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authorHans Goudey <h.goudey@me.com>2022-08-24 18:39:52 +0300
committerHans Goudey <h.goudey@me.com>2022-08-24 20:19:13 +0300
commitde29ddebfc972cbf4b5a63eb9b39b2d4a4ff6abe (patch)
tree17eeea43f602384bd49edd184578134dbf01f456 /source/blender/editors/sculpt_paint
parentfb017506dabc17490aa2251c2b3802a975959240 (diff)
parentfc26e3fe19e6eebf21bb436bab4e440bcf8a6615 (diff)
Merge branch 'master' into refactor-mesh-remove-pointers
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/CMakeLists.txt1
-rw-r--r--source/blender/editors/sculpt_paint/paint_hide.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.cc10
-rw-r--r--source/blender/editors/sculpt_paint/paint_mask.c22
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.cc2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c26
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_cloth.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_detail.c4
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_dyntopo.c4
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_expand.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_face_set.c27
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_filter_color.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_filter_mask.c4
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_filter_mesh.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h13
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_mask_expand.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_mask_init.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_ops.c10
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_transform.c9
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c64
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_uv.c346
21 files changed, 410 insertions, 148 deletions
diff --git a/source/blender/editors/sculpt_paint/CMakeLists.txt b/source/blender/editors/sculpt_paint/CMakeLists.txt
index b170280ccf3..f4d3002219d 100644
--- a/source/blender/editors/sculpt_paint/CMakeLists.txt
+++ b/source/blender/editors/sculpt_paint/CMakeLists.txt
@@ -21,7 +21,6 @@ set(INC
../../../../intern/atomic
../../../../intern/clog
../../../../intern/eigen
- ../../../../intern/glew-mx
../../../../intern/guardedalloc
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
diff --git a/source/blender/editors/sculpt_paint/paint_hide.c b/source/blender/editors/sculpt_paint/paint_hide.c
index c904d533db8..a7aa29853e6 100644
--- a/source/blender/editors/sculpt_paint/paint_hide.c
+++ b/source/blender/editors/sculpt_paint/paint_hide.c
@@ -351,10 +351,10 @@ static int hide_show_exec(bContext *C, wmOperator *op)
/* Start undo. */
switch (action) {
case PARTIALVIS_HIDE:
- SCULPT_undo_push_begin(ob, "Hide area");
+ SCULPT_undo_push_begin_ex(ob, "Hide area");
break;
case PARTIALVIS_SHOW:
- SCULPT_undo_push_begin(ob, "Show area");
+ SCULPT_undo_push_begin_ex(ob, "Show area");
break;
}
diff --git a/source/blender/editors/sculpt_paint/paint_image.cc b/source/blender/editors/sculpt_paint/paint_image.cc
index 24290fed323..5a6ac9463e2 100644
--- a/source/blender/editors/sculpt_paint/paint_image.cc
+++ b/source/blender/editors/sculpt_paint/paint_image.cc
@@ -158,6 +158,16 @@ void imapaint_image_update(
imapaintpartial.dirty_region.xmax,
imapaintpartial.dirty_region.ymax);
+ /* When buffer is partial updated the planes should be set to a larger value than 8. This will
+ * make sure that partial updating is working but uses more GPU memory as the gpu texture will
+ * have 4 channels. When so the whole texture needs to be reuploaded to the GPU using the new
+ * texture format.*/
+ if (ibuf != nullptr && ibuf->planes == 8) {
+ ibuf->planes = 32;
+ BKE_image_partial_update_mark_full_update(image);
+ return;
+ }
+
/* TODO: should set_tpage create ->rect? */
if (texpaint || (sima && sima->lock)) {
const int w = BLI_rcti_size_x(&imapaintpartial.dirty_region);
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index 246481feb0b..de86597e223 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -152,7 +152,7 @@ static int mask_flood_fill_exec(bContext *C, wmOperator *op)
BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
- SCULPT_undo_push_begin(ob, "Mask flood fill");
+ SCULPT_undo_push_begin(ob, op);
MaskTaskData data = {
.ob = ob,
@@ -687,10 +687,10 @@ static bool sculpt_gesture_is_vertex_effected(SculptGestureContext *sgcontext, P
return false;
}
-static void sculpt_gesture_apply(bContext *C, SculptGestureContext *sgcontext)
+static void sculpt_gesture_apply(bContext *C, SculptGestureContext *sgcontext, wmOperator *op)
{
SculptGestureOperation *operation = sgcontext->operation;
- SCULPT_undo_push_begin(CTX_data_active_object(C), "Sculpt Gesture Apply");
+ SCULPT_undo_push_begin(CTX_data_active_object(C), op);
operation->sculpt_gesture_begin(C, sgcontext);
@@ -1506,7 +1506,7 @@ static int paint_mask_gesture_box_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_mask_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1518,7 +1518,7 @@ static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_mask_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1530,7 +1530,7 @@ static int paint_mask_gesture_line_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_mask_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1542,7 +1542,7 @@ static int face_set_gesture_box_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_face_set_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1554,7 +1554,7 @@ static int face_set_gesture_lasso_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_face_set_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1579,7 +1579,7 @@ static int sculpt_trim_gesture_box_exec(bContext *C, wmOperator *op)
}
sculpt_gesture_init_trim_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1620,7 +1620,7 @@ static int sculpt_trim_gesture_lasso_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_trim_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
@@ -1649,7 +1649,7 @@ static int project_gesture_line_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
sculpt_gesture_init_project_properties(sgcontext, op);
- sculpt_gesture_apply(C, sgcontext);
+ sculpt_gesture_apply(C, sgcontext, op);
sculpt_gesture_context_free(sgcontext);
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.cc b/source/blender/editors/sculpt_paint/paint_vertex.cc
