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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-04 23:56:46 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-04 23:56:46 +0300
commit678d37fe4e2f68d57022fb210281031025150b0f (patch)
tree64289165c91f03507e4c89dcc59992b3302d6933 /source/blender/editors/sculpt_paint
parent55611fb2e6ff42daf2b74b212e13ed5db04283a7 (diff)
Sculpt: now uses it's own Undo stack like editmesh. The main advantage here is
that it is able to store changes in the mesh more compact than global undo. It doesn't integrate well with multires yet, will tackle that when I start looking into multires, for now still focusing on sculpt on regular meshes.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c217
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h3
2 files changed, 186 insertions, 34 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index c8bfbec4e8b..0841fdfec22 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -37,6 +37,7 @@
#include "BLI_dynstr.h"
#include "BLI_ghash.h"
#include "BLI_pbvh.h"
+#include "BLI_threads.h"
#include "DNA_armature_types.h"
#include "DNA_brush_types.h"
@@ -269,7 +270,133 @@ void sculpt_get_redraw_planes(float planes[4][4], ARegion *ar,
BLI_pbvh_update(ob->sculpt->tree, PBVH_UpdateRedraw, NULL);
}
-/*** Looping Over Nodes in a BVH Node ***/
+/************************** Undo *************************/
+
+typedef struct SculptUndoNode {
+ struct SculptUndoNode *next, *prev;
+
+ char idname[MAX_ID_NAME]; /* name instead of pointer*/
+ int maxvert; /* to verify if totvert it still the same */
+ void *node; /* only during push, not valid afterwards! */
+
+ float (*co)[3];
+ int *index;
+ int totvert;
+} SculptUndoNode;
+
+static void update_cb(PBVHNode *node, void *data)
+{
+ BLI_pbvh_node_mark_update(node);
+}
+
+static void sculpt_undo_restore(bContext *C, ListBase *lb)
+{
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
+ SculptUndoNode *unode;
+ MVert *mvert;
+ MultiresModifierData *mmd;
+ int *index;
+ int i, totvert, update= 0;
+
+ sculpt_update_mesh_elements(C, 0);
+
+ for(unode=lb->first; unode; unode=unode->next) {
+ if(!(strcmp(unode->idname, ob->id.name)==0))
+ continue;
+ if(ss->totvert != unode->maxvert)
+ continue;
+
+ index= unode->index;
+ totvert= unode->totvert;
+ mvert= ss->mvert;
+
+ for(i=0; i<totvert; i++) {
+ float tmp[3];
+
+ VECCOPY(tmp, mvert[index[i]].co);
+ VECCOPY(mvert[index[i]].co, unode->co[i])
+ VECCOPY(unode->co[i], tmp);
+
+ mvert[index[i]].flag |= ME_VERT_PBVH_UPDATE;
+ }
+
+ update= 1;
+ }
+
+ if(update) {
+ /* we update all nodes still, should be more clever, but also
+ needs to work correct when exiting/entering sculpt mode and
+ the nodes get recreated, though in that case it could do all */
+ BLI_pbvh_search_callback(ss->tree, NULL, NULL, update_cb, NULL);
+ BLI_pbvh_update(ss->tree, PBVH_UpdateBB, NULL);
+
+ /* not really convinced this is correct .. */
+ if((mmd=sculpt_multires_active(ob))) {
+ mmd->undo_verts = ss->mvert;
+ mmd->undo_verts_tot = ss->totvert;
+ mmd->undo_signal = !!mmd->undo_verts;
+
+ multires_force_update(ob);
+ DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
+ }
+ }
+}
+
+static void sculpt_undo_free(ListBase *lb)
+{
+ SculptUndoNode *unode;
+
+ for(unode=lb->first; unode; unode=unode->next) {
+ if(unode->co)
+ MEM_freeN(unode->co);
+ if(unode->index)
+ MEM_freeN(unode->index);
+ }
+}
+
+static float (*sculpt_undo_push_node(SculptSession *ss, PBVHNode *node))[3]
+{
+ ListBase *lb= undo_paint_push_get_list(UNDO_PAINT_MESH);
+ Object *ob= ss->ob;
+ SculptUndoNode *unode;
+ int i, totvert, *verts;
+
