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authorCampbell Barton <ideasman42@gmail.com>2013-04-23 00:00:37 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-04-23 00:00:37 +0400
commit36e7a9845901bfc7368853312bbf872a17f5bae1 (patch)
treef515179d34899be7e5983c75952f4e408f6c5ddc /source/blender/editors/sculpt_paint
parent556705f84efcb225ec1767e11167537a02553f2a (diff)
fix [#35007] clipping border error
add clip option to ED_view3d_win_to_ray(), ED_view3d_win_to_segment()
Diffstat (limited to 'source/blender/editors/sculpt_paint')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index d1702c8f505..77488aa0a7e 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -4102,7 +4102,7 @@ int sculpt_stroke_get_location(bContext *C, float out[3], const float mouse[2])
sculpt_stroke_modifiers_check(C, ob);
/* TODO: what if the segment is totally clipped? (return == 0) */
- ED_view3d_win_to_segment_clip(vc.ar, vc.v3d, mouse, ray_start, ray_end);
+ ED_view3d_win_to_segment(vc.ar, vc.v3d, mouse, ray_start, ray_end, true);
invert_m4_m4(obimat, ob->obmat);
mul_m4_v3(obimat, ray_start);