index f373bb2f763..c08857bff58 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.cc
+++ b/source/blender/editors/sculpt_paint/paint_vertex.cc
@@ -3961,7 +3961,7 @@ static int vpaint_invoke(bContext *C, wmOperator *op, const wmEvent *event)
BKE_pbvh_ensure_node_loops(ob->sculpt->pbvh);
}
- SCULPT_undo_push_begin(ob, "Vertex Paint");
+ SCULPT_undo_push_begin_ex(ob, "Vertex Paint");
if ((retval = op->type->modal(C, op, event)) == OPERATOR_FINISHED) {
paint_stroke_free(C, op, (PaintStroke *)op->customdata);
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 02cb8e1b6c7..c3ba29295c7 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -1406,16 +1406,13 @@ static void paint_mesh_restore_co_task_cb(void *__restrict userdata,
switch (data->brush->sculpt_tool) {
case SCULPT_TOOL_MASK:
type = SCULPT_UNDO_MASK;
- BKE_pbvh_node_mark_update_mask(data->nodes[n]);
break;
case SCULPT_TOOL_PAINT:
case SCULPT_TOOL_SMEAR:
type = SCULPT_UNDO_COLOR;
- BKE_pbvh_node_mark_update_color(data->nodes[n]);
break;
default:
type = SCULPT_UNDO_COORDS;
- BKE_pbvh_node_mark_update(data->nodes[n]);
break;
}
@@ -1430,6 +1427,20 @@ static void paint_mesh_restore_co_task_cb(void *__restrict userdata,
return;
}
+ switch (type) {
+ case SCULPT_UNDO_MASK:
+ BKE_pbvh_node_mark_update_mask(data->nodes[n]);
+ break;
+ case SCULPT_UNDO_COLOR:
+ BKE_pbvh_node_mark_update_color(data->nodes[n]);
+ break;
+ case SCULPT_UNDO_COORDS:
+ BKE_pbvh_node_mark_update(data->nodes[n]);
+ break;
+ default:
+ break;
+ }
+
PBVHVertexIter vd;
SculptOrigVertData orig_data;
@@ -5383,7 +5394,7 @@ static bool sculpt_stroke_test_start(bContext *C, struct wmOperator *op, const f
ED_image_undo_push_begin(op->type->name, PAINT_MODE_SCULPT);
}
else {
- SCULPT_undo_push_begin(ob, sculpt_tool_name(sd));
+ SCULPT_undo_push_begin_ex(ob, sculpt_tool_name(sd));
}
return true;
@@ -5646,6 +5657,10 @@ static int sculpt_brush_stroke_modal(bContext *C, wmOperator *op, const wmEvent
return paint_stroke_modal(C, op, event, (struct PaintStroke **)&op->customdata);
}
+static void sculpt_redo_empty_ui(bContext *UNUSED(C), wmOperator *UNUSED(op))
+{
+}
+
void SCULPT_OT_brush_stroke(wmOperatorType *ot)
{
/* Identifiers. */
@@ -5659,9 +5674,10 @@ void SCULPT_OT_brush_stroke(wmOperatorType *ot)
ot->exec = sculpt_brush_stroke_exec;
ot->poll = SCULPT_poll;
ot->cancel = sculpt_brush_stroke_cancel;
+ ot->ui = sculpt_redo_empty_ui;
/* Flags (sculpt does own undo? (ton)). */
- ot->flag = OPTYPE_BLOCKING;
+ ot->flag = OPTYPE_BLOCKING | OPTYPE_REGISTER | OPTYPE_UNDO;
/* Properties. */
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index b4b2c4e48c8..691dfa21851 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -1579,7 +1579,7 @@ static int sculpt_cloth_filter_invoke(bContext *C, wmOperator *op, const wmEvent
/* Needs mask data to be available as it is used when solving the constraints. */
BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
- SCULPT_undo_push_begin(ob, "Cloth filter");
+ SCULPT_undo_push_begin(ob, op);
SCULPT_filter_cache_init(C, ob, sd, SCULPT_UNDO_COORDS);
ss->filter_cache->automasking = SCULPT_automasking_cache_init(sd, NULL, ob);
diff --git a/source/blender/editors/sculpt_paint/sculpt_detail.c b/source/blender/editors/sculpt_paint/sculpt_detail.c
index ebbb0fa429e..8f87cd1b6ed 100644
--- a/source/blender/editors/sculpt_paint/sculpt_detail.c
+++ b/source/blender/editors/sculpt_paint/sculpt_detail.c
@@ -76,7 +76,7 @@ static bool sculpt_and_dynamic_topology_poll(bContext *C)
/** \name Detail Flood Fill
* \{ */
-static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *UNUSED(op))
+static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *op)
{
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
Object *ob = CTX_data_active_object(C);
@@ -106,7 +106,7 @@ static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *UNUSED(op))
float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->obmat));
BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail);
- SCULPT_undo_push_begin(ob, "Dynamic topology flood fill");
+ SCULPT_undo_push_begin(ob, op);
SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_COORDS);
while (BKE_pbvh_bmesh_update_topology(
diff --git a/source/blender/editors/sculpt_paint/sculpt_dyntopo.c b/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
index e19ce74d947..99617ecaed6 100644
--- a/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_dyntopo.c
@@ -272,7 +272,7 @@ void sculpt_dynamic_topology_disable_with_undo(Main *bmain,
/* May be false in background mode. */
const bool use_undo = G.background ? (ED_undo_stack_get() != NULL) : true;
if (use_undo) {
- SCULPT_undo_push_begin(ob, "Dynamic topology disable");
+ SCULPT_undo_push_begin_ex(ob, "Dynamic topology disable");
SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_END);
}
SCULPT_dynamic_topology_disable_ex(bmain, depsgraph, scene, ob, NULL);
@@ -292,7 +292,7 @@ static void sculpt_dynamic_topology_enable_with_undo(Main *bmain,
/* May be false in background mode. */
const bool use_undo = G.background ? (ED_undo_stack_get() != NULL) : true;
if (use_undo) {
- SCULPT_undo_push_begin(ob, "Dynamic topology enable");
+ SCULPT_undo_push_begin_ex(ob, "Dynamic topology enable");
}
SCULPT_dynamic_topology_enable_ex(bmain, depsgraph, scene, ob);
if (use_undo) {
diff --git a/source/blender/editors/sculpt_paint/sculpt_expand.c b/source/blender/editors/sculpt_paint/sculpt_expand.c
index b3614e1f277..d4b2b884905 100644
--- a/source/blender/editors/sculpt_paint/sculpt_expand.c
+++ b/source/blender/editors/sculpt_paint/sculpt_expand.c
@@ -2128,7 +2128,7 @@ static int sculpt_expand_invoke(bContext *C, wmOperator *op, const wmEvent *even
sculpt_expand_ensure_sculptsession_data(ob);
/* Initialize undo. */
- SCULPT_undo_push_begin(ob, "expand");
+ SCULPT_undo_push_begin(ob, op);
sculpt_expand_undo_push(ob, ss->expand_cache);
/* Set the initial element for expand from the event position. */
diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.c b/source/blender/editors/sculpt_paint/sculpt_face_set.c
index 6ea932d6f67..684cebd0d3a 100644
--- a/source/blender/editors/sculpt_paint/sculpt_face_set.c
+++ b/source/blender/editors/sculpt_paint/sculpt_face_set.c
@@ -317,7 +317,7 @@ static int sculpt_face_set_create_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- SCULPT_undo_push_begin(ob, "face set change");
