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authorNicholas Bishop <nicholasbishop@gmail.com>2009-08-14 00:05:36 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2009-08-14 00:05:36 +0400
commit972224b9e1934002f0c2ace326facd706c1e0b32 (patch)
tree436f31e0b82c271047eeeef9faca7b4161832dcf /source/blender/editors/sculpt_paint
parent75af1a7f9eba4c761fea08995c5d529ed602a19a (diff)
2.5/Sculpt:
* Moved the brush texture settings to MTex/TextureSlot. The mapping settings now show up in the texture panel, pretty much like they do for textures used with materials. TODO: * Tiled mode should not show Z size setting * Add a locked mode so that texture size can be changed uniformly like in 2.4x
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c40
1 files changed, 18 insertions, 22 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 90d2eb31355..8fac4b83b13 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -655,31 +655,26 @@ static float tex_strength(Sculpt *sd, float *point, const float len)
{
SculptSession *ss= sd->session;
Brush *br = sd->brush;
+ MTex *tex = NULL;
float avg= 1;
- if(br->texact==-1 || !br->mtex[br->texact])
+ if(br->texact >= 0)
+ tex = br->mtex[br->texact];
+
+ if(!tex) {
avg= 1;
- else if(br->tex_mode==BRUSH_TEX_3D) {
- /* Get strength by feeding the vertex location directly
- into a texture */
+ }
+ else if(tex->brush_map_mode == MTEX_MAP_MODE_3D) {
float jnk;
- const float factor= 0.01;
- MTex mtex;
- memset(&mtex,0,sizeof(MTex));
- mtex.tex= br->mtex[br->texact]->tex;
- mtex.projx= 1;
- mtex.projy= 2;
- mtex.projz= 3;
- VecCopyf(mtex.size, br->mtex[br->texact]->size);
- VecMulf(mtex.size, factor);
- if(!sd->texsep)
- mtex.size[1]= mtex.size[2]= mtex.size[0];
-
- externtex(&mtex,point,&avg,&jnk,&jnk,&jnk,&jnk);
+
+ /* Get strength by feeding the vertex
+ location directly into a texture */
+ externtex(tex, point, &avg,
+ &jnk, &jnk, &jnk, &jnk);
}
else if(ss->texcache) {
const float bsize= ss->cache->pixel_radius * 2;
- const float rot= sd->brush->rot + ss->cache->rotation;
+ const float rot= tex->rot + ss->cache->rotation;
int px, py;
float flip[3], point_2d[2];
@@ -692,9 +687,9 @@ static float tex_strength(Sculpt *sd, float *point, const float len)
/* For Tile and Drag modes, get the 2D screen coordinates of the
and scale them up or down to the texture size. */
- if(br->tex_mode==BRUSH_TEX_TILE) {
- const int sx= (const int)br->mtex[br->texact]->size[0];
- const int sy= (const int)sd->texsep ? br->mtex[br->texact]->size[1] : sx;
+ if(tex->brush_map_mode == MTEX_MAP_MODE_TILED) {
+ const int sx= (const int)tex->size[0];
+ const int sy= (const int)tex->size[1];
float fx= point_2d[0];
float fy= point_2d[1];
@@ -714,7 +709,8 @@ static float tex_strength(Sculpt *sd, float *point, const float len)
if(sy != 1)
py %= sy-1;
avg= get_texcache_pixel_bilinear(ss, ss->texcache_side*px/sx, ss->texcache_side*py/sy);
- } else {
+ }
+ else if(tex->brush_map_mode == MTEX_MAP_MODE_FIXED) {
float fx= (point_2d[0] - ss->cache->mouse[0]) / bsize;
float fy= (point_2d[1] - ss->cache->mouse[1]) / bsize;