+ BLI_pbvh_node_get_verts(node, &verts, &totvert);
+
+ /* list is manipulated by multiple threads, so we lock */
+ BLI_lock_thread(LOCK_CUSTOM1);
+
+ for(unode=lb->first; unode; unode=unode->next) {
+ if(unode->node == node && strcmp(unode->idname, ob->id.name)==0) {
+ BLI_unlock_thread(LOCK_CUSTOM1);
+ return unode->co;
+ }
+ }
+
+ unode= MEM_callocN(sizeof(SculptUndoNode), "SculptUndoNode");
+ strcpy(unode->idname, ob->id.name);
+ unode->node= node;
+
+ unode->totvert= totvert;
+ unode->maxvert= ss->totvert;
+ /* we will use this while sculpting, is mapalloc slow to access then? */
+ unode->co= MEM_mapallocN(sizeof(float)*3*totvert, "SculptUndoNode.co");
+ unode->index= MEM_mapallocN(sizeof(int)*totvert, "SculptUndoNode.index");
+ undo_paint_push_count_alloc(UNDO_PAINT_MESH, (sizeof(float)*3 + sizeof(int))*totvert);
+ BLI_addtail(lb, unode);
+
+ BLI_unlock_thread(LOCK_CUSTOM1);
+
+ /* copy threaded, hopefully this is the performance critical part */
+ memcpy(unode->index, verts, sizeof(int)*totvert);
+ for(i=0; i<totvert; i++)
+ VECCOPY(unode->co[i], ss->mvert[verts[i]].co)
+
+ return unode->co;
+}
+
+/************************ Looping Over Verts in a BVH Node *******************/
typedef struct SculptVertexData {
float radius_squared;
@@ -277,38 +404,47 @@ typedef struct SculptVertexData {
MVert *mvert;
int *verts;
+ float (*origvert)[3];
int i, index, totvert;
float *co;
+ float *origco;
short *no;
float dist;
} SculptVertexData;
-static void sculpt_node_verts_init(Sculpt *sd, SculptSession *ss, PBVHNode *node, SculptVertexData *vd)
+static void sculpt_node_verts_init(Sculpt *sd, SculptSession *ss,
+ PBVHNode *node, float (*origvert)[3], SculptVertexData *vd)
{
vd->radius_squared= ss->cache->radius*ss->cache->radius;
VecCopyf(vd->location, ss->cache->location);
vd->mvert= ss->mvert;
- vd->i= 0;
+ vd->origvert= origvert;
+ vd->i= -1;
BLI_pbvh_node_get_verts(node, &vd->verts, &vd->totvert);
}
static int sculpt_node_verts_next(SculptVertexData *vd)
{
+ vd->i++;
+
while(vd->i < vd->totvert) {
float delta[3], dsq;
- vd->index= vd->verts[vd->i++];
+ vd->index= vd->verts[vd->i];
vd->co= vd->mvert[vd->index].co;
+ vd->origco= (vd->origvert)? vd->origvert[vd->i]: vd->co;
vd->no= vd->mvert[vd->index].no;
- VECSUB(delta, vd->co, vd->location);
+ VECSUB(delta, vd->origco, vd->location);
dsq = INPR(delta, delta);
if(dsq < vd->radius_squared) {
vd->dist = sqrt(dsq);
return 1;
}
+
+ vd->i++;
}
return 0;
@@ -563,7 +699,7 @@ static void calc_area_normal(Sculpt *sd, SculptSession *ss, float area_normal[3]
float nout[3] = {0.0f, 0.0f, 0.0f};
float nout_flip[3] = {0.0f, 0.0f, 0.0f};
- sculpt_node_verts_init(sd, ss, nodes[n], &vd);
+ sculpt_node_verts_init(sd, ss, nodes[n], NULL, &vd);
if(brush->flag & BRUSH_ANCHORED) {
while(sculpt_node_verts_next(&vd))
@@ -614,7 +750,8 @@ static void do_draw_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int t
for(n=0; n<totnode; n++) {
SculptVertexData vd;
- sculpt_node_verts_init(sd, ss, nodes[n], &vd);
+ sculpt_undo_push_node(ss, nodes[n]);
+ sculpt_node_verts_init(sd, ss, nodes[n], NULL, &vd);
while(sculpt_node_verts_next(&vd)) {
/* offset vertex */
@@ -686,7 +823,8 @@ static void do_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
for(n=0; n<totnode; n++) {
SculptVertexData vd;
- sculpt_node_verts_init(sd, ss, nodes[n], &vd);
+ sculpt_undo_push_node(ss, nodes[n]);
+ sculpt_node_verts_init(sd, ss, nodes[n], NULL, &vd);
while(sculpt_node_verts_next(&vd)) {
const float fade = tex_strength(ss, brush, vd.co, vd.dist)*bstrength;
@@ -716,7 +854,8 @@ static void do_pinch_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