+ SCULPT_undo_push_begin(ob, op);
SCULPT_undo_push_node(ob, nodes[0], SCULPT_UNDO_FACE_SETS);
const int next_face_set = SCULPT_face_set_next_available_get(ss);
@@ -707,7 +707,7 @@ static int sculpt_face_set_init_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- SCULPT_undo_push_begin(ob, "face set change");
+ SCULPT_undo_push_begin(ob, op);
SCULPT_undo_push_node(ob, nodes[0], SCULPT_UNDO_FACE_SETS);
const float threshold = RNA_float_get(op->ptr, "threshold");
@@ -856,7 +856,7 @@ static int sculpt_face_sets_change_visibility_exec(bContext *C, wmOperator *op)
const int mode = RNA_enum_get(op->ptr, "mode");
const int active_face_set = SCULPT_active_face_set_get(ss);
- SCULPT_undo_push_begin(ob, "Hide area");
+ SCULPT_undo_push_begin(ob, op);
PBVH *pbvh = ob->sculpt->pbvh;
PBVHNode **nodes;
@@ -1322,9 +1322,10 @@ static void sculpt_face_set_edit_modify_geometry(bContext *C,
Object *ob,
const int active_face_set,
const eSculptFaceSetEditMode mode,
- const bool modify_hidden)
+ const bool modify_hidden,
+ wmOperator *op)
{
- ED_sculpt_undo_geometry_begin(ob, "edit face set delete geometry");
+ ED_sculpt_undo_geometry_begin(ob, op);
sculpt_face_set_apply_edit(ob, abs(active_face_set), mode, modify_hidden);
ED_sculpt_undo_geometry_end(ob);
BKE_mesh_batch_cache_dirty_tag(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
@@ -1354,7 +1355,8 @@ static void face_set_edit_do_post_visibility_updates(Object *ob, PBVHNode **node
static void sculpt_face_set_edit_modify_face_sets(Object *ob,
const int active_face_set,
const eSculptFaceSetEditMode mode,
- const bool modify_hidden)
+ const bool modify_hidden,
+ wmOperator *op)
{
PBVH *pbvh = ob->sculpt->pbvh;
PBVHNode **nodes;
@@ -1364,7 +1366,7 @@ static void sculpt_face_set_edit_modify_face_sets(Object *ob,
if (!nodes) {
return;
}
- SCULPT_undo_push_begin(ob, "face set edit");
+ SCULPT_undo_push_begin(ob, op);
SCULPT_undo_push_node(ob, nodes[0], SCULPT_UNDO_FACE_SETS);
sculpt_face_set_apply_edit(ob, abs(active_face_set), mode, modify_hidden);
SCULPT_undo_push_end(ob);
@@ -1375,7 +1377,8 @@ static void sculpt_face_set_edit_modify_face_sets(Object *ob,
static void sculpt_face_set_edit_modify_coordinates(bContext *C,
Object *ob,
const int active_face_set,
- const eSculptFaceSetEditMode mode)
+ const eSculptFaceSetEditMode mode,
+ wmOperator *op)
{
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
SculptSession *ss = ob->sculpt;
@@ -1383,7 +1386,7 @@ static void sculpt_face_set_edit_modify_coordinates(bContext *C,
PBVHNode **nodes;
int totnode;
BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
- SCULPT_undo_push_begin(ob, "face set edit");
+ SCULPT_undo_push_begin(ob, op);
for (int i = 0; i < totnode; i++) {
BKE_pbvh_node_mark_update(nodes[i]);
SCULPT_undo_push_node(ob, nodes[i], SCULPT_UNDO_COORDS);
@@ -1426,15 +1429,15 @@ static int sculpt_face_set_edit_invoke(bContext *C, wmOperator *op, const wmEven
switch (mode) {
case SCULPT_FACE_SET_EDIT_DELETE_GEOMETRY:
- sculpt_face_set_edit_modify_geometry(C, ob, active_face_set, mode, modify_hidden);
+ sculpt_face_set_edit_modify_geometry(C, ob, active_face_set, mode, modify_hidden, op);
break;
case SCULPT_FACE_SET_EDIT_GROW:
case SCULPT_FACE_SET_EDIT_SHRINK:
- sculpt_face_set_edit_modify_face_sets(ob, active_face_set, mode, modify_hidden);
+ sculpt_face_set_edit_modify_face_sets(ob, active_face_set, mode, modify_hidden, op);
break;
case SCULPT_FACE_SET_EDIT_FAIR_POSITIONS:
case SCULPT_FACE_SET_EDIT_FAIR_TANGENCY:
- sculpt_face_set_edit_modify_coordinates(C, ob, active_face_set, mode);
+ sculpt_face_set_edit_modify_coordinates(C, ob, active_face_set, mode, op);
break;
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_color.c b/source/blender/editors/sculpt_paint/sculpt_filter_color.c
index 7a1e08ea713..161fc563950 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_color.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_color.c
@@ -346,7 +346,7 @@ static int sculpt_color_filter_invoke(bContext *C, wmOperator *op, const wmEvent
return OPERATOR_CANCELLED;
}
- SCULPT_undo_push_begin(ob, "color filter");
+ SCULPT_undo_push_begin(ob, op);
BKE_sculpt_color_layer_create_if_needed(ob);
/* CTX_data_ensure_evaluated_depsgraph should be used at the end to include the updates of
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mask.c b/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
index fa4fe191273..cba1d3dcdc1 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
@@ -193,7 +193,7 @@ static int sculpt_mask_filter_exec(bContext *C, wmOperator *op)
int num_verts = SCULPT_vertex_count_get(ss);
BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
- SCULPT_undo_push_begin(ob, "Mask Filter");
+ SCULPT_undo_push_begin(ob, op);
for (int i = 0; i < totnode; i++) {
SCULPT_undo_push_node(ob, nodes[i], SCULPT_UNDO_MASK);
@@ -409,7 +409,7 @@ static int sculpt_dirty_mask_exec(bContext *C, wmOperator *op)
}
BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
- SCULPT_undo_push_begin(ob, "Dirty Mask");
+ SCULPT_undo_push_begin(ob, op);
for (int i = 0; i < totnode; i++) {
SCULPT_undo_push_node(ob, nodes[i], SCULPT_UNDO_MASK);
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
index 4f45b7917ec..e576cfda3af 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
@@ -694,7 +694,7 @@ static int sculpt_mesh_filter_invoke(bContext *C, wmOperator *op, const wmEvent
SCULPT_boundary_info_ensure(ob);
}
- SCULPT_undo_push_begin(ob, "Mesh Filter");
+ SCULPT_undo_push_begin(ob, op);
SCULPT_filter_cache_init(C, ob, sd, SCULPT_UNDO_COORDS);
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 6a10f7cad18..e4bba135518 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -1494,10 +1494,17 @@ SculptUndoNode *SCULPT_undo_get_node(PBVHNode *node, SculptUndoType type);
SculptUndoNode *SCULPT_undo_get_first_node(void);
/**
- * NOTE: `name` must match operator name for
- * redo panels to work.
+ * Pushes an undo step using the operator name. This is necessary for
+ * redo panels to work; operators that do not support that may use
+ * #SCULPT_undo_push_begin_ex instead if so desired.
*/
-void SCULPT_undo_push_begin(struct Object *ob, const char *name);
+void SCULPT_undo_push_begin(struct Object *ob, const struct wmOperator *op);
+
+/**
+ * NOTE: #SCULPT_undo_push_begin is preferred since `name`
+ * must match operator name for redo panels to work.
