diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-04-24 16:07:13 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-04-24 16:07:13 +0400 |
commit | 245a175a003e88157a906fb444fa1f38918ada38 (patch) | |
tree | aec155914529ad39ea61194765cb17650b2ce203 /source/blender/editors/sculpt_paint | |
parent | 40c217cabd093220a94c8f8bd7131eab5c4a8146 (diff) |
fix [#34657] Smoothing will not be updated in object mode, when hiding faces in edit mode and changing shape.
remove the option to skip hidden faces in BM_mesh_normals_update, use openmp to speedup recalculation for high poly meshes.
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 77488aa0a7e..b54b28e2a18 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -4566,10 +4566,10 @@ void sculpt_dynamic_topology_enable(bContext *C) ss->bm = BM_mesh_create(&bm_mesh_allocsize_default); BM_mesh_bm_from_me(ss->bm, me, TRUE, ob->shapenr); - BM_mesh_normals_update(ss->bm, false); + BM_mesh_normals_update(ss->bm); sculpt_dynamic_topology_triangulate(ss->bm); BM_data_layer_add(ss->bm, &ss->bm->vdata, CD_PAINT_MASK); - BM_mesh_normals_update(ss->bm, TRUE); + BM_mesh_normals_update(ss->bm); /* Enable dynamic topology */ me->flag |= ME_SCULPT_DYNAMIC_TOPOLOGY; |