diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-04-21 19:53:30 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-04-21 19:53:30 +0400 |
commit | f9f771cd01b626be30a85a533ea622bcedd981f5 (patch) | |
tree | 45c3744fc35aeeebfcfd641ea3c0b3b9aa6303fe /source/blender/editors/sculpt_paint | |
parent | 210ee1ade4b4ec5b6f2d3710986171a21a4b8604 (diff) |
converted more mixed tab/space indentations to tabs. only whitespace changes.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_image.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c index 01a9a75ca13..5caf72a4a2f 100644 --- a/source/blender/editors/sculpt_paint/paint_image.c +++ b/source/blender/editors/sculpt_paint/paint_image.c @@ -486,22 +486,22 @@ static int project_bucket_offset_safe(const ProjPaintState *ps, const float proj /* still use 2D X,Y space but this works for verts transformed by a perspective matrix, using their 4th component as a weight */ static void barycentric_weights_v2_persp(float v1[4], float v2[4], float v3[4], float co[2], float w[3]) { - float wtot_inv, wtot; + float wtot_inv, wtot; - w[0] = area_tri_signed_v2(v2, v3, co) / v1[3]; - w[1] = area_tri_signed_v2(v3, v1, co) / v2[3]; - w[2] = area_tri_signed_v2(v1, v2, co) / v3[3]; - wtot = w[0]+w[1]+w[2]; + w[0] = area_tri_signed_v2(v2, v3, co) / v1[3]; + w[1] = area_tri_signed_v2(v3, v1, co) / v2[3]; + w[2] = area_tri_signed_v2(v1, v2, co) / v3[3]; + wtot = w[0]+w[1]+w[2]; - if (wtot != 0.0f) { - wtot_inv = 1.0f/wtot; + if (wtot != 0.0f) { + wtot_inv = 1.0f/wtot; - w[0] = w[0]*wtot_inv; - w[1] = w[1]*wtot_inv; - w[2] = w[2]*wtot_inv; - } - else /* dummy values for zero area face */ - w[0] = w[1] = w[2] = 1.0f/3.0f; + w[0] = w[0]*wtot_inv; + w[1] = w[1]*wtot_inv; + w[2] = w[2]*wtot_inv; + } + else /* dummy values for zero area face */ + w[0] = w[1] = w[2] = 1.0f/3.0f; } static float VecZDepthOrtho(float pt[2], float v1[3], float v2[3], float v3[3], float w[3]) @@ -1740,7 +1740,7 @@ static int project_bucket_isect_circle(const float cent[2], const float radius_s */ if((bucket_bounds->xmin <= cent[0] && bucket_bounds->xmax >= cent[0]) || (bucket_bounds->ymin <= cent[1] && bucket_bounds->ymax >= cent[1]) ) { - return 1; + return 1; } /* out of bounds left */ |