+ */
+void SCULPT_undo_push_begin_ex(struct Object *ob, const char *name);
void SCULPT_undo_push_end(struct Object *ob);
void SCULPT_undo_push_end_ex(struct Object *ob, const bool use_nested_undo);
diff --git a/source/blender/editors/sculpt_paint/sculpt_mask_expand.c b/source/blender/editors/sculpt_paint/sculpt_mask_expand.c
index 2e661711172..9556d24f12c 100644
--- a/source/blender/editors/sculpt_paint/sculpt_mask_expand.c
+++ b/source/blender/editors/sculpt_paint/sculpt_mask_expand.c
@@ -361,7 +361,7 @@ static int sculpt_mask_expand_invoke(bContext *C, wmOperator *op, const wmEvent
BKE_pbvh_search_gather(pbvh, NULL, NULL, &ss->filter_cache->nodes, &ss->filter_cache->totnode);
- SCULPT_undo_push_begin(ob, "Mask Expand");
+ SCULPT_undo_push_begin(ob, op);
if (create_face_set) {
SCULPT_undo_push_node(ob, ss->filter_cache->nodes[0], SCULPT_UNDO_FACE_SETS);
diff --git a/source/blender/editors/sculpt_paint/sculpt_mask_init.c b/source/blender/editors/sculpt_paint/sculpt_mask_init.c
index cc27623adb0..b9b889ab2ce 100644
--- a/source/blender/editors/sculpt_paint/sculpt_mask_init.c
+++ b/source/blender/editors/sculpt_paint/sculpt_mask_init.c
@@ -131,7 +131,7 @@ static int sculpt_mask_init_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- SCULPT_undo_push_begin(ob, "init mask");
+ SCULPT_undo_push_begin(ob, op);
if (mode == SCULPT_MASK_INIT_RANDOM_PER_LOOSE_PART) {
SCULPT_connected_components_ensure(ob);
diff --git a/source/blender/editors/sculpt_paint/sculpt_ops.c b/source/blender/editors/sculpt_paint/sculpt_ops.c
index 151eb7744ea..b7b3b32aaf7 100644
--- a/source/blender/editors/sculpt_paint/sculpt_ops.c
+++ b/source/blender/editors/sculpt_paint/sculpt_ops.c
@@ -215,7 +215,7 @@ static int sculpt_symmetrize_exec(bContext *C, wmOperator *op)
* as deleted, then after symmetrize operation all BMesh elements
* are logged as added (as opposed to attempting to store just the
* parts that symmetrize modifies). */
- SCULPT_undo_push_begin(ob, "Dynamic topology symmetrize");
+ SCULPT_undo_push_begin(ob, op);
SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_DYNTOPO_SYMMETRIZE);
BM_log_before_all_removed(ss->bm, ss->bm_log);
@@ -242,7 +242,7 @@ static int sculpt_symmetrize_exec(bContext *C, wmOperator *op)
break;
case PBVH_FACES:
/* Mesh Symmetrize. */
- ED_sculpt_undo_geometry_begin(ob, "mesh symmetrize");
+ ED_sculpt_undo_geometry_begin(ob, op);
Mesh *mesh = ob->data;
BKE_mesh_mirror_apply_mirror_on_axis(bmain, mesh, sd->symmetrize_direction, dist);
@@ -394,7 +394,7 @@ void ED_object_sculptmode_enter_ex(Main *bmain,
bool has_undo = wm->undo_stack != NULL;
/* Undo push is needed to prevent memory leak. */
if (has_undo) {
- SCULPT_undo_push_begin(ob, "Dynamic topology enable");
+ SCULPT_undo_push_begin_ex(ob, "Dynamic topology enable");
}
SCULPT_dynamic_topology_enable_ex(bmain, depsgraph, scene, ob);
if (has_undo) {
@@ -510,7 +510,7 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
* while it works it causes lag when undoing the first undo step, see T71564. */
wmWindowManager *wm = CTX_wm_manager(C);
if (wm->op_undo_depth <= 1) {
- SCULPT_undo_push_begin(ob, op->type->name);
+ SCULPT_undo_push_begin(ob, op);
SCULPT_undo_push_end(ob);
}
}
@@ -921,7 +921,7 @@ static int sculpt_mask_by_color_invoke(bContext *C, wmOperator *op, const wmEven
const float mval_fl[2] = {UNPACK2(event->mval)};
SCULPT_cursor_geometry_info_update(C, &sgi, mval_fl, false);
- SCULPT_undo_push_begin(ob, "Mask by color");
+ SCULPT_undo_push_begin(ob, op);
BKE_sculpt_color_layer_create_if_needed(ob);
const PBVHVertRef active_vertex = SCULPT_active_vertex_get(ss);
diff --git a/source/blender/editors/sculpt_paint/sculpt_transform.c b/source/blender/editors/sculpt_paint/sculpt_transform.c
index 7207e6c35d4..dfaa0bd4daa 100644
--- a/source/blender/editors/sculpt_paint/sculpt_transform.c
+++ b/source/blender/editors/sculpt_paint/sculpt_transform.c
@@ -46,7 +46,7 @@
#include <math.h>
#include <stdlib.h>
-void ED_sculpt_init_transform(struct bContext *C, Object *ob)
+void ED_sculpt_init_transform(struct bContext *C, Object *ob, const char *undo_name)
{
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
SculptSession *ss = ob->sculpt;
@@ -60,7 +60,7 @@ void ED_sculpt_init_transform(struct bContext *C, Object *ob)
copy_v4_v4(ss->prev_pivot_rot, ss->pivot_rot);
copy_v3_v3(ss->prev_pivot_scale, ss->pivot_scale);
- SCULPT_undo_push_begin(ob, "Transform");
+ SCULPT_undo_push_begin_ex(ob, undo_name);
BKE_sculpt_update_object_for_edit(depsgraph, ob, false, false, false);
ss->pivot_rot[3] = 1.0f;
@@ -351,11 +351,6 @@ void ED_sculpt_end_transform(struct bContext *C, Object *ob)
if (ss->filter_cache) {
SCULPT_filter_cache_free(ss);
}
- /* Force undo push to happen even inside transform operator, since the sculpt
- * undo system works separate from regular undo and this is require to properly
- * finish an undo step also when canceling. */
- const bool use_nested_undo = true;
- SCULPT_undo_push_end_ex(ob, use_nested_undo);
SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_COORDS);
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index a12f377c90d..fdda81baccd 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -4,6 +4,29 @@
/** \file
* \ingroup edsculpt
* Implements the Sculpt Mode tools.
+ *
+ * Usage Guide
+ * ===========
+ *
+ * The sculpt undo system is a delta-based system. Each undo step stores
+ * the difference with the prior one.
+ *
+ * To use the sculpt undo system, you must call SCULPT_undo_push_begin
+ * inside an operator exec or invoke callback (ED_sculpt_undo_geometry_begin
+ * may be called if you wish to save a non-delta copy of the entire mesh).
+ * This will initialize the sculpt undo stack and set up an undo step.
+ *
+ * At the end of the operator you should call SCULPT_undo_push_end.
+ *
+ * SCULPT_undo_push_end and ED_sculpt_undo_geometry_begin both take a
+ * wmOperatorType as an argument. There are _ex versions that allow a custom
+ * name; try to avoid using them. These can break the redo panel since it requires
+ * the undo push have the same name as the calling operator.
+ *
+ * Note: Sculpt undo steps are not appended to the global undo stack until
+ * the operator finishes. We use BKE_undosys_step_push_init_with_type to build
+ * a tentative undo step with is appended later when the operator ends.
+ * Operators must have the OPTYPE_UNDO flag set for this to work properly.
