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authorCampbell Barton <ideasman42@gmail.com>2010-11-28 09:03:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-28 09:03:30 +0300
commit34ea1cf0b23977ab76b23b06f6ceb1fda5631f88 (patch)
treefe8ed20a86405a088270ba5e8fef53ae1cb68972 /source/blender/editors/sculpt_paint
parent9d3a17922cad62f1f73ba60eef669a091a2b8687 (diff)
minor changes to the python api.
- pep8 script was giving an error on non utf8 scons source files. - use PyList_SET_ITEM macro when list type is ensured. - all mathutils types use subtypes to create new types when available. - use defines MAT3_UNITY, MAT4_UNITY to initialize unit matrices.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 0d07583c28c..73ca3bad5c2 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -516,8 +516,7 @@ float calc_overlap(StrokeCache *cache, const char symm, const char axis, const f
flip_coord(mirror, cache->true_location, symm);
if(axis != 0) {
- float mat[4][4];
- unit_m4(mat);
+ float mat[4][4]= MAT4_UNITY;
rotate_m4(mat, axis, angle);
mul_m4_v3(mat, mirror);
}