for(n=0; n<totnode; n++) {
SculptVertexData vd;
- sculpt_node_verts_init(sd, ss, nodes[n], &vd);
+ sculpt_undo_push_node(ss, nodes[n]);
+ sculpt_node_verts_init(sd, ss, nodes[n], NULL, &vd);
while(sculpt_node_verts_next(&vd)) {
const float fade = tex_strength(ss, brush, vd.co, vd.dist)*bstrength;
@@ -774,7 +913,7 @@ static void do_layer_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
for(n=0; n<totnode; n++) {
SculptVertexData vd;
- sculpt_node_verts_init(sd, ss, nodes[n], &vd);
+ sculpt_node_verts_init(sd, ss, nodes[n], NULL, &vd);
while(sculpt_node_verts_next(&vd)) {
const float fade = tex_strength(ss, brush, vd.co, vd.dist)*bstrength;
@@ -808,7 +947,8 @@ static void do_inflate_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, in
for(n=0; n<totnode; n++) {
SculptVertexData vd;
- sculpt_node_verts_init(sd, ss, nodes[n], &vd);
+ sculpt_undo_push_node(ss, nodes[n]);
+ sculpt_node_verts_init(sd, ss, nodes[n], NULL, &vd);
while(sculpt_node_verts_next(&vd)) {
const float fade = tex_strength(ss, brush, vd.co, vd.dist)*bstrength;
@@ -846,7 +986,7 @@ static void calc_flatten_center(Sculpt *sd, SculptSession *ss, PBVHNode **nodes,
for(n=0; n<totnode; n++) {
SculptVertexData vd;
- sculpt_node_verts_init(sd, ss, nodes[n], &vd);
+ sculpt_node_verts_init(sd, ss, nodes[n], NULL, &vd);
while(sculpt_node_verts_next(&vd)) {
for(i = 0; i < FLATTEN_SAMPLE_SIZE; ++i) {
@@ -919,7 +1059,8 @@ static void do_flatten_clay_brush(Sculpt *sd, SculptSession *ss, PBVHNode **node
for(n=0; n<totnode; n++) {
SculptVertexData vd;
- sculpt_node_verts_init(sd, ss, nodes[n], &vd);
+ sculpt_undo_push_node(ss, nodes[n]);
+ sculpt_node_verts_init(sd, ss, nodes[n], NULL, &vd);
while(sculpt_node_verts_next(&vd)) {
float intr[3], val[3];
@@ -1155,7 +1296,7 @@ char sculpt_modifiers_active(Object *ob)
/* Sculpt mode handles multires differently from regular meshes, but only if
it's the last modifier on the stack and it is not on the first level */
-static struct MultiresModifierData *sculpt_multires_active(Object *ob)
+struct MultiresModifierData *sculpt_multires_active(Object *ob)
{
ModifierData *md, *nmd;
@@ -1177,14 +1318,14 @@ static struct MultiresModifierData *sculpt_multires_active(Object *ob)
return NULL;
}
-static void sculpt_update_mesh_elements(bContext *C)
+void sculpt_update_mesh_elements(bContext *C, int need_fmap)
{
Object *ob = CTX_data_active_object(C);
DerivedMesh *dm =
mesh_get_derived_final(CTX_data_scene(C), ob,
CTX_wm_view3d(C)->customdata_mask);
SculptSession *ss = ob->sculpt;
-
+
if((ss->multires = sculpt_multires_active(ob))) {
ss->totvert = dm->getNumVerts(dm);
ss->totface = dm->getNumFaces(dm);
@@ -1198,12 +1339,12 @@ static void sculpt_update_mesh_elements(bContext *C)
ss->totface = me->totface;
ss->mvert = me->mvert;
ss->mface = me->mface;
- if(!ss->face_normals)
- ss->face_normals = MEM_callocN(sizeof(float) * 3 * me->totface, "sculpt face normals");
+ ss->face_normals = NULL;
}
+ ss->ob = ob;
ss->tree = dm->getPBVH(dm);
- ss->fmap = dm->getFaceMap(dm);
+ ss->fmap = (need_fmap)? dm->getFaceMap(dm): NULL;
}
static int sculpt_mode_poll(bContext *C)
@@ -1217,27 +1358,27 @@ int sculpt_poll(bContext *C)
return sculpt_mode_poll(C) && paint_poll(C);
}
-static void sculpt_undo_push(bContext *C, Sculpt *sd)
+static char *sculpt_tool_name(Sculpt *sd)
{
Brush *brush = paint_brush(&sd->paint);
switch(brush->sculpt_tool) {
case SCULPT_TOOL_DRAW:
- ED_undo_push(C, "Draw Brush"); break;
+ return "Draw Brush"; break;
case SCULPT_TOOL_SMOOTH:
- ED_undo_push(C, "Smooth Brush"); break;
+ return "Smooth Brush"; break;
case SCULPT_TOOL_PINCH:
- ED_undo_push(C, "Pinch Brush"); break;