*/
#include <stddef.h>
@@ -350,10 +373,11 @@ static bool sculpt_undo_restore_hidden(bContext *C, SculptUndoNode *unode, bool
if (unode->maxvert) {
for (int i = 0; i < unode->totvert; i++) {
- if ((BLI_BITMAP_TEST(unode->vert_hidden, i) != 0) != hide_vert[i]) {
+ const int vert_index = unode->index[i];
+ if ((BLI_BITMAP_TEST(unode->vert_hidden, i) != 0) != hide_vert[vert_index]) {
BLI_BITMAP_FLIP(unode->vert_hidden, i);
- hide_vert[unode->index[i]] = !hide_vert[i];
- modified_vertices[unode->index[i]] = true;
+ hide_vert[vert_index] = !hide_vert[vert_index];
+ modified_vertices[vert_index] = true;
}
}
}
@@ -877,7 +901,6 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
.modified_hidden_vertices = modified_hidden_vertices,
.modified_mask_vertices = modified_mask_vertices,
.modified_color_vertices = modified_color_vertices,
-
};
BKE_pbvh_search_callback(ss->pbvh, NULL, NULL, update_cb_partial, &data);
BKE_pbvh_update_bounds(ss->pbvh, PBVH_UpdateBB | PBVH_UpdateOriginalBB | PBVH_UpdateRedraw);
@@ -1140,8 +1163,7 @@ static SculptUndoNode *sculpt_undo_alloc_node(Object *ob, PBVHNode *node, Sculpt
unode->co = MEM_callocN(alloc_size, "SculptUndoNode.co");
usculpt->undo_size += alloc_size;
- /* FIXME: Should explain why this is allocated here, to be freed in
- * `SCULPT_undo_push_end_ex()`? */
+ /* Needed for original data lookup. */
alloc_size = sizeof(*unode->no) * (size_t)allvert;
unode->no = MEM_callocN(alloc_size, "SculptUndoNode.no");
usculpt->undo_size += alloc_size;
@@ -1544,7 +1566,12 @@ static void sculpt_save_active_attribute(Object *ob, SculptAttrRef *attr)
attr->was_set = true;
}
-void SCULPT_undo_push_begin(Object *ob, const char *name)
+void SCULPT_undo_push_begin(Object *ob, const wmOperator *op)
+{
+ SCULPT_undo_push_begin_ex(ob, op->type->name);
+}
+
+void SCULPT_undo_push_begin_ex(Object *ob, const char *name)
{
UndoStack *ustack = ED_undo_stack_get();
@@ -1640,11 +1667,12 @@ static void sculpt_undo_set_active_layer(struct bContext *C, SculptAttrRef *attr
*/
if (!layer) {
layer = BKE_id_attribute_search(&me->id, attr->name, CD_MASK_PROP_ALL, ATTR_DOMAIN_MASK_ALL);
- eAttrDomain domain = layer ? BKE_id_attribute_domain(&me->id, layer) : ATTR_DOMAIN_NUM;
-
- if (layer && ED_geometry_attribute_convert(
- me, attr->name, layer->type, domain, attr->type, attr->domain)) {
- layer = BKE_id_attribute_find(&me->id, attr->name, attr->type, attr->domain);
+ if (layer) {
+ const eAttrDomain domain = BKE_id_attribute_domain(&me->id, layer);
+ if (ED_geometry_attribute_convert(
+ me, attr->name, layer->type, domain, attr->type, attr->domain)) {
+ layer = BKE_id_attribute_find(&me->id, attr->name, attr->type, attr->domain);
+ }
}
}
@@ -1832,9 +1860,15 @@ static void sculpt_undosys_step_free(UndoStep *us_p)
sculpt_undo_free_list(&us->data.nodes);
}
-void ED_sculpt_undo_geometry_begin(struct Object *ob, const char *name)
+void ED_sculpt_undo_geometry_begin(struct Object *ob, const wmOperator *op)
+{
+ SCULPT_undo_push_begin(ob, op);
+ SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_GEOMETRY);
+}
+
+void ED_sculpt_undo_geometry_begin_ex(struct Object *ob, const char *name)
{
- SCULPT_undo_push_begin(ob, name);
+ SCULPT_undo_push_begin_ex(ob, name);
SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_GEOMETRY);
}
@@ -1947,7 +1981,7 @@ void ED_sculpt_undo_push_multires_mesh_begin(bContext *C, const char *str)
Object *object = CTX_data_active_object(C);
- SCULPT_undo_push_begin(object, str);
+ SCULPT_undo_push_begin_ex(object, str);
SculptUndoNode *geometry_unode = SCULPT_undo_push_node(object, NULL, SCULPT_UNDO_GEOMETRY);
geometry_unode->geometry_clear_pbvh = false;
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index 2e2abd30ea2..8b9776cf94d 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -9,7 +9,7 @@
#include "MEM_guardedalloc.h"
#include "BLI_ghash.h"
-#include "BLI_math.h"
+#include "BLI_math_base_safe.h"
#include "BLI_utildefines.h"
#include "DNA_brush_types.h"
@@ -22,6 +22,7 @@
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_editmesh.h"
+#include "BKE_image.h"
#include "BKE_mesh_mapping.h"
#include "BKE_paint.h"
@@ -30,6 +31,7 @@
#include "ED_image.h"
#include "ED_mesh.h"
#include "ED_screen.h"
+#include "ED_uvedit.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -42,6 +44,9 @@
#include "UI_view2d.h"
+/* When set, the UV element is on the boundary of the graph.
+ * i.e. Instead of a 2-dimensional laplace operator, use a 1-dimensional version.
+ * Visually, UV elements on the graph boundary appear as borders of the UV Island. */
#define MARK_BOUNDARY 1
typedef struct UvAdjacencyElement {
@@ -49,16 +54,17 @@ typedef struct UvAdjacencyElement {
UvElement *element;
/* uv pointer for convenience. Caution, this points to the original UVs! */
float *uv;
- /* general use flag (Used to check if Element is boundary here) */
- char flag;
+ /* Are we on locked in place? */
+ bool is_locked;
+ /* Are we on the boundary? */
+ bool is_boundary;
} UvAdjacencyElement;
typedef struct UvEdge {
uint uv1;
uint uv2;
- /* general use flag
- * (Used to check if edge is boundary here, and propagates to adjacency elements) */
- char flag;
+ /* Are we in the interior? */
+ bool is_interior;
} UvEdge;
typedef struct UVInitialStrokeElement {
@@ -90,13 +96,13 @@ typedef struct UvSculptData {
* to their coincident UV's */
UvAdjacencyElement *uv;
- /* ...Is what it says */
+ /* Total number of unique UVs. */
int totalUniqueUvs;
/* Edges used for adjacency info, used with laplacian smoothing */
UvEdge *uvedges;
- /* need I say more? */
+ /* Total number of #UvEdge. */
int totalUvEdges;
/* data for initial stroke, used by tools like grab */
@@ -116,8 +122,25 @@ typedef struct UvSculptData {
/* store invert flag here */
char invert;
+
+ /* Is constrain to image bounds active? */
+ bool constrain_to_bounds;
+
+ /* Base for constrain_to_bounds. */
+ float uv_base_offset[2];
} UvSculptData;
+static void apply_sculpt_data_constraints(UvSculptData *sculptdata, float uv[2])
+{
+ if (!sculptdata->constrain_to_bounds) {
+ return;
+ }
+ float u = sculptdata->uv_base_offset[0];
+ float v = sculptdata->uv_base_offset[1];
+ uv[0] = clamp_f(uv[0], u, u + 1.0f);
+ uv[1] = clamp_f(uv[1], v, v + 1.0f);
+}
+
/*********** Improved Laplacian Relaxation Operator ************************/
/* original code by Raul Fernandez Hernandez "farsthary" *
* adapted to uv smoothing by Antony Riakiatakis *
@@ -170,17 +193,14 @@ static void HC_relaxation_iteration_uv(BMEditMesh *em,
}
for (i = 0; i < sculptdata->totalUniqueUvs; i++) {
- float dist;
- /* This is supposed to happen only if "Pin Edges" is on,
- * since we have initialization on stroke start.
- * If ever uv brushes get their own mode we should check for toolsettings option too. */
- if (sculptdata->uv[i].flag & MARK_BOUNDARY) {
+ if (sculptdata->uv[i].is_locked) {
continue;
}
sub_v2_v2v2(diff, sculptdata->uv[i].uv, mouse_coord);
diff[1] /= aspectRatio;
- if ((dist = dot_v2v2(diff, diff)) <= radius) {
+ float dist = dot_v2v2(diff, diff);
+ if (dist <= radius) {
UvElement *element;
float strength;
strength = alpha * BKE_brush_curve_strength_clamped(brush, sqrtf(dist), radius_root);
@@ -196,6 +216,8 @@ static void HC_relaxation_iteration_uv(BMEditMesh *em,
0.5f * (tmp_uvdata[i].b[1] +
tmp_uvdata[i].sum_b[1] / tmp_uvdata[i].ncounter));
+ apply_sculpt_data_constraints(sculptdata, sculptdata->uv[i].uv);
+
for (element = sculptdata->uv[i].element; element; element = element->next) {
MLoopUV *luv;
BMLoop *l;
@@ -214,6 +236,13 @@ static void HC_relaxation_iteration_uv(BMEditMesh *em,
MEM_SAFE_FREE(tmp_uvdata);
}
+/* Legacy version which only does laplacian relaxation.
