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authorCampbell Barton <ideasman42@gmail.com>2017-10-06 11:10:33 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-10-06 11:10:33 +0300
commit6c43490616973af78f91062df402e2ca34cedac5 (patch)
tree3eafb5d94fbe597e30c336e9a81321dcbdc20905 /source/blender/editors/sculpt_paint
parent8ef757df3d2ab5867f2361908e524a7de0f4489e (diff)
Vertex Paint: use view normal w/ 2D falloff
When projecting to the view, cull faces pointing away from the view normal.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c28
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c13
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h2
3 files changed, 36 insertions, 7 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 1487b75a4d6..d10f483c52e 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -1521,6 +1521,8 @@ static void do_wpaint_brush_blur_task_cb_ex(
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn =
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
+ const float *sculpt_normal_frontface =
+ sculpt_brush_frontface_normal_from_falloff_shape(ss, data->brush->falloff_shape);
/* For each vertex */
PBVHVertexIter vd;
@@ -1555,7 +1557,7 @@ static void do_wpaint_brush_blur_task_cb_ex(
if (total_hit_loops != 0) {
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
- dot_vf3vs3(ss->cache->sculpt_normal_symm, vd.no) : 1.0f;
+ dot_vf3vs3(sculpt_normal_frontface, vd.no) : 1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 ||
(angle_cos > 0.0f)) &&
((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
@@ -1614,6 +1616,8 @@ static void do_wpaint_brush_smear_task_cb_ex(
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn =
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
+ const float *sculpt_normal_frontface =
+ sculpt_brush_frontface_normal_from_falloff_shape(ss, data->brush->falloff_shape);
/* For each vertex */
PBVHVertexIter vd;
@@ -1631,7 +1635,7 @@ static void do_wpaint_brush_smear_task_cb_ex(
if (!(use_face_sel || use_vert_sel) || mv_curr->flag & SELECT) {
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
- dot_vf3vs3(ss->cache->sculpt_normal_symm, vd.no) : 1.0f;
+ dot_vf3vs3(sculpt_normal_frontface, vd.no) : 1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 ||
(angle_cos > 0.0f)) &&
((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
@@ -1714,6 +1718,8 @@ static void do_wpaint_brush_draw_task_cb_ex(
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn =
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
+ const float *sculpt_normal_frontface =
+ sculpt_brush_frontface_normal_from_falloff_shape(ss, data->brush->falloff_shape);
/* For each vertex */
PBVHVertexIter vd;
@@ -1732,7 +1738,7 @@ static void do_wpaint_brush_draw_task_cb_ex(
if (!(use_face_sel || use_vert_sel) || v_flag & SELECT) {
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
- dot_vf3vs3(ss->cache->sculpt_normal_symm, vd.no) : 1.0f;
+ dot_vf3vs3(sculpt_normal_frontface, vd.no) : 1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 ||
(angle_cos > 0.0f)) &&
((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
@@ -1779,6 +1785,8 @@ static void do_wpaint_brush_calc_average_weight_cb_ex(
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn =
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
+ const float *sculpt_normal_frontface =
+ sculpt_brush_frontface_normal_from_falloff_shape(ss, data->brush->falloff_shape);
/* For each vertex */
PBVHVertexIter vd;
@@ -1787,7 +1795,7 @@ static void do_wpaint_brush_calc_average_weight_cb_ex(
/* Test to see if the vertex coordinates are within the spherical brush region. */
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
const float angle_cos = (use_normal && vd.no) ?
- dot_vf3vs3(ss->cache->sculpt_normal_symm, vd.no) : 1.0f;
+ dot_vf3vs3(sculpt_normal_frontface, vd.no) : 1.0f;
if (angle_cos > 0.0 && BKE_brush_curve_strength(data->brush, sqrtf(test.dist), cache->radius) > 0.0) {
const int v_index = ccgdm ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
// const float grid_alpha = ccgdm ? 1.0f / vd.gridsize : 1.0f;
@@ -2509,6 +2517,8 @@ static void do_vpaint_brush_draw_task_cb_ex(
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn =
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
+ const float *sculpt_normal_frontface =
+ sculpt_brush_frontface_normal_from_falloff_shape(ss, data->brush->falloff_shape);
/* For each vertex */
PBVHVertexIter vd;
@@ -2529,7 +2539,7 @@ static void do_vpaint_brush_draw_task_cb_ex(
* (ie splash prevention factor), and only paint front facing verts. */
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
- dot_vf3vs3(ss->cache->sculpt_normal_symm, vd.no) : 1.0f;
+ dot_vf3vs3(sculpt_normal_frontface, vd.no) : 1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 ||
(angle_cos > 0.0f)) &&
((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
@@ -2598,6 +2608,8 @@ static void do_vpaint_brush_blur_task_cb_ex(
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn =
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
+ const float *sculpt_normal_frontface =
+ sculpt_brush_frontface_normal_from_falloff_shape(ss, data->brush->falloff_shape);
/* For each vertex */
PBVHVertexIter vd;
@@ -2615,7 +2627,7 @@ static void do_vpaint_brush_blur_task_cb_ex(
if (!use_vert_sel || mv->flag & SELECT) {
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
- dot_vf3vs3(ss->cache->sculpt_normal_symm, vd.no) : 1.0f;
+ dot_vf3vs3(sculpt_normal_frontface, vd.no) : 1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 ||
(angle_cos > 0.0f)) &&
((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
@@ -2711,6 +2723,8 @@ static void do_vpaint_brush_smear_task_cb_ex(
SculptBrushTest test;
SculptBrushTestFn sculpt_brush_test_sq_fn =
sculpt_brush_test_init_with_falloff_shape(ss, &test, data->brush->falloff_shape);
+ const float *sculpt_normal_frontface =
+ sculpt_brush_frontface_normal_from_falloff_shape(ss, data->brush->falloff_shape);
/* For each vertex */
PBVHVertexIter vd;
@@ -2730,7 +2744,7 @@ static void do_vpaint_brush_smear_task_cb_ex(
* (ie splash prevention factor), and only paint front facing verts. */
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
- dot_vf3vs3(ss->cache->sculpt_normal_symm, vd.no) : 1.0f;
+ dot_vf3vs3(sculpt_normal_frontface, vd.no) : 1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 ||
(angle_cos > 0.0f)) &&
((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 5f38eaa4de2..ad58adfe4af 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -651,6 +651,19 @@ SculptBrushTestFn sculpt_brush_test_init_with_falloff_shape(
return sculpt_brush_test_sq_fn;
}
+const float *sculpt_brush_frontface_normal_from_falloff_shape(
+ SculptSession *ss, char falloff_shape)
+{
+ if (falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE) {
+ return ss->cache->sculpt_normal_symm;
+ }
+ else {
+ /* PAINT_FALLOFF_SHAPE_TUBE */
+ return ss->cache->view_normal;
+ }
+}
+
+
static float frontface(const Brush *br, const float sculpt_normal[3],
const short no[3], const float fno[3])
{
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 73581d402cf..aaea13ce5d0 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -219,6 +219,8 @@ bool sculpt_search_circle_cb(PBVHNode *node, void *data_v);
SculptBrushTestFn sculpt_brush_test_init_with_falloff_shape(
SculptSession *ss, SculptBrushTest *test, char falloff_shape);
+const float *sculpt_brush_frontface_normal_from_falloff_shape(
+ SculptSession *ss, char falloff_shape);
float tex_strength(
struct SculptSession *ss, const struct Brush *br,