+ return "Pinch Brush"; break;
case SCULPT_TOOL_INFLATE:
- ED_undo_push(C, "Inflate Brush"); break;
+ return "Inflate Brush"; break;
case SCULPT_TOOL_GRAB:
- ED_undo_push(C, "Grab Brush"); break;
+ return "Grab Brush"; break;
case SCULPT_TOOL_LAYER:
- ED_undo_push(C, "Layer Brush"); break;
+ return "Layer Brush"; break;
case SCULPT_TOOL_FLATTEN:
- ED_undo_push(C, "Flatten Brush"); break;
+ return "Flatten Brush"; break;
default:
- ED_undo_push(C, "Sculpting"); break;
+ return "Sculpting"; break;
}
}
@@ -1341,7 +1482,7 @@ static void sculpt_update_cache_invariants(Sculpt *sd, SculptSession *ss, bConte
cache->mats = MEM_callocN(sizeof(bglMats), "sculpt bglMats");
view3d_get_transformation(vc->ar, vc->rv3d, vc->obact, cache->mats);
- sculpt_update_mesh_elements(C);
+ sculpt_update_mesh_elements(C, 0);
/* Initialize layer brush displacements */
if(brush->sculpt_tool == SCULPT_TOOL_LAYER &&
@@ -1589,7 +1730,7 @@ static void sculpt_brush_stroke_init(bContext *C)
changes are made to the texture. */
sculpt_update_tex(sd, ss);
- sculpt_update_mesh_elements(C);
+ sculpt_update_mesh_elements(C, 1);
}
static void sculpt_restore_mesh(Sculpt *sd, SculptSession *ss)
@@ -1661,11 +1802,17 @@ static int sculpt_stroke_test_start(bContext *C, struct wmOperator *op, wmEvent
if(over_mesh) {
Object *ob = CTX_data_active_object(C);
SculptSession *ss = ob->sculpt;
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
ED_view3d_init_mats_rv3d(ob, CTX_wm_region_view3d(C));
sculpt_brush_stroke_init_properties(C, op, event, ss);
+ sculpt_update_cache_invariants(sd, ss, C, op);
+
+ undo_paint_push_begin(UNDO_PAINT_MESH, sculpt_tool_name(sd),
+ sculpt_undo_restore, sculpt_undo_free);
+
return 1;
}
else
@@ -1691,11 +1838,13 @@ static void sculpt_stroke_done(bContext *C, struct PaintStroke *stroke)
/* Finished */
if(ss->cache) {
- Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ // Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
sculpt_cache_free(ss->cache);
ss->cache = NULL;
- sculpt_undo_push(C, sd);
+
+ undo_paint_push_end(UNDO_PAINT_MESH);
+ // XXX ED_undo_push(C, sculpt_tool_name(sd));
}
}
@@ -1733,7 +1882,7 @@ static int sculpt_brush_stroke_exec(bContext *C, wmOperator *op)
sculpt_flush_update(C);
sculpt_cache_free(ss->cache);
- sculpt_undo_push(C, sd);
+ // XXX ED_undo_push(C, sculpt_tool_name(sd));
return OPERATOR_FINISHED;
}
@@ -1809,7 +1958,7 @@ static void sculpt_init_session(bContext *C, Object *ob)
{
ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session");
- sculpt_update_mesh_elements(C);
+ sculpt_update_mesh_elements(C, 0);
}
static int sculpt_toggle_mode(bContext *C, wmOperator *op)
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 15ccacc294a..d0eeacf5ea3 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -40,6 +40,7 @@ struct Object;
struct Scene;
struct Sculpt;
struct SculptStroke;
+struct MultiresModifierData;
/* Interface */
void sculptmode_selectbrush_menu(void);
@@ -47,6 +48,7 @@ void sculptmode_draw_mesh(int);
void sculpt_paint_brush(char clear);
void sculpt_stroke_draw(struct SculptStroke *);
void sculpt_radialcontrol_start(int mode);
+struct MultiresModifierData *sculpt_multires_active(struct Object *ob);
struct Brush *sculptmode_brush(void);
//void do_symmetrical_brush_actions(struct Sculpt *sd, struct wmOperator *wm, struct BrushAction *a, short *, short *);
@@ -55,6 +57,7 @@ char sculpt_modifiers_active(struct Object *ob);
void sculpt(Sculpt *sd);
int sculpt_poll(struct bContext *C);
+void sculpt_update_mesh_elements(struct bContext *C, int need_fmap);
/* Stroke */
struct SculptStroke *sculpt_stroke_new(const int max);