+ * Probably a little faster as it caches UvEdges.
+ * Mostly preserved for comparison with `HC_relaxation_iteration_uv`.
+ * Once the HC method has been merged into `relaxation_iteration_uv`,
+ * all the `HC_*` and `laplacian_*` specific functions can probably be removed.
+ */
+
static void laplacian_relaxation_iteration_uv(BMEditMesh *em,
UvSculptData *sculptdata,
const float mouse_coord[2],
@@ -233,11 +262,16 @@ static void laplacian_relaxation_iteration_uv(BMEditMesh *em,
/* counting neighbors */
for (i = 0; i < sculptdata->totalUvEdges; i++) {
UvEdge *tmpedge = sculptdata->uvedges + i;
- tmp_uvdata[tmpedge->uv1].ncounter++;
- tmp_uvdata[tmpedge->uv2].ncounter++;
-
- add_v2_v2(tmp_uvdata[tmpedge->uv2].sum_co, sculptdata->uv[tmpedge->uv1].uv);
- add_v2_v2(tmp_uvdata[tmpedge->uv1].sum_co, sculptdata->uv[tmpedge->uv2].uv);
+ bool code1 = sculptdata->uv[sculptdata->uvedges[i].uv1].is_boundary;
+ bool code2 = sculptdata->uv[sculptdata->uvedges[i].uv2].is_boundary;
+ if (code1 || (code1 == code2)) {
+ tmp_uvdata[tmpedge->uv2].ncounter++;
+ add_v2_v2(tmp_uvdata[tmpedge->uv2].sum_co, sculptdata->uv[tmpedge->uv1].uv);
+ }
+ if (code2 || (code1 == code2)) {
+ tmp_uvdata[tmpedge->uv1].ncounter++;
+ add_v2_v2(tmp_uvdata[tmpedge->uv1].sum_co, sculptdata->uv[tmpedge->uv2].uv);
+ }
}
/* Original Laplacian algorithm included removal of normal component of translation.
@@ -248,17 +282,14 @@ static void laplacian_relaxation_iteration_uv(BMEditMesh *em,
}
for (i = 0; i < sculptdata->totalUniqueUvs; i++) {
- float dist;
- /* This is supposed to happen only if "Pin Edges" is on,
- * since we have initialization on stroke start.
- * If ever uv brushes get their own mode we should check for toolsettings option too. */
- if (sculptdata->uv[i].flag & MARK_BOUNDARY) {
+ if (sculptdata->uv[i].is_locked) {
continue;
}
sub_v2_v2v2(diff, sculptdata->uv[i].uv, mouse_coord);
diff[1] /= aspectRatio;
- if ((dist = dot_v2v2(diff, diff)) <= radius) {
+ float dist = dot_v2v2(diff, diff);
+ if (dist <= radius) {
UvElement *element;
float strength;
strength = alpha * BKE_brush_curve_strength_clamped(brush, sqrtf(dist), radius_root);
@@ -268,6 +299,8 @@ static void laplacian_relaxation_iteration_uv(BMEditMesh *em,
sculptdata->uv[i].uv[1] = (1.0f - strength) * sculptdata->uv[i].uv[1] +
strength * tmp_uvdata[i].p[1];
+ apply_sculpt_data_constraints(sculptdata, sculptdata->uv[i].uv);
+
for (element = sculptdata->uv[i].element; element; element = element->next) {
MLoopUV *luv;
BMLoop *l;
@@ -286,6 +319,153 @@ static void laplacian_relaxation_iteration_uv(BMEditMesh *em,
MEM_SAFE_FREE(tmp_uvdata);
}
+static void add_weighted_edge(float (*delta_buf)[3],
+ const UvElement *storage,
+ const UvElement *ele_next,
+ const UvElement *ele_prev,
+ const MLoopUV *luv_next,
+ const MLoopUV *luv_prev,
+ const float weight)
+{
+ float delta[2];
+ sub_v2_v2v2(delta, luv_next->uv, luv_prev->uv);
+
+ bool code1 = (ele_prev->flag & MARK_BOUNDARY);
+ bool code2 = (ele_next->flag & MARK_BOUNDARY);
+ if (code1 || (code1 == code2)) {
+ int index_next = ele_next - storage;
+ delta_buf[index_next][0] -= delta[0] * weight;
+ delta_buf[index_next][1] -= delta[1] * weight;
+ delta_buf[index_next][2] += fabsf(weight);
+ }
+ if (code2 || (code1 == code2)) {
+ int index_prev = ele_prev - storage;
+ delta_buf[index_prev][0] += delta[0] * weight;
+ delta_buf[index_prev][1] += delta[1] * weight;
+ delta_buf[index_prev][2] += fabsf(weight);
+ }
+}
+
+static float tri_weight_v3(int method, const float *v1, const float *v2, const float *v3)
+{
+ switch (method) {
+ case UV_SCULPT_TOOL_RELAX_LAPLACIAN:
+ case UV_SCULPT_TOOL_RELAX_HC:
+ return 1.0f;
+ case UV_SCULPT_TOOL_RELAX_COTAN:
+ return cotangent_tri_weight_v3(v1, v2, v3);
+ default:
+ BLI_assert_unreachable();
+ }
+ return 0.0f;
+}
+
+static void relaxation_iteration_uv(BMEditMesh *em,
+ UvSculptData *sculptdata,
+ const float mouse_coord[2],
+ const float alpha,
+ const float radius_squared,
+ const float aspect_ratio,
+ const int method)
+{
+ if (method == UV_SCULPT_TOOL_RELAX_HC) {
+ HC_relaxation_iteration_uv(em, sculptdata, mouse_coord, alpha, radius_squared, aspect_ratio);
+ return;
+ }
+ if (method == UV_SCULPT_TOOL_RELAX_LAPLACIAN) {
+ laplacian_relaxation_iteration_uv(
+ em, sculptdata, mouse_coord, alpha, radius_squared, aspect_ratio);
+ return;
+ }
+
+ struct UvElement **head_table = BM_uv_element_map_ensure_head_table(sculptdata->elementMap);
+
+ const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
+ BLI_assert(cd_loop_uv_offset >= 0);
+
+ const int total_uvs = sculptdata->elementMap->total_uvs;
+ float(*delta_buf)[3] = (float(*)[3])MEM_callocN(total_uvs * sizeof(float[3]), __func__);
+
+ const UvElement *storage = sculptdata->elementMap->storage;
+ for (int j = 0; j < total_uvs; j++) {
+ const UvElement *ele_curr = storage + j;
+ const BMFace *efa = ele_curr->l->f;
+ const UvElement *ele_next = BM_uv_element_get(sculptdata->elementMap, efa, ele_curr->l->next);
+ const UvElement *ele_prev = BM_uv_element_get(sculptdata->elementMap, efa, ele_curr->l->prev);
+
+ const float *v_curr_co = ele_curr->l->v->co;
+ const float *v_prev_co = ele_prev->l->v->co;
+ const float *v_next_co = ele_next->l->v->co;
+
+ const MLoopUV *luv_curr = BM_ELEM_CD_GET_VOID_P(ele_curr->l, cd_loop_uv_offset);
+ const MLoopUV *luv_next = BM_ELEM_CD_GET_VOID_P(ele_next->l, cd_loop_uv_offset);
+ const MLoopUV *luv_prev = BM_ELEM_CD_GET_VOID_P(ele_prev->l, cd_loop_uv_offset);
+
+ const UvElement *head_curr = head_table[ele_curr - sculptdata->elementMap->storage];
+ const UvElement *head_next = head_table[ele_next - sculptdata->elementMap->storage];
+ const UvElement *head_prev = head_table[ele_prev - sculptdata->elementMap->storage];
