_colorband.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_mesh.h"
@@ -117,11 +118,31 @@ static void do_paint_brush_task_cb_ex(void *__restrict userdata,
const int thread_id = BLI_task_parallel_thread_id(tls);
float brush_color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
+
copy_v3_v3(brush_color,
ss->cache->invert ? BKE_brush_secondary_color_get(ss->scene, brush) :
BKE_brush_color_get(ss->scene, brush));
+
IMB_colormanagement_srgb_to_scene_linear_v3(brush_color, brush_color);
+ if (brush->flag & BRUSH_USE_GRADIENT) {
+ switch (brush->gradient_stroke_mode) {
+ case BRUSH_GRADIENT_PRESSURE:
+ BKE_colorband_evaluate(brush->gradient, ss->cache->pressure, brush_color);
+ break;
+ case BRUSH_GRADIENT_SPACING_REPEAT: {
+ float coord = fmod(ss->cache->stroke_distance / brush->gradient_spacing, 1.0);
+ BKE_colorband_evaluate(brush->gradient, coord, brush_color);
+ break;
+ }
+ case BRUSH_GRADIENT_SPACING_CLAMP: {
+ BKE_colorband_evaluate(
+ brush->gradient, ss->cache->stroke_distance / brush->gradient_spacing, brush_color);
+ break;
+ }
+ }
+ }
+
BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
SCULPT_orig_vert_data_update(&orig_data, &vd);
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 99f6a45ce1a..04b2b2f04bf 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -171,7 +171,7 @@ static void update_cb_partial(PBVHNode *node, void *userdata)
}
else {
if (BKE_pbvh_node_has_vert_with_normal_update_tag(data->pbvh, node)) {
- BKE_pbvh_node_mark_normals_update(node);
+ BKE_pbvh_node_mark_update(node);
}
int verts_num;
const int *vert_indices;
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index dfa85e8e56d..f2017e68b4c 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -414,9 +414,8 @@ static void uv_sculpt_stroke_exit(bContext *C, wmOperator *op)
if (data->timer) {
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), data->timer);
}
- if (data->elementMap) {
- BM_uv_element_map_free(data->elementMap);
- }
+ BM_uv_element_map_free(data->elementMap);
+ data->elementMap = NULL;
MEM_SAFE_FREE(data->uv);
MEM_SAFE_FREE(data->uvedges);
if (data->initial_stroke) {
@@ -435,7 +434,7 @@ static int uv_element_offset_from_face_get(
if (!element || (doIslands && element->island != island_index)) {
return -1;
}
- return element - map->buf;
+ return element - map->storage;
}
static uint uv_edge_hash(const void *key)
@@ -469,7 +468,6 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
BKE_curvemapping_init(ts->uvsculpt->paint.brush->curve);
if (data) {
- int counter = 0, i;
ARegion *region = CTX_wm_region(C);
float co[2];
BMFace *efa;
@@ -492,13 +490,12 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
data->uvsculpt = &ts->uvsculpt->paint;
- if (do_island_optimization) {
- /* We will need island information */
- data->elementMap = BM_uv_element_map_create(bm, scene, false, true, true);
- }
- else {
- data->elementMap = BM_uv_element_map_create(bm, scene, false, true, false);
- }
+ /* Winding was added to island detection in 5197aa04c6bd
+ * However the sculpt tools can flip faces, potentially creating orphaned islands.
+ * See T100132 */
+ bool use_winding = false;
+ data->elementMap = BM_uv_element_map_create(
+ bm, scene, false, use_winding, do_island_optimization);
if (!data->elementMap) {
uv_sculpt_stroke_exit(C, op);
@@ -519,20 +516,24 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
}
/* Count 'unique' UV's */
- for (i = 0; i < data->elementMap->totalUVs; i++) {
- if (data->elementMap->buf[i].separate &&
- (!do_island_optimization || data->elementMap->buf[i].island == island_index)) {
- counter++;
+ int unique_uvs = data->elementMap->total_unique_uvs;
+ if (do_island_optimization) {
+ unique_uvs = 0;
+ for (int i = 0; i < data->elementMap->total_uvs; i++) {
+ if (data->elementMap->storage[i].separate &&
+ (data->elementMap->storage[i].island == island_index)) {
+ unique_uvs++;
+ }
}
}
/* Allocate the unique uv buffers */
- data->uv = MEM_mallocN(sizeof(*data->uv) * counter, "uv_brush_unique_uvs");
- uniqueUv = MEM_mallocN(sizeof(*uniqueUv) * data->elementMap->totalUVs,
+ data->uv = MEM_mallocN(sizeof(*data->uv) * unique_uvs, "uv_brush_unique_uvs");
+ uniqueUv = MEM_mallocN(sizeof(*uniqueUv) * data->elementMap->total_uvs,
"uv_brush_unique_uv_map");
edgeHash = BLI_ghash_new(uv_edge_hash, uv_edge_compare, "uv_brush_edge_hash");
/* we have at most totalUVs edges */
- edges = MEM_mallocN(sizeof(*edges) * data->elementMap->totalUVs, "uv_brush_all_edges");
+ edges = MEM_mallocN(sizeof(*edges) * data->elementMap->total_uvs, "uv_brush_all_edges");
if (!data->uv || !uniqueUv || !edgeHash || !edges) {
MEM_SAFE_FREE(edges);
MEM_SAFE_FREE(uniqueUv);
@@ -543,12 +544,12 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
return NULL;
}
- data->totalUniqueUvs = counter;
- /* So that we can use this as index for the UvElements */
- counter = -1;
+ data->totalUniqueUvs = unique_uvs;
+ /* Index for the UvElements. */
+ int counter = -1;
/* initialize the unique UVs */
- for (i = 0; i < bm->totvert; i++) {
- UvElement *element = data->elementMap->vert[i];
+ for (int i = 0; i < bm->totvert; i++) {
+ UvElement *element = data->elementMap->vertex[i];
for (; element; element = element->next) {
if (element->separate) {
if (do_island_optimization && (element->island != island_index)) {
@@ -568,7 +569,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
data->uv[counter].uv = luv->uv;
}
/* Pointer arithmetic to the rescue, as always :). */
- uniqueUv[element - data->elementMap->buf] = counter;
+ uniqueUv[element - data->elementMap->storage] = counter;
}
}
@@ -628,7 +629,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
}
/* fill the edges with data */
- i = 0;
+ int i = 0;
GHASH_ITER (gh_iter, edgeHash) {
data->uvedges[i++] = *((UvEdge *)BLI_ghashIterator_getKey(&gh_iter));
}
@@ -640,7 +641,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
/* transfer boundary edge property to UV's */
if (ts->uv_sculpt_settings & UV_SCULPT_LOCK_BORDERS) {
- for (i = 0; i < data->totalUvEdges; i++) {
+ for (int i = 0; i < data->totalUvEdges; i++) {
if (!data->uvedges[i].flag) {
data->uv[data->uvedges[i].uv1].flag |= MARK_BOUNDARY;
data->uv[data->uvedges[i].uv2].flag |= MARK_BOUNDARY;
@@ -687,7 +688,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
counter = 0;
- for (i = 0; i < data->totalUniqueUvs; i++) {
+ for (int i = 0; i < data->totalUniqueUvs; i++) {
float dist, diff[2];
if (data->uv[i].flag & MARK_BOUNDARY) {
continue;