+
+ /* If the mesh is triangulated with no boundaries, only one edge is required. */
+ const float weight_curr = tri_weight_v3(method, v_curr_co, v_prev_co, v_next_co);
+ add_weighted_edge(delta_buf, storage, head_next, head_prev, luv_next, luv_prev, weight_curr);
+
+ /* Triangulated with a boundary? We need the incoming edges to solve the boundary. */
+ const float weight_prev = tri_weight_v3(method, v_prev_co, v_curr_co, v_next_co);
+ add_weighted_edge(delta_buf, storage, head_next, head_curr, luv_next, luv_curr, weight_prev);
+
+ if (method == UV_SCULPT_TOOL_RELAX_LAPLACIAN) {
+ /* Laplacian method has zero weights on virtual edges. */
+ continue;
+ }
+
+ /* Meshes with quads (or other n-gons) need "virtual" edges too. */
+ const float weight_next = tri_weight_v3(method, v_next_co, v_curr_co, v_prev_co);
+ add_weighted_edge(delta_buf, storage, head_prev, head_curr, luv_prev, luv_curr, weight_next);
+ }
+
+ Brush *brush = BKE_paint_brush(sculptdata->uvsculpt);
+ for (int i = 0; i < sculptdata->totalUniqueUvs; i++) {
+ UvAdjacencyElement *adj_el = &sculptdata->uv[i];
+ if (adj_el->is_locked) {
+ continue; /* Locked UVs can't move. */
+ }
+
+ /* Is UV within brush's influence? */
+ float diff[2];
+ sub_v2_v2v2(diff, adj_el->uv, mouse_coord);
+ diff[1] /= aspect_ratio;
+ const float dist_squared = len_squared_v2(diff);
+ if (dist_squared > radius_squared) {
+ continue;
+ }
+ const float strength = alpha * BKE_brush_curve_strength_clamped(
+ brush, sqrtf(dist_squared), sqrtf(radius_squared));
+
+ const float *delta_sum = delta_buf[adj_el->element - storage];
+
+ {
+ MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(adj_el->element->l, cd_loop_uv_offset);
+ BLI_assert(adj_el->uv == luv->uv); /* Only true for head. */
+ adj_el->uv[0] = luv->uv[0] + strength * safe_divide(delta_sum[0], delta_sum[2]);
+ adj_el->uv[1] = luv->uv[1] + strength * safe_divide(delta_sum[1], delta_sum[2]);
+ apply_sculpt_data_constraints(sculptdata, adj_el->uv);
+ }
+
+ /* Copy UV co-ordinates to all UvElements. */
+ UvElement *tail = adj_el->element;
+ while (tail) {
+ MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(tail->l, cd_loop_uv_offset);
+ copy_v2_v2(luv->uv, adj_el->uv);
+ tail = tail->next;
+ if (tail && tail->separate) {
+ break;
+ }
+ }
+ }
+
+ MEM_SAFE_FREE(delta_buf);
+}
+
static void uv_sculpt_stroke_apply(bContext *C,
wmOperator *op,
const wmEvent *event,
@@ -327,17 +507,15 @@ static void uv_sculpt_stroke_apply(bContext *C,
int i;
alpha *= invert;
for (i = 0; i < sculptdata->totalUniqueUvs; i++) {
- float dist, diff[2];
- /* This is supposed to happen only if "Lock Borders" is on,
- * since we have initialization on stroke start.
- * If ever uv brushes get their own mode we should check for toolsettings option too. */
- if (sculptdata->uv[i].flag & MARK_BOUNDARY) {
+ if (sculptdata->uv[i].is_locked) {
continue;
}
+ float diff[2];
sub_v2_v2v2(diff, sculptdata->uv[i].uv, co);
diff[1] /= aspectRatio;
- if ((dist = dot_v2v2(diff, diff)) <= radius) {
+ float dist = dot_v2v2(diff, diff);
+ if (dist <= radius) {
UvElement *element;
float strength;
strength = alpha * BKE_brush_curve_strength_clamped(brush, sqrtf(dist), radius_root);
@@ -346,6 +524,8 @@ static void uv_sculpt_stroke_apply(bContext *C,
sculptdata->uv[i].uv[0] -= strength * diff[0] * 0.001f;
sculptdata->uv[i].uv[1] -= strength * diff[1] * 0.001f;
+ apply_sculpt_data_constraints(sculptdata, sculptdata->uv[i].uv);
+
for (element = sculptdata->uv[i].element; element; element = element->next) {
MLoopUV *luv;
BMLoop *l;
@@ -363,16 +543,11 @@ static void uv_sculpt_stroke_apply(bContext *C,
}
/*
- * Smooth Tool
+ * Relax Tool
*/
else if (tool == UV_SCULPT_TOOL_RELAX) {
- uint method = toolsettings->uv_relax_method;
- if (method == UV_SCULPT_TOOL_RELAX_HC) {
- HC_relaxation_iteration_uv(em, sculptdata, co, alpha, radius, aspectRatio);
- }
- else {
- laplacian_relaxation_iteration_uv(em, sculptdata, co, alpha, radius, aspectRatio);
- }
+ relaxation_iteration_uv(
+ em, sculptdata, co, alpha, radius, aspectRatio, toolsettings->uv_relax_method);
}
/*
@@ -392,6 +567,8 @@ static void uv_sculpt_stroke_apply(bContext *C,
sculptdata->uv[uvindex].uv[1] =
sculptdata->initial_stroke->initialSelection[i].initial_uv[1] + strength * diff[1];
+ apply_sculpt_data_constraints(sculptdata, sculptdata->uv[uvindex].uv);
+
for (element = sculptdata->uv[uvindex].element; element; element = element->next) {
MLoopUV *luv;
BMLoop *l;
@@ -405,11 +582,18 @@ static void uv_sculpt_stroke_apply(bContext *C,
copy_v2_v2(luv->uv, sculptdata->uv[uvindex].uv);
}
}
+ if (sima->flag & SI_LIVE_UNWRAP) {
+ ED_uvedit_live_unwrap_re_solve();
+ }
}
}
static void uv_sculpt_stroke_exit(bContext *C, wmOperator *op)
{
+ SpaceImage *sima = CTX_wm_space_image(C);
+ if (sima->flag & SI_LIVE_UNWRAP) {
+ ED_uvedit_live_unwrap_end(false);
+ }
UvSculptData *data = op->customdata;
if (data->timer) {
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), data->timer);
@@ -454,6 +638,17 @@ static bool uv_edge_compare(const void *a, const void *b)
return true;
}
+static void set_element_flag(UvElement *element, const int flag)
+{
+ while (element) {
+ element->flag |= flag;
+ element = element->next;
+ if (!element || element->separate) {
+ break;
+ }
+ }
+}
+
static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wmEvent *event)
{
Scene *scene = CTX_data_scene(C);
@@ -481,8 +676,6 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
bool do_island_optimization = !(ts->uv_sculpt_settings & UV_SCULPT_ALL_ISLANDS);
int island_index = 0;
- /* Holds, for each UvElement in elementMap, an index of its unique UV. */
- int *uniqueUv;
data->tool = (RNA_enum_get(op->ptr, "mode") == BRUSH_STROKE_SMOOTH) ?
UV_SCULPT_TOOL_RELAX :
ts->uvsculpt->paint.brush->uv_sculpt_tool;
@@ -518,22 +711,17 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
/* Count 'unique' UV's */
int unique_uvs = data->elementMap->total_unique_uvs;
if (do_island_optimization) {
- unique_uvs = 0;
- for (int i = 0; i < data->elementMap->total_uvs; i++) {
- if (data->elementMap->storage[i].separate &&
- (data->elementMap->storage[i].island == island_index)) {
- unique_uvs++;
- }
- }
+ unique_uvs = data->elementMap->island_total_unique_uvs[island_index];
}
/* Allocate the unique uv buffers */
- data->uv = MEM_mallocN(sizeof(*data->uv) * unique_uvs, "uv_brush_unique_uvs");
- uniqueUv = MEM_mallocN(sizeof(*uniqueUv) * data->elementMap->total_uvs,
- "uv_brush_unique_uv_map");
+ data->uv = MEM_callocN(sizeof(*data->uv) * unique_uvs, "uv_brush_unique_uvs");
+ /* Holds, for each UvElement in elementMap, an index of its unique UV. */
+ int *uniqueUv = MEM_mallocN(sizeof(*uniqueUv) * data->elementMap->total_uvs,
+ "uv_brush_unique_uv_map");
edgeHash = BLI_ghash_new(uv_edge_hash, uv_edge_compare, "uv_brush_edge_hash");
/* we have at most totalUVs edges */
- edges = MEM_mallocN(sizeof(*edges) * data->elementMap->total_uvs, "uv_brush_all_edges");
+ edges = MEM_callocN(sizeof(*edges) * data->elementMap->total_uvs, "uv_brush_all_edges");
if (!data->uv || !uniqueUv || !edgeHash || !edges) {
MEM_SAFE_FREE(edges);
MEM_SAFE_FREE(uniqueUv);
@@ -565,13 +753,18 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
counter++;
data->uv[counter].element = element;
- data->uv[counter].flag = 0;
data->uv[counter].uv = luv->uv;
+ if (data->tool != UV_SCULPT_TOOL_GRAB) {
+ if (luv->flag & MLOOPUV_PINNED) {
+ data->uv[counter].is_locked = true;
+ }
+ }
}
/* Pointer arithmetic to the rescue, as always :). */
uniqueUv[element - data->elementMap->storage] = counter;
}
}
+ BLI_assert(counter + 1 == unique_uvs);
/* Now, on to generate our uv connectivity data */
counter = 0;
@@ -581,7 +774,6 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
data->elementMap, efa, l, island_index, do_island_optimization);
int offset2, itmp2 = uv_element_offset_from_face_get(
data->elementMap, efa, l->next, island_index, do_island_optimization);
- char *flag;
/* Skip edge if not found(unlikely) or not on valid island */
if (itmp1 == -1 || itmp2 == -1) {
@@ -591,7 +783,6 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
offset1 = uniqueUv[itmp1];
offset2 = uniqueUv[itmp2];
- edges[counter].flag = 0;
/* Using an order policy, sort UV's according to address space.
* This avoids having two different UvEdges with the same UV's on different positions. */
if (offset1 < offset2) {
@@ -602,15 +793,13 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
edges[counter].uv1 = offset2;
edges[counter].uv2 = offset1;
}
- /* Hack! Set the value of the key to its flag.
- * Now we can set the flag when an edge exists twice :) */
- flag = BLI_ghash_lookup(edgeHash, &edges[counter]);
- if (flag) {
- *flag = 1;
+ UvEdge *prev_edge = BLI_ghash_lookup(edgeHash, &edges[counter]);
+ if (prev_edge) {
+ prev_edge->is_interior = true;
+ edges[counter].is_interior = true;
}
else {
- /* Hack mentioned */
- BLI_ghash_insert(edgeHash, &edges[counter], &edges[counter].flag);
+ BLI_ghash_insert(edgeHash, &edges[counter], &edges[counter]);
}
counter++;
}
@@ -619,7 +808,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
MEM_SAFE_FREE(uniqueUv);
/* Allocate connectivity data, we allocate edges once */
- data->uvedges = MEM_mallocN(sizeof(*data->uvedges) * BLI_ghash_len(edgeHash),
+ data->uvedges = MEM_callocN(sizeof(*data->uvedges) * BLI_ghash_len(edgeHash),
"uv_brush_edge_connectivity_data");
if (!data->uvedges) {
BLI_ghash_free(edgeHash, NULL, NULL);
@@ -642,20 +831,27 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
MEM_SAFE_FREE(edges);
/* transfer boundary edge property to UV's */
- if (ts->uv_sculpt_settings & UV_SCULPT_LOCK_BORDERS) {
- for (int i = 0; i < data->totalUvEdges; i++) {
- if (!data->uvedges[i].flag) {
- data->uv[data->uvedges[i].uv1].flag |= MARK_BOUNDARY;
- data->uv[data->uvedges[i].uv2].flag |= MARK_BOUNDARY;
+ for (int i = 0; i < data->totalUvEdges; i++) {
+ if (!data->uvedges[i].is_interior) {
+ data->uv[data->uvedges[i].uv1].is_boundary = true;
+ data->uv[data->uvedges[i].uv2].is_boundary = true;
+ if (ts->uv_sculpt_settings & UV_SCULPT_LOCK_BORDERS) {
+ data->uv[data->uvedges[i].uv1].is_locked = true;
+ data->uv[data->uvedges[i].uv2].is_locked = true;
}
+ set_element_flag(data->uv[data->uvedges[i].uv1].element, MARK_BOUNDARY);
+ set_element_flag(data->uv[data->uvedges[i].uv2].element, MARK_BOUNDARY);
}
}
+ SpaceImage *sima = CTX_wm_space_image(C);
+ data->constrain_to_bounds = (sima->flag & SI_CLIP_UV);
+ BKE_image_find_nearest_tile_with_offset(sima->image, co, data->uv_base_offset);
+
/* Allocate initial selection for grab tool */
if (data->tool == UV_SCULPT_TOOL_GRAB) {
float radius, radius_root;
UvSculptData *sculptdata = (UvSculptData *)op->customdata;
- SpaceImage *sima;
int width, height;
float aspectRatio;
float alpha, zoomx, zoomy;
@@ -664,7 +860,6 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
alpha = BKE_brush_alpha_get(scene, brush);
radius = BKE_brush_size_get(scene, brush);
- sima = CTX_wm_space_image(C);
ED_space_image_get_size(sima, &width, &height);
ED_space_image_get_zoom(sima, region, &zoomx, &zoomy);
@@ -689,16 +884,16 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
copy_v2_v2(data->initial_stroke->init_coord, co);
counter = 0;
-
for (int i = 0; i < data->totalUniqueUvs; i++) {
- float dist, diff[2];
- if (data->uv[i].flag & MARK_BOUNDARY) {
+ if (data->uv[i].is_locked) {
continue;
}
+ float diff[2];
sub_v2_v2v2(diff, data->uv[i].uv, co);
diff[1] /= aspectRatio;
- if ((dist = dot_v2v2(diff, diff)) <= radius) {
+ float dist = dot_v2v2(diff, diff);
+ if (dist <= radius) {
float strength;
strength = alpha * BKE_brush_curve_strength_clamped(brush, sqrtf(dist), radius_root);
@@ -710,6 +905,9 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
}
data->initial_stroke->totalInitialSelected = counter;
+ if (sima->flag & SI_LIVE_UNWRAP) {
+ ED_uvedit_live_unwrap_begin(scene, obedit);
